Search found 5 matches

by deVars
Sun Oct 08, 2017 1:53 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 648
Views: 222360

Re: Divinity Original Sin 2

I think, with this huge patch update, I can assume most of the game's bugs are ironed out and I can finally play without worries. I have a table I have been working on since before the 153.909 patch that I am proud to share along with this nice community. Most of the inspiration from the scripts are...
by deVars
Sat Oct 07, 2017 10:09 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 648
Views: 222360

Re: Divinity Original Sin 2

Want a lv. 100 tattered clothes? a lv. 100 mop? Say no more, fam. Might need some lore levels for identifying though. Edit: Changes random loot equipment levels. { Game : EoCApp.exe Version: Date : 2017-10-06 Author : deVars v.3.0.146.559 Equipment level enforcement. Change r12d to a constant number...
by deVars
Sun Oct 01, 2017 7:48 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 648
Views: 222360

Re: Divinity Original Sin 2

Hi guys, Is there a way to just trigger lucky charm success all the time when opening boxes? I saw that there's one that will override container items and I think that's very close to what I just need for the game. Can you post the code at the bottom of the script so I can use it to search for on t...
by deVars
Sat Sep 30, 2017 2:00 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 648
Views: 222360

Re: Divinity Original Sin 2

Hi guys, Is there a way to just trigger lucky charm success all the time when opening boxes? I saw that there's one that will override container items and I think that's very close to what I just need for the game. Thanks! Finally found the code I was looking for to trigger lucky charm sparkle! It ...
by deVars
Thu Sep 28, 2017 4:03 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 648
Views: 222360

Re: Divinity Original Sin 2

Hi guys,
Is there a way to just trigger lucky charm success all the time when opening boxes? I saw that there's one that will override container items and I think that's very close to what I just need for the game.

Thanks!