Search found 45 matches
- Thu Apr 25, 2024 2:36 pm
- Forum: Tables
- Topic: Revival: Recolonization
- Replies: 6
- Views: 428
Re: Revival: Recolonization
https://store.steampowered.com/app/1306770/Revival_Recolonization/ Small table to have some fun. Game version: 1.0.418 Options: Hover/Selected unit Selected/hover tile resource Resource + selected city No movement points lost /Steps No HP lost in Battle Set Movement in battle high when moving 1 til...
- Thu Apr 25, 2024 11:45 am
- Forum: Tables
- Topic: Revival: Recolonization
- Replies: 6
- Views: 428
Re: Revival: Recolonization
Yes,,but i have been ended turn...also still warning on next turn in a loop...Tuuuup! wrote: ↑Wed Apr 24, 2024 6:42 pmIt's a game mechanic, you can only fight once per turn. But I will release an update so you can always fight.frankieyim wrote: ↑Wed Apr 24, 2024 1:40 pm....the warning still here while i order a team to battle...
thanks you so much for updating
- Wed Apr 24, 2024 1:40 pm
- Forum: Tables
- Topic: Revival: Recolonization
- Replies: 6
- Views: 428
Re: Revival: Recolonization
https://store.steampowered.com/app/1306770/Revival_Recolonization/ Small table to have some fun. Game version: 1.0.418 Options: Hover/Selected unit Selected/hover tile resource Resource + selected city No movement points lost /Steps No HP lost in Battle Set Movement in battle high when moving 1 til...
- Mon Apr 22, 2024 12:16 pm
- Forum: Tables
- Topic: Revival: Recolonization
- Replies: 6
- Views: 428
Re: Revival: Recolonization
Thanks so much ~~
- Sun Apr 21, 2024 3:57 pm
- Forum: Single Player Cheat Requests
- Topic: (REQUEST) Revival: Recolonization
- Replies: 4
- Views: 296
Re: (REQUEST) Revival: Recolonization
how to modify the points for skills etc?? and the attack damage,,,becoz some of AI high dam in earlier...Blueskadoo wrote: ↑Sun Apr 21, 2024 11:35 amMovement points is float
every resource is value*10
you can also scan and then lock a city's science production values to a very high number for instant research
- Sun Mar 10, 2024 8:06 am
- Forum: Single Player Cheat Requests
- Topic: [COMPLETED][Request]Unicorn Overlord (Switch Emulator)
- Replies: 16
- Views: 8799
Re: [Request]Unicorn Overlord (Switch Emulator)
i know how to modify items la
值 4bytes
basic value = 4278190080
items if is 1
= 4278190080 + 1 = 4278190081
4278190081= 1
4278986511= 9999
4278977511 = 999
4278190179 = 99
enjoy
值 4bytes
basic value = 4278190080
items if is 1
= 4278190080 + 1 = 4278190081
4278190081= 1
4278986511= 9999
4278977511 = 999
4278190179 = 99
enjoy
- Sat Mar 02, 2024 4:55 pm
- Forum: Single Player Cheat Requests
- Topic: [Request] Star Ocean The Second Story R for Ryujinx/Yuzu
- Replies: 3
- Views: 1898
Re: [Request] Star Ocean The Second Story R for Ryujinx/Yuzu
Ryujinx cheats are annoying to make since the memory reshuffles every time you launch the game. The easy to find addresses/functions like money and character stats are usually used as an anchor to recalculate the other addresses between cheating/play sessions. I managed to add a character to my par...
- Tue Feb 27, 2024 3:02 pm
- Forum: Tables
- Topic: Star Ocean The Second Story R
- Replies: 192
- Views: 42631
Re: STAR OCEAN THE SECOND STORY R
https://store.steampowered.com/app/2238900 Notes: Requires Cheat Engine 7.5/later. (wait until monoSymbolList is fully loaded) Dropdown.Item/Dropdown.CombatSkill/Dropdown.Factor are multilingual. Auto Perfect Counters sets the ally's action to dodge during the enemy's attack motion. However, combat...
- Mon Dec 18, 2023 1:39 pm
- Forum: Single Player Cheat Requests
- Topic: [Request] Renfield: Bring Your Own Blood
- Replies: 7
- Views: 1413
- Sun Dec 17, 2023 3:01 pm
- Forum: Single Player Cheat Requests
- Topic: [Request] Renfield: Bring Your Own Blood
- Replies: 7
- Views: 1413
Re: [Request] Renfield: Bring Your Own Blood
Renfield։ Bring Your Own Blood [ Non-Steam ] Version 1.0 Activate Renfield։ Bring Your Own Blood after launching your game. > Get hit and then enable Gameplay Manager > Grab one gold coin and then enable Current Run Transient Data I don't have your updated version and in case this table won't work ...
- Fri Oct 27, 2023 8:27 pm
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] 绝世好武功 The Matchless KungFu
- Replies: 23
- Views: 11055
Re: [REQUEST] 绝世好武功 The Matchless KungFu
+1111111111111 PLSSS
- Tue Sep 19, 2023 2:01 pm
- Forum: Single Player Cheat Requests
- Topic: [Request] Symphony of War: The Nephilim Saga
- Replies: 293
- Views: 165071
Re: [Request] Symphony of War: The Nephilim Saga
Hi pal, would you can explain how to modify the add hp , attack...etc items from 6 values ?? to add more ,,,it make become like to 999hp...?? thanks Would also love to know. Thanks! I was able to find the addresses of 5 items and create a pointer scan. Hero or Memory Unit *The order of addresses ch...
- Sun Sep 17, 2023 2:13 pm
- Forum: Cheat Engine
- Topic: How to find and change a value that dosen't change ?
- Replies: 0
- Views: 858
How to find and change a value that dosen't change ?
Hello, . I'm unsure about how to modify the HP item to add more than 6 values. However, I'm not sure where to make the necessary changes. Could please help me out? Thank you very much. PS: i has been tried to follow which person his steps but i dunno how to modify 1) Find your exact value of money, ...
- Sun Sep 17, 2023 11:32 am
- Forum: Single Player Cheat Requests
- Topic: [Request] Symphony of War: The Nephilim Saga
- Replies: 293
- Views: 165071
Re: [Request] Symphony of War: The Nephilim Saga
Stats are stored in id-value pairs where id tells which stat, and value says how much. Stat bonuses for a character are stored in a dynamic array, meaning the number of entries depends on how many bonuses have been applied. The ids are stored differently in save (in @param_plus field above the char...
- Mon Sep 11, 2023 7:02 pm
- Forum: Single Player Cheat Requests
- Topic: [Request] Symphony of War: The Nephilim Saga
- Replies: 293
- Views: 165071
Re: [Request] Symphony of War: The Nephilim Saga
Does anyone can update any cheat table to v1.10.02-P2P ??? Thanks a lots...