Search found 15 matches

by Vlad-00003
Tue Feb 20, 2024 7:19 am
Forum: Tables
Topic: Deep Rock Galactic: Survivor by Igromanru
Replies: 12
Views: 5720

Re: Deep Rock Galactic: Survivor by Igromanru

"Use Magnet Pickup" crashed as well on the third floor... weird. But it might be related to my system somehow. I tried now playing the whole match and use the Use Magnet Pickup script each few minutes and it was fine. When exactly does it crash for you? Instantly when you invoke the function or a b...
by Vlad-00003
Mon Feb 19, 2024 5:57 pm
Forum: Tables
Topic: Deep Rock Galactic: Survivor by Igromanru
Replies: 12
Views: 5720

Re: Deep Rock Galactic: Survivor by Igromanru

"Use Magnet Pickup" crashed as well on the third floor... weird. But it might be related to my system somehow.
by Vlad-00003
Mon Feb 19, 2024 3:44 pm
Forum: Tables
Topic: Deep Rock Galactic: Survivor by Igromanru
Replies: 12
Views: 5720

Re: Deep Rock Galactic: Survivor by Igromanru

Thanks! Seems to be working great so far!
I wonder if my pointer was wrong somehow, but still - thanks again!
EDIT
Nope, still sometimes crashing the game with no reason
by Vlad-00003
Mon Feb 19, 2024 7:45 am
Forum: Tables
Topic: Deep Rock Galactic: Survivor by Igromanru
Replies: 12
Views: 5720

Re: Deep Rock Galactic: Survivor by Igromanru

Would you be able to add a way to call Player.OnMagnetPickup? I've made my own script, but unlike invoking it from ".Net Info" my script does crash the game from time to time. I'm not sure what I did wrong, so you may be able to fine a better way [ENABLE] {$lua} local ptr = getAddress('playerPtr') l...
by Vlad-00003
Mon Aug 14, 2017 12:33 pm
Forum: Tables
Topic: The Forest v0.65b x64 +12 Cheat engine table. Updated 2017-08-12
Replies: 31
Views: 14634

Re: The Forest v0.65b x64 +12 Cheat engine table. Updated 2017-08-12

Very strange. Works just fine for me. Does it crash your game? Or something doesn't work like it should in game? Cos as I said - it works just fine for me.... With version of the game you are running? I literraly just used it about.... idk, a minute ago?.. and it worked like it should. Post a screen...
by Vlad-00003
Sat Aug 12, 2017 6:15 pm
Forum: Tables
Topic: The Forest v0.65b x64 +12 Cheat engine table. Updated 2017-08-12
Replies: 31
Views: 14634

Re: The Forest v0.64 +13 Cheat engine table. Updated 2017-07-25

Done. Updating now.
Didn't add infinite campfire yet - it was hard enought to move from x32 to x64 =)
by Vlad-00003
Sat Aug 12, 2017 2:19 pm
Forum: Tables
Topic: The Forest v0.65b x64 +12 Cheat engine table. Updated 2017-08-12
Replies: 31
Views: 14634

Re: The Forest v0.64 +13 Cheat engine table. Updated 2017-07-25

Yes, attachet table above is for 64 bit system =)
Xmm registers can be used only on 64 bit systems)
by Vlad-00003
Sat Aug 12, 2017 11:22 am
Forum: Tables
Topic: The Forest v0.65b x64 +12 Cheat engine table. Updated 2017-08-12
Replies: 31
Views: 14634

Re: The Forest v0.64 +13 Cheat engine table. Updated 2017-07-25

Infinite campfire? never needed it. But I will take a look =)
by Vlad-00003
Sat Aug 12, 2017 1:10 am
Forum: Tables
Topic: The Forest v0.65b x64 +12 Cheat engine table. Updated 2017-08-12
Replies: 31
Views: 14634

Re: The Forest v0.64 +13 Cheat engine table. Updated 2017-07-25

OK, fine! F*ck it! Ce just override all of my work with unfinised crap!
Now I have to remade everything from scratch! Goddamn it!
by Vlad-00003
Sat Aug 12, 2017 1:05 am
Forum: Tables
Topic: The Forest v0.65b x64 +12 Cheat engine table. Updated 2017-08-12
Replies: 31
Views: 14634

Re: The Forest v0.64 +13 Cheat engine table. Updated 2017-07-25

Update 2: I'm too tired. For some reason CE don't wanna to save the table... Illegal char or something like this. Can't find exact reason. Any way - it's too late for me. Gonna get some sleep now. Will do the rest tomorow. ALso - the table in the main post should work with 32 bit version of the game...
by Vlad-00003
Fri Aug 11, 2017 11:05 pm
Forum: Tables
Topic: The Forest v0.65b x64 +12 Cheat engine table. Updated 2017-08-12
Replies: 31
Views: 14634

Re: The Forest v0.64 +13 Cheat engine table. Updated 2017-07-25

WIP.
Already fixed infinite items and Easy Build. Working on axe light settings. for some reason it doesn't want to set up both range and intencity.
Only one works... can't find the reason why.
by Vlad-00003
Thu Aug 10, 2017 8:17 pm
Forum: Tables
Topic: The Forest v0.65b x64 +12 Cheat engine table. Updated 2017-08-12
Replies: 31
Views: 14634

Re: The Forest v0.64 +13 Cheat engine table. Updated 2017-07-25

Hm... I may take a look then I'll have some free time. But it's 11PM for me already, so I think I'll do it tomorrow =)
by Vlad-00003
Mon Aug 07, 2017 9:43 am
Forum: Tables
Topic: The Forest v0.65b x64 +12 Cheat engine table. Updated 2017-08-12
Replies: 31
Views: 14634

Re: The Forest v0.64 +13 Cheat engine table. Updated 2017-07-25

how to use the cheat? I recently learned how to use CE. but I don't know how to input CT data to CE. can you give a help? Oh, mate.... 1. Run the game 2. Double click the CT file(is should be assosiated with cheat engine) 2.1 if it's not - run CE and press Open File 3. Press attach to precoess butt...
by Vlad-00003
Tue Jul 25, 2017 10:55 am
Forum: Tables
Topic: The Forest v0.65b x64 +12 Cheat engine table. Updated 2017-08-12
Replies: 31
Views: 14634

Re: The Forest v64 +13 Cheat engine table. Updated 2017-07-25

For those who have download this table before this comment - download it once again. there was an mistage in disabling Player Scripts + pointers - it didn't crush the game after disabling, no idea why tho, but it became impossible to activated it again after it =)
by Vlad-00003
Tue Jul 25, 2017 12:34 am
Forum: Tables
Topic: The Forest v0.65b x64 +12 Cheat engine table. Updated 2017-08-12
Replies: 31
Views: 14634

The Forest v0.65b x64 +12 Cheat engine table. Updated 2017-08-12

This table is made with CE 6.7 and may not work properly on the older version. Table updated to work on x64 bit game, so it no longer works on x32 system/game! Changelog: Inifinite fuel script doesn't set the light intensity like it use to. No idea why - alredy posted on CE forum, so... let's hope ...