Search found 44 matches

by ColonelRVH
Wed Mar 22, 2017 5:21 pm
Forum: Tables
Topic: Toukiden 2 [2017-3-22]
Replies: 4
Views: 288

Re: Toukiden 2 [2017-3-22]

Got a script that max all items that currently have. It's a bit hard for the pointer and i'm lazy to edit every line for them. Update 01 [12:40 AM - 2017-3-22] Did a fast dig. If you are looking for items pointer, i got some bad news for you. The game has some kind of locking mechanic that censored ...
by ColonelRVH
Wed Mar 22, 2017 2:53 pm
Forum: Tables
Topic: Toukiden 2 [2017-3-22]
Replies: 4
Views: 288

Toukiden 2 [2017-3-22]

Toukiden 2 | CE TABLE V1.0, [2017-3-22] COLONELRVH | May not work on other version. - Features - [Stats] Money / Haku Get Characters Base Addresses [Battle] God Mode Always Max Mana(?) Max All Special Skills (NSTC) Instant Kill [Extra] Force Pause (Toggle: Pause Break)(For Cutscene) NTSC: Name Subj...
by ColonelRVH
Tue Mar 21, 2017 2:51 am
Forum: General Discussions
Topic: Cheat Engine Discord https://discord.gg/RghMjJJ
Replies: 3
Views: 153

Re: Cheat Engine Discord https://discord.gg/RghMjJJ

Just small one, and they fixed it fast enough, also it's rare for discord to have one.
by ColonelRVH
Mon Mar 20, 2017 10:32 am
Forum: Tables
Topic: Tales of Berseria
Replies: 106
Views: 8847

Re: Tales of Berseria

Show me your Magilou address with value for example.
by ColonelRVH
Mon Mar 20, 2017 1:47 am
Forum: Tables
Topic: Tales of Berseria
Replies: 106
Views: 8847

Re: Tales of Berseria

Is there a way to unlock only the MA? @edit I found the way. You only edit the last array numbers ie if you have 2 MA's for velvet, then you change 2D to 3D, and you can tell the devs to go fuck themselves for this retarded carry over design. For the other characters it's similar process @edit2 Oh ...
by ColonelRVH
Sun Mar 19, 2017 4:38 pm
Forum: Tables
Topic: Tales of Berseria
Replies: 106
Views: 8847

Re: Tales of Berseria

There's an Array unlock for those in my table

Can be found at Get Characters Base Addresses/Artes. Change those bytes to FF.
viewtopic.php?p=636#p636
by ColonelRVH
Sun Mar 19, 2017 4:29 pm
Forum: General Discussions
Topic: [Request]Can a new forum rule/standard please be added
Replies: 15
Views: 331

Re: [Request]Can a new forum rule/standard please be added

I recommend:

Code: Select all

<Game name in full><version> <optional: + number of cheats> [<Table version>][<release date>][<author name>]

ex:
Tales of Berseria v1.48.00 +25 [Table v2.0][2017-3-19][ColonelRVH] 
Well it's pretty much the basic naming from Gamecopyworld, and i think it's great.
by ColonelRVH
Sun Mar 19, 2017 3:41 pm
Forum: Tables
Topic: For The King [2017-3-19]
Replies: 0
Views: 87

For The King [2017-3-19]

For The King 1.0.07 | CE TABLE V1.0, 2017-3-19 COLONELRVH | May not work on other version. - Features - Set Turn God Mode Instant Kill (Enemy Animation Bug) Get Current Active Character Base Address - Future Plan - None - Notes - None ======================================= - Changes History - None
by ColonelRVH
Sat Mar 18, 2017 5:31 pm
Forum: General Discussions
Topic: Script that only run after the address been generated?
Replies: 2
Views: 75

Re: Script that only run after the address been generated?

Simply say, my script work fine for units that are already generated (already on the field). But when another unit is created, game crash instantly.

Problem is there's no other proper instruction for it than this one. Game generates code at run time also.
by ColonelRVH
Sat Mar 18, 2017 4:57 pm
Forum: General Discussions
Topic: Cheat Engine Discord https://discord.gg/RghMjJJ
Replies: 3
Views: 153

Cheat Engine Discord https://discord.gg/RghMjJJ

As Discord is very popular nowaday, and our needs to contact each other also increase as the original forum problem still remain. CE Community really needs this. It's also a good way to expand our community. I already setup our Discord group and Channels, Roles & Permissions. For staff members pleas...
by ColonelRVH
Sat Mar 18, 2017 3:35 pm
Forum: General Discussions
Topic: Script that only run after the address been generated?
Replies: 2
Views: 75

Script that only run after the address been generated?

I got a problem. There's an instruction that changes the health value, the problem is its group different is seem to be generated AFTER the health. Which mean, if I put a comparison script for it, the game will crash when it allocates the new addresses for new units. Been stuck with this for a while...
by ColonelRVH
Fri Mar 17, 2017 5:22 pm
Forum: Tables
Topic: Tales of Berseria
Replies: 106
Views: 8847

Re: Tales of Berseria

Baesty wrote:
Fri Mar 17, 2017 3:24 pm
Is it possible, in your infinite wisdom, to come up with a One-hit KO (like the one for Zestiria) cheat? It would make all the grinding I have to do SO much easier.
already had, check my table
by ColonelRVH
Thu Mar 16, 2017 7:32 am
Forum: Tables
Topic: Tales of Berseria
Replies: 106
Views: 8847

Re: Tales of Berseria

I think I finally understand how the artes list works. But implement it to the cheat table will be problematic.

And also it's impractical compares to my method with Set Artes.