it's a special rank you need
it's only given out by the server owner ( and admins )
not a post count or rep
Search found 243 matches
- Fri Apr 05, 2024 7:00 pm
- Forum: General Discussions
- Topic: Adding a signature
- Replies: 5
- Views: 1907
- Sun Mar 31, 2024 7:23 am
- Forum: Cheat Engine
- Topic: Having trouble finalizing a cheat from two consistent pointers
- Replies: 9
- Views: 1997
Re: Having trouble finalizing a cheat from two consistent pointers
^ ah ok my faullt, didn't had this info before: // ---------- INJECTING HERE ---------- INJECT: 89 4E 08 - mov [esi+08],ecx // ---------- DONE INJECTING ---------- stdrt.exe+117AC: 5F - pop edi stdrt.exe+117AD: 5E - pop esi you still need to change ECX tho before putting it in [esi+08] otherwise not...
- Fri Mar 29, 2024 8:02 am
- Forum: Cheat Engine
- Topic: Having trouble finalizing a cheat from two consistent pointers
- Replies: 9
- Views: 1997
Re: Having trouble finalizing a cheat from two consistent pointers
LeFiXER never said you'll need a
in fact that will corrupt the stack and will crash your game.
you can't just pop things.. without pushing them first
Code: Select all
pop edi
pop esi
you can't just pop things.. without pushing them first
- Tue Mar 19, 2024 3:34 pm
- Forum: Tables
- Topic: Last Epoch
- Replies: 266
- Views: 65166
Re: Last Epoch
maybe this helps it does not allow all at the same time tho <Description>"Unlock Masteries Early"</Description> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : Last Epoch.exe Version: 1.0 Date : 2020-12-09 Author : Messy ( aka SinGul4ritY ) 2023-04-05 - change to 2023-04...
- Sat Mar 16, 2024 9:17 am
- Forum: Tables
- Topic: Nioh 2 - The Complete Edition [STEAM]
- Replies: 1433
- Views: 642313
Re: Nioh 2 - The Complete Edition [STEAM]
- Damage Mulltiplier = damage to mobs. 1.0 is normal, > 1 is more damage to them, < 1 is less damage to them. - Damaga Reduction Multiplier = the damage to the player. 1.0 is normal, < 1 is damage reduction, > 1 is player takes more damage Think Messy checked it recently for working https://fearless...
- Sun Mar 10, 2024 9:26 am
- Forum: Tables
- Topic: Last Epoch
- Replies: 266
- Views: 65166
Re: Last Epoch
it's for offline only
- Sat Feb 24, 2024 10:31 am
- Forum: Tables
- Topic: Last Epoch EA 0.9+ (Steam)...
- Replies: 764
- Views: 313423
Re: Last Epoch EA 0.9+ (Steam)...
- Fri Feb 23, 2024 12:03 pm
- Forum: Tables
- Topic: Last Epoch EA 0.9+ (Steam)...
- Replies: 764
- Views: 313423
Re: Last Epoch EA 0.9+ (Steam)...
^ best to find the address of Player Actor
then in the structure you'll have everything you need.
look at Messy's post: viewtopic.php?p=242977#p242977
and his post above that one
gl
then in the structure you'll have everything you need.
look at Messy's post: viewtopic.php?p=242977#p242977
and his post above that one
gl
- Wed Feb 21, 2024 2:52 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 316503
Re: Last Epoch Save Editor
Well the save editor was before melonloader.
Helped a lot of people.
fyi
Helped a lot of people.
fyi
- Wed Feb 21, 2024 8:53 am
- Forum: Cheat Engine
- Topic: Help create a script to find game instance
- Replies: 5
- Views: 2325
Re: Help create a script to find game instance
not rly sure what you mean
but JIT the method... set a breakpoint... then create an AOB ? ( not a fan here of using mono names )
but JIT the method... set a breakpoint... then create an AOB ? ( not a fan here of using mono names )
- Wed Feb 07, 2024 8:04 am
- Forum: Cheat Engine
- Topic: cmp [symbol], 0 unexpected outcome. (0) != 0 ?
- Replies: 6
- Views: 2486
Re: cmp [symbol], 0 unexpected outcome. (0) != 0 ?
Hey nice going! Certainly not to lecture you but you asked: https://i.imgur.com/KSdL4mw.jpeg ( got a little input from Messy, and we didn't tested it ) newmem: // moved this to the top because if its set to "no decrease" // there's no need for the rest of the code to execute cmp word ptr [inf_items_...
- Tue Feb 06, 2024 8:07 pm
- Forum: Cheat Engine
- Topic: cmp [symbol], 0 unexpected outcome. (0) != 0 ?
- Replies: 6
- Views: 2486
Re: cmp [symbol], 0 unexpected outcome. (0) != 0 ?
your scripts looking way better.
I am only occasionally active here
same for sharing screens.
so be patient.
ps. best to remove that whole table attachment ( not the right place here )
I am only occasionally active here
same for sharing screens.
so be patient.
ps. best to remove that whole table attachment ( not the right place here )
- Tue Feb 06, 2024 7:16 am
- Forum: Cheat Engine
- Topic: cmp [symbol], 0 unexpected outcome. (0) != 0 ?
- Replies: 6
- Views: 2486
Re: cmp [symbol], 0 unexpected outcome. (0) != 0 ?
Hey there good thing you found this Cheat Engine section. Since you are trying hard we have a look at it ( me with help from ). I do have to replicate your attempt and see... in the meantime, no offense meant but seeing your code you do need to learn a way lot more about injections. ie. alloc(newmem...
- Sun Feb 04, 2024 9:09 am
- Forum: Tables
- Topic: Nioh 2 - The Complete Edition [STEAM]
- Replies: 1433
- Views: 642313
Re: Nioh 2 - The Complete Edition [STEAM]
^ best to ask "general" questions about how to do something in cheat engine, assembly and/or LUA
in the correct Cheat Engine section.
so this table topic will stay on topic and not be contaminated
in the correct Cheat Engine section.
so this table topic will stay on topic and not be contaminated
- Sun Jan 07, 2024 3:56 pm
- Forum: Tables
- Topic: Genshin Impact x Yuan Shen 3.X
- Replies: 1347
- Views: 367285
Re: Genshin Impact x Yuan Shen 3.X
best to ask for support on trainers from outside FRF
on their own (discord) server
not here.
Or ask in [Link], lots of helpfull people there
regards
on their own (discord) server
not here.
Or ask in [Link], lots of helpfull people there
regards