Search found 181 matches
- Sat Apr 27, 2024 10:42 pm
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+80]
- Replies: 248
- Views: 25519
Re: Eiyuden Chronicle Hundred Heroes [+74]
Check out my new version of my mod https://www.fearlessrevolution.com/eiyudenchronicle/mods/2?tab=description Added - Set all rune slots to 'Any' - Set all runes slots to allow 'Epic' runes. If I click on the link there's nothing there. fearless doesn't like external links for some reason. Just goo...
- Sat Apr 27, 2024 5:28 pm
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+80]
- Replies: 248
- Views: 25519
Re: Eiyuden Chronicle Hundred Heroes [+74]
Check out my new version of my mod <edit> snip, fearless doesn't like external links </edit> Search Nexus Mods for MakoMod
Added
- Set all rune slots to 'Any'
- Set all runes slots to allow 'Epic' runes.
Added
- Set all rune slots to 'Any'
- Set all runes slots to allow 'Epic' runes.
- Thu Apr 25, 2024 7:36 pm
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+80]
- Replies: 248
- Views: 25519
- Wed Apr 24, 2024 12:54 am
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+80]
- Replies: 248
- Views: 25519
Re: Eiyuden Chronicle Hundred Heroes [+46]
I'm looking at trying to figure out how unit's stat growth is done. I have some partially decompiled source code, but game is il2cpp so its incomplete. I've found some hints at how its done; seems to be using MasterBundle.ParameterCurves, which is a ILookup of <int,ParameterCurve[]>, which gives yo...
- Tue Apr 23, 2024 11:44 pm
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+80]
- Replies: 248
- Views: 25519
Re: Eiyuden Chronicle Hundred Heroes [+46]
Good to know, thank you. that might help
- Tue Apr 23, 2024 10:03 pm
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+80]
- Replies: 248
- Views: 25519
Re: Eiyuden Chronicle Hundred Heroes [+46]
I'm looking at trying to figure out how unit's stat growth is done. I have some partially decompiled source code, but game is il2cpp so its incomplete. I've found some hints at how its done; seems to be using MasterBundle.ParameterCurves, which is a ILookup of <int,ParameterCurve[]>, which gives you...
- Sun Apr 21, 2024 10:18 pm
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+80]
- Replies: 248
- Views: 25519
Re: Eiyuden Chronicle Hundred Heroes [+39]
Just curious, why doesn't cheat engine's speed hack work on this game? Is it because game logic is being run in FixedUpdate or something? Edit: ah its something in vsync. This fixed it for me; activate script and then change fps setting back and forth to 60 https://www.cheatengine.org/forum/viewtop...
- Sun Apr 21, 2024 5:34 pm
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+80]
- Replies: 248
- Views: 25519
Re: Eiyuden Chronicle Hundred Heroes [+39]
Just curious, why doesn't cheat engine's speed hack work on this game? Is it because game logic is being run in FixedUpdate or something? Edit: ah its something in vsync. This fixed it for me; activate script and then change fps setting back and forth to 60 https://www.cheatengine.org/forum/viewtopi...
- Sun Mar 24, 2024 2:49 pm
- Forum: Tables
- Topic: z Dragon's Dogma 2
- Replies: 12
- Views: 4579
Re: z Dragon's Dogma 2
I'm also getting the nearby allocation error, with latest REframework nightly release
- Tue Mar 19, 2024 7:41 pm
- Forum: Tables
- Topic: z Subterrain Mines of Titan
- Replies: 7
- Views: 1347
Re: z Subterrain Mines of Titan
Disregard my last comment, its working now. Thanks!
Also requesting an infinite ammo cheat, or infinite item usage would be nice too.
Also requesting an infinite ammo cheat, or infinite item usage would be nice too.
- Tue Mar 19, 2024 3:29 am
- Forum: Tables
- Topic: z Subterrain Mines of Titan
- Replies: 7
- Views: 1347
Re: z Subterrain Mines of Titan
The stat pointer doesn't seem to save changes? I mouse over strength, change it to x+2, and doesn't seem to change in game. Tried saving and reloading after too. Lemme know if i'm using it wrong.
- Fri Mar 01, 2024 2:19 am
- Forum: Tables
- Topic: Secrets of Grindea [Steam]
- Replies: 71
- Views: 28800
Re: Secrets of Grindea [Steam]
1.0 is now released. May as well request an update officially
- Sun Nov 26, 2023 3:01 pm
- Forum: Tables
- Topic: Colony Ship: A Post Earth RPG
- Replies: 41
- Views: 12343
Re: Colony Ship: A Post Earth RPG
- Exp Multiplier (currently set to x100) In asm scripts the values are by default in hex decimal, so your 100 is actually 256 . ( 0x64 = 100) Add either # or (int) before the value to write decimal values. Worked on a table with KyleKatarn, will probably get released tomorrow or so. Includes so far...
- Sat Nov 11, 2023 4:42 pm
- Forum: Tables
- Topic: Colony Ship: A Post Earth RPG
- Replies: 41
- Views: 12343
Re: Colony Ship: A Post Earth RPG
Just mentioning i beat the game without any issues with all my skills over 12. So it shouldn't be a problem
- Thu Nov 09, 2023 4:17 pm
- Forum: Tables
- Topic: Colony Ship: A Post Earth RPG
- Replies: 41
- Views: 12343
Colony Ship: A Post Earth RPG
Simple table for now. Might add more
Options:
- Infinite AP (Affects enemies, beware)
- Exp Multiplier (currently set to x100)
Options:
- Infinite AP (Affects enemies, beware)
- Exp Multiplier (currently set to x100)