Search found 51 matches

by makotech222
Thu Oct 18, 2018 2:10 am
Forum: Tables
Topic: RimWorld 0.12.1234
Replies: 13
Views: 10139

Re: RimWorld 0.12.1234

Requesting an update for the 1.0 release.
by makotech222
Tue Oct 02, 2018 2:52 am
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 997
Views: 203415

Re: Pathfinder: Kingmaker (Steam)

My request got missed probably, so making it once more: Remove friendly fire for AOE spells would be very nice
by makotech222
Thu Sep 27, 2018 4:02 am
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 997
Views: 203415

Re: Pathfinder: Kingmaker (Steam)

Would like to request a no-friendly-fire for magic in this game. Otherwise, great table!
by makotech222
Sun Jul 15, 2018 5:12 pm
Forum: Tables
Topic: [RPCS3] Persona 5
Replies: 83
Views: 34995

[RPCS3] Persona 5

Main table is still working for me, on unpatched USA Version, latest rpcs3 artifact version.
by makotech222
Wed Jul 04, 2018 12:51 am
Forum: Tables
Topic: Red Faction Guerilla Remarstered
Replies: 7
Views: 2809

Red Faction Guerilla Remarstered

Simple Inf. Ammo for Codex release. Couldn't find one for demo charges, unfortunately :P
by makotech222
Mon May 28, 2018 2:00 am
Forum: Tables
Topic: Dragon Quest VIII (EUR) 3DS (Citra)
Replies: 31
Views: 2966

Dragon Quest VIII (EUR) 3DS (Citra)

[QUOTE="DrummerIX, post: 47424, member: 1466"]Cool. Thanks. I haven't had time to mess with other games on Citra, but the aob I had grabbed the base address already.[/QUOTE]<br /> Oh nice. I never looked at how you get the base pointer, cause it seems to change every game load. Either way, I thought...
by makotech222
Sun May 27, 2018 9:41 pm
Forum: Tables
Topic: Dragon Quest VIII (EUR) 3DS (Citra)
Replies: 31
Views: 2966

Dragon Quest VIII (EUR) 3DS (Citra)

Hey Drummer, just FYI. I made a new version of my cheats branch of Citra here:<br /> <br /> [URL]https://github.com/makotech222/citra/releases/tag/8[/URL]<br /> <br /> It adds a new variable in the code that points to the base citra address. This is useful for getting the offset from the address you...
by makotech222
Wed May 09, 2018 1:50 am
Forum: Tables
Topic: Pillars of Eternity II: Deadfire (Steam) (Release Version)
Replies: 336
Views: 118979

Pillars of Eternity II: Deadfire (Steam) (Release Version)

New update works on Codex release. Thanks!
by makotech222
Tue May 08, 2018 11:41 pm
Forum: Tables
Topic: Pillars of Eternity II: Deadfire (Steam) (Release Version)
Replies: 336
Views: 118979

Pillars of Eternity II: Deadfire (Steam) (Release Version)

Table not working with Codex Release :(
by makotech222
Sat Apr 28, 2018 3:48 am
Forum: Tables
Topic: Secrets Of Grindea v0.700a +7
Replies: 2
Views: 2996

Secrets Of Grindea v0.780f +7

Most options are working. Couldn't get the instant max magic charge to work, nor the pointers. Thanks though!
by makotech222
Thu Apr 26, 2018 4:21 am
Forum: Tables
Topic: Frostpunk
Replies: 56
Views: 70999

Frostpunk

I'm still getting everyone getting sick when i use the minimum 200 res cheat. Not going over stockpile limit of 300 :P
by makotech222
Sat Mar 24, 2018 10:13 pm
Forum: Tables
Topic: Ni No Kuni 2 Revenant Kingdom (Steam)
Replies: 431
Views: 67475

Re: Ni No Kuni 2 Revenant Kingdom (Steam)

i get stuttering too. Try setting task manager process priority to Above Average. This was actually the first game where that actually made a difference for me.
by makotech222
Sat Mar 17, 2018 1:14 am
Forum: Tables
Topic: Dragon Quest VIII (EUR) 3DS (Citra)
Replies: 31
Views: 2966

Re: Dragon Quest VIII (EUR) 3DS (Citra)

I make the gateway cheat builds :). I don't think they make too many memory address changes, so your update should survive for a long time.
by makotech222
Thu Mar 15, 2018 11:59 pm
Forum: Tables
Topic: Final Fantasy XV (CODEX)
Replies: 222
Views: 33981

Re: Final Fantasy XV (CODEX)

Any idea why i can't do cheat engine searches? I'm getting a 'Scan Error:thread 0: access violation error from Cheat Engine. Never got this before. Trying to rewrite the Inf magic usage cheat from steam table. Edit: Found the cause. Having Scan Settings -> MEM_MAPPED enabled caused problems for some...
by makotech222
Thu Mar 15, 2018 10:59 pm
Forum: Tables
Topic: Final Fantasy XV (CODEX)
Replies: 222
Views: 33981

Re: Final Fantasy XV (CODEX)

Much Appreciated

Curious from a coding point of view, how did so many basic AOB searches fail with the new exe? You would think the code for stuff like MP wouldn't change at all between the new version.