Search found 33 matches
- Fri Apr 08, 2022 5:57 pm
- Forum: Single Player Cheat Requests
- Topic: [Request] Dynasty Warrior 9 Empire
- Replies: 40
- Views: 30237
Re: [Request] Dynasty Warrior 9 Empire
Somewhat surprised that HP/Musou/Troops hasn't been done. Anyway, scripts for those attached. HP is a bit unreliable, an enemy switches in for a brief second occasionally. Can just copy the address out if you want to freeze it. Also has character dirt. Wanted to attempt to figure out weather too, bu...
- Sat Feb 19, 2022 1:24 am
- Forum: Tables
- Topic: Total War: WARHAMMER 3
- Replies: 118
- Views: 74501
Re: Total War: WARHAMMER 3
Anyone have any luck figuring out where the diplomacy accept values end up being?
- Wed Nov 25, 2020 5:21 am
- Forum: Tables
- Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
- Replies: 940
- Views: 707238
Re: Crusader Kings III | Steam v1.1.3 | Updated: 2020-Oct-15
Writing out some of these explicitly ck3.exe+279A123 is debug mode flag ck3.exe+279B658 contains pointer to base address that contains the ironman checks (same offsets as before) ck3.exe+279A008 contains the points limit (i.e. 400) used to compare against ruler editor for achievements, and simply in...
Re: Noita
FYI I believe health is at +48/double rather than +4C/floatDasMonopol wrote: ↑Sun Oct 18, 2020 2:05 pmCreated a small table for the newest update 1.0 (16.10.2020).
Health Address
- Fri Oct 16, 2020 3:05 pm
- Forum: Single Player Cheat Requests
- Topic: [COMPLETED] Noita [Early Access]
- Replies: 159
- Views: 92557
Re: [COMPLETED] Noita [Early Access]
Release version 1.0 is out, so tables will need to be revisited
- Thu Sep 03, 2020 3:36 am
- Forum: Tables
- Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
- Replies: 940
- Views: 707238
Re: Crusader Kings III | Steam | Updated: 2020-Sep-2
Looks like this is the place to dump CK3 info. ck3.exe+29B1BF0 is the base address of the structure containing ironman flag & the integrity/checksum flag +F9 = checksum/integrity, 0 disables achievements +FA = ironman, 0 disables ironman The +F9 check seems to be a rollup of all the different checks...
- Tue Jun 30, 2020 7:23 pm
- Forum: Tables
- Topic: Citra - Fire Emblem Fates
- Replies: 6
- Views: 15786
Re: Citra - Fire Emblem Fates
Updated working version for nightly 1584. If I ever play Awakening I'll probably make a table for that, but that's unlikely. For reference, steps were: 1) look for HP changes after battle 2) after narrowing down to the correct address, look for code that access that address 3) select & deselect unit...
- Tue Jun 30, 2020 7:14 pm
- Forum: Tables
- Topic: Citra - Fire Emblem Echoes Shadows of Valentia
- Replies: 7
- Views: 11562
Citra - Fire Emblem Echoes Shadows of Valentia
Got around to playing through this, and so made a similar table as for FEFates Script + table for (last) selected unit's HP, and after a closer look, their EXP & stats from level ups. The latter is slightly complicated in that apparently for most characters there are two copies of their stats; a set...
- Wed Oct 09, 2019 4:02 am
- Forum: Tables
- Topic: Noita (Build Nov 29 2019) +12 (table Update5.1)
- Replies: 8
- Views: 12597
Re: Noita (Build Oct 1 2019) +10 (table Update3)
There's a few tables in this (Noita) discord channel.
[Link]
Apparently they've gotten a debug menu / in-game scripting enabled, though that specific table is for the beta branch.
[Link]
Apparently they've gotten a debug menu / in-game scripting enabled, though that specific table is for the beta branch.
- Fri Aug 16, 2019 4:26 am
- Forum: Tables
- Topic: Total War: THREE KINGDOMS Cheat Engine Table
- Replies: 272
- Views: 375083
Re: Total War: THREE KINGDOMS Cheat Engine Table
There was another patch this week, 10749.1725676; things still appear to work
- Thu Apr 04, 2019 1:51 am
- Forum: Tables
- Topic: Citra - Fire Emblem Fates
- Replies: 6
- Views: 15786
Citra - Fire Emblem Fates
Updated to work on nightly 1584. Old script I had last tested working on 1387 (don't know exactly which version it stopped working) remains in the table. Also added in EXP & stats from level ups, & a script that increases class stat caps to 99. SoV table here ==== Not sure if this is generalizable t...
- Fri Jan 18, 2019 4:01 am
- Forum: Tables
- Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
- Replies: 672
- Views: 638210
Re: Crusader Kings 2 v3.0.1 Steam (GM and More) 2018-Dec-12
No code changes, just addresses moved. New address locations for the main Recifense script define(MPLR,CK2game.exe+0055ee1c) define(MCAP,CK2game.exe+00164e2f) define(MDAT,CK2game.exe+0055ea2f) define(MOUP,CK2game.exe+0035f192) define(MBLD,CK2game.exe+0078c701) define(MMOV,CK2game.exe+009a4327) defin...
- Fri Jan 18, 2019 3:30 am
- Forum: Tables
- Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
- Replies: 672
- Views: 638210
Re: Crusader Kings 2 v3.0.1 Steam (GM and More) 2018-Dec-12
"CK2game.exe"+1232550 would be the base for checksum checks.
eax from here also points to it
aobscanmodule(ironmancheck_scan,CK2game.exe,80 78 39 00 74 13)
eax from here also points to it
aobscanmodule(ironmancheck_scan,CK2game.exe,80 78 39 00 74 13)
- Sun Dec 30, 2018 2:32 am
- Forum: Tables
- Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
- Replies: 672
- Views: 638210
Re: Crusader Kings 2 v3.0.1 Steam (GM and More) 2018-Dec-12
Those should modify correctly, but it takes some time (trigger?) or a reload for the game to actually update stats. You aren't able to add traits though.
It shouldn't be crashing.
It shouldn't be crashing.
- Sun Dec 09, 2018 2:22 am
- Forum: Tables
- Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
- Replies: 672
- Views: 638210
Re: Crusader Kings 2 v3.0.1 Steam (GM and More) 2018-Dec-06
Latest table is also a bit crashy that seems to be related to secret religions?
Anytime I try to secretly convert I crash. If I secretly convert before loading the table, game crashes when activating the script
Anytime I try to secretly convert I crash. If I secretly convert before loading the table, game crashes when activating the script