Search found 4 matches

by rlurking
Sat Sep 16, 2017 9:43 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 648
Views: 222519

Re: Divinity Original Sin 2

Zanzer wrote:
Fri Sep 15, 2017 9:15 pm
I fixed my pointers. Will fix vitality/action points later. Enjoy.
Attributes/Skills don't persist on save/load, I think someone else pointed that out earlier.

Points do, so that's kind of a work around, but I wanted to fix (aka respec) my characters which needs the ability to decrease numbers
by rlurking
Fri Sep 15, 2017 3:13 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 648
Views: 222519

Re: Divinity Original Sin 2

Darkedone02 wrote:
Fri Sep 15, 2017 1:48 pm
Sadly that 99999999 gold script is not working on script, however it working on other items like potions.
A gold stack is a 4byte value with 4 results, pretty straightforward (you can also split gold stacks though I don't recall the key off the top of my head which makes searching really easy).
by rlurking
Fri Jul 28, 2017 6:23 am
Forum: Tables
Topic: Sacred Gold v2.28 Steam (GM and More)
Replies: 4
Views: 2451

Re: Sacred Gold v2.28 Steam (GM and More)

Might as well put this here. I originally found this from a blog post I think back in 2010 or 2011 (original table was CheatEngineTableVersion="12"), the blog now long dead to the vagaries and ephemeral nature of things on the internet. Anyway it had a bunch of ASM (mostly static address), to which ...
by rlurking
Fri Jun 23, 2017 6:43 pm
Forum: Tables
Topic: ROMANCE OF THE THREE KINGDOMS 13 (2016-07-29)
Replies: 19
Views: 5934

Re: ROMANCE OF THE THREE KINGDOMS 13 (2016-07-29)

FYI for the PUK there's an ingame editor that can modify static values i.e. stats, skills, bonds, cities, etc. Alternately, you can use Van's (vbvan?) editor (google San13EditorPK) to modify those + some stuff the ingame editor can't (either attach to a running game, or open a save game). Doesn't he...