Search found 46 matches
- Fri Nov 13, 2020 6:41 pm
- Forum: Tables
- Topic: Warhammer 40000 Sanctus Reach CODEX (GM and More) 2017-Nov-10
- Replies: 24
- Views: 12526
Re: Warhammer 40000 Sanctus Reach CODEX (GM and More) 2017-Nov-10
Post updated army points table please.
- Mon Aug 24, 2020 3:37 pm
- Forum: Tables
- Topic: Remnant: From the Ashes - table v: 1.0 CT
- Replies: 175
- Views: 269202
Re: Remnant: From the Ashes (STEAM)
Is there a working highlighted item script, for either current egs or steam?
Re: Code Vein
I think you can't summon, but replace one item with another through the cheat table's "highlighted item" script. You can find out the ID with which to replace with the console dumper(the IDs change every time you start the game). More details are fuzzy, it's been a while.
- Tue Aug 11, 2020 5:07 pm
- Forum: Tables
- Topic: Enter the Gungeon
- Replies: 210
- Views: 220131
Re: Enter the Gungeon
The value is float, so hoard a bunch of hegemony credits, then do the scan, buy something, next scan etc.
- Tue Aug 04, 2020 8:24 pm
- Forum: Tables
- Topic: Synthetik [PLAZA]
- Replies: 155
- Views: 101231
Re: Synthetik [PLAZA]
Ok so for slots looking at area in the save(read from bottom up) : perkslot9class31="obj_weapon_HON_34" - starter pistol (you can't put in a non pistol I think but it can be any class) perkslot8class31="obj_perk_none" - slot for any perk or starter item perkslot7class31="obj_perk_none" - slot for an...
- Sat Aug 01, 2020 12:24 am
- Forum: Tables
- Topic: Synthetik [PLAZA]
- Replies: 155
- Views: 101231
Re: Synthetik [PLAZA]
You can put in perks in item slots or items in perk slots, use class exclusive pistols, items or perks in other classes, mess around with item or weapon drop chances, up-arrow red rarity items/weapons for drops or sometimes show up in shops. That's what I found so far.
- Wed May 20, 2020 8:30 am
- Forum: Single Player Cheat Requests
- Topic: The Wonderful 101: Remastered
- Replies: 18
- Views: 7521
The Wonderful 101: Remastered
Could someone find unlimited battery please.
- Fri Mar 06, 2020 9:23 pm
- Forum: Tables
- Topic: NieR Automata
- Replies: 250
- Views: 414342
Re: NieR Automata
I have an ID list probably from here or the old CE forum:
[Link]
[Link]
- Sat Feb 29, 2020 2:39 pm
- Forum: Tables
- Topic: Daemon X Machina Customization Table
- Replies: 148
- Views: 74751
Re: Daemon X Machina Customization Table v1.4
Is there an opportunity to use the ue4 console/object dumper to get all ids like it worked in Code Vein?
- Thu Dec 05, 2019 6:06 pm
- Forum: Tables
- Topic: The Surge 2
- Replies: 130
- Views: 78743
Re: The Surge 2
I'd be careful or even avoid changing items into another, it causes save corruption. That or the "Get rest of Set Schematics" script causes shops to never lose inventory, and eventually the game deletes the save.
- Tue Nov 26, 2019 10:34 am
- Forum: Tables
- Topic: Nioh Complete Edition 1.21.00 / 1.21.02 / 1.21.04 (+100)
- Replies: 29
- Views: 38622
Re: Nioh Complete Edition 1.21.00 / 1.21.02 / 1.21.04 (+100)
1023: Change to Attack (Heart) AA-
1025: Change to Attack (Dexterity) AA-
For the entire ID list I have: [Link]
1025: Change to Attack (Dexterity) AA-
For the entire ID list I have: [Link]
Re: Yaga
Table crashes my game on both .80 and .82.
- Fri Nov 15, 2019 12:32 am
- Forum: Tables
- Topic: Undermine (1.2.186)
- Replies: 116
- Views: 58389
Re: Undermine
Thanks!
- Thu Nov 14, 2019 6:21 am
- Forum: Tables
- Topic: Undermine (1.2.186)
- Replies: 116
- Views: 58389
Re: Undermine
Could you add curses to the dll functions please?
- Sat Nov 02, 2019 9:03 am
- Forum: Tables
- Topic: The Surge 2
- Replies: 130
- Views: 78743
Re: The Surge 2
You don't change the value in the memory browser, you change the one in the ID pointer(to the one seen in the memory browser). I don't know how to explain it better.