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- Tue Jun 13, 2017 11:02 pm
- Forum: Tables
- Topic: Terraria 1.4 [Steam] [UPDATED]
- Replies: 1005
- Views: 812139
Re: Terraria 1.3.5.x [Steam]
Is there anyway we can make this work for modded terraria ourselves? Well if I were you, I would open up some of the scripts and look if there are some bytes there that I could do aobscan for. For example here is the beginning of Rudos grab radius hack: define(grabRadius,Terraria.Player::GrabItems+...