Search found 125 matches

by variante
Wed Feb 07, 2024 2:10 pm
Forum: Tables
Topic: Granblue Fantasy Relink (Steam)
Replies: 1424
Views: 216240

Re: Granblue Fantasy Relink (Steam)

jenovalive wrote:
Wed Feb 07, 2024 1:56 pm
how you edit the wrightstone ?
Wrightstone has similar offset structure as sigil: [Trait Id 1][Trait lv 1][Trait Id 2][Trait lv 2][Trait Id 3][Trait lv 3][Stone Id]. Do an AOB search should narrow it down nicely. Do it on a new one via transmution if you want it permanent.
by variante
Wed Feb 07, 2024 1:34 pm
Forum: Tables
Topic: Granblue Fantasy Relink (Steam)
Replies: 1424
Views: 216240

Re: Granblue Fantasy Relink (Steam)

Oh hey, weapon swap. It works in combat too lol. Multiple characters can equip the same weapon and sigils, and the game doesn't do sanity check. This makes things a LOT easier.
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by variante
Wed Feb 07, 2024 5:15 am
Forum: Tables
Topic: Granblue Fantasy Relink (Steam)
Replies: 1424
Views: 216240

Re: Granblue Fantasy Relink (Steam)

those stats on djeeta are cosmetic and dont affect anything you can validate it pretty easily by checking the character panel, like you can give urself 100% crit but you'll only have whatever the base value was i didn't experiment with trying to exceed normal stat values, im just shortcutting the m...
by variante
Tue Feb 06, 2024 11:09 pm
Forum: Tables
Topic: Granblue Fantasy Relink (Steam)
Replies: 1424
Views: 216240

Re: Granblue Fantasy Relink (Steam)

Does that mean this is only for convenience if we get a 1 star roll and we can only go up to the default max value? Not necessarily going beyond the intended max or can we actually go beyond? Like I said, you can turn on all 10 flags for 10 stars, adding up all 10 bonuses. The result would be what ...
by variante
Tue Feb 06, 2024 11:19 am
Forum: Tables
Topic: Granblue Fantasy Relink (Steam)
Replies: 1424
Views: 216240

Re: Granblue Fantasy Relink (Steam)

But he says it's permanent -- unless he only meant that session only without going back to the Title Screen / Reload. By permanent, I mean permanent, in the save file. You don't edit the float values directly, you edit the stars. Look at adjacent offsets. The star value is stored as 1 bit flag. Hav...
by variante
Mon Feb 05, 2024 10:44 am
Forum: Tables
Topic: Granblue Fantasy Relink (Steam)
Replies: 1424
Views: 216240

Re: Granblue Fantasy Relink (Steam)

This game seems to track which variables are changed during a game session, and only save those variables in the save file. This speeds up the saving operation by minimizing disk I/O (save file is 9mb, so understandable). But this also means loading the save, changing a variable via external tools (...
by variante
Mon Aug 07, 2023 5:32 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6890
Views: 2171549

Re: z Baldur's Gate 3

Messing with the "INVULNERABLE" cheat I realized you can change how long the effect lasts, just edit the script. [ENABLE] {$lua} if syntaxcheck then return end local uuid = "INVULNERABLE" local cmdCall = getAddress("cmdCall") local cmdArgs = getAddress("cmdArgs") local cmdStr1 = getAddress("cmdStr1...
by variante
Sun Jul 23, 2023 5:31 pm
Forum: Tables
Topic: Remnant 2 [Steam]
Replies: 174
Views: 68317

Re: Remnant 2 [Steam]

Kroco wrote:
Sun Jul 23, 2023 4:34 pm
If you dont mind, could you look into the editing the item level? thanks
Item's level is 4 byte before amount, the game only counts 1 byte so max 255 level. Not sure what "Bandage +1" does differently, but you can have it apparently.
by variante
Thu Jul 13, 2023 5:49 pm
Forum: Tables
Topic: Dungeon Travelers 2 (dmm jp)
Replies: 9
Views: 5151

Re: Dungeon Travelers 2 (dmm jp)

*snipped* You can do more than just multiclass within the same base class. In fact, you can have all skills from all classes (all 6 base classes) in one character. Just a matter of fiddling with arrays. Take care, the game doesn't like duplicate skills from different classes (e.g. Identify) and wil...
by variante
Mon Apr 24, 2023 12:24 am
Forum: Tables
Topic: z Wartales
Replies: 491
Views: 147115

Re: z Wartales

When I use item pointer, even though I use Add Wartales Interger, then point at weapon + change level, the game freeze 100%. Please tell me how to avoid this? I use v7 table. The game would freeze because of how it generates hostile entities based on your squad's stats. In adaptive exploration mode...
by variante
Tue Mar 28, 2023 9:12 am
Forum: Tables
Topic: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]
Replies: 119
Views: 63165

Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+53]

Figured out the element value and flag for each item: these are the 2 bytes preceding 1st trait level +0xD from Number is the extra element value, e.g. setting to 10 add 10 to base element value. This one is signed 1 byte, so goes up to 127. +0xE from Number is the extra element bool flags, from lea...
by variante
Sun Mar 26, 2023 9:39 am
Forum: Tables
Topic: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]
Replies: 119
Views: 63165

Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+42]

*snipped* Oh dear, I thought you figured this one by now. There are 4 traits on an item, the last one is Super Trait. ID offset is next to ID of 3rd trait, Level offset is next to Level of 3rd trait. This one also uses ID for other traits. Literally the 4th trait. In case anyone is wondering about ...
by variante
Sun Mar 26, 2023 2:48 am
Forum: Tables
Topic: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]
Replies: 119
Views: 63165

Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+22]

May I request, if its possible at this stage, a difficulty unlocker? In the last game harder modes were unlocked after beating the game, it would be useful to have them the first time around - Nevermind, just fired it up and seems its unlocked from the beginning. Thanks again! This is false. The cu...
by variante
Sat Mar 25, 2023 7:08 am
Forum: Tables
Topic: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]
Replies: 119
Views: 63165

Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+22]

True, but like last years Atelier Sophie 2 did had alchemy level i think? Gust's Atelier games use mechanics distinctive to each sub-series rather than release order. Sophie is part of the Mysterious sub-series. This sub-series has alchemy level, so Sophie 2 has alchemy level. Ryza is part of the S...
by variante
Fri Mar 24, 2023 5:13 pm
Forum: Tables
Topic: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]
Replies: 119
Views: 63165

Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+22]

So apparently effects from skill tree can be edited, although these won't get saved. Offset in hex starting from SP +0x0: +0x6: number of extra synthesis ingredients (2 byte) +0x10: extra quality of handpicked ingredients (2 byte, percentage?, legit value stops at 40 at level 2) +0x12: extra quantit...