Search found 118 matches

by Shizuma
Fri Apr 28, 2023 12:11 am
Forum: Tables
Topic: Baldur's Gate - Dark Alliance
Replies: 17
Views: 14011

Re: Baldur's Gate - Dark Alliance

Hi people, I made a small script to multiply the gain of XP by 2. work on the GOG version. So I recommend it if you have finish the game once and want to maximise Characters without really "cheating". -I did it after spending many hours on the different difficulty modes and farming bosses to unlock ...
by Shizuma
Fri Mar 17, 2023 11:21 pm
Forum: Tables
Topic: Vampire - The Masquerade (GoG)
Replies: 1
Views: 6371

Re: Vampire - The Masquerade (GoG)

Hi people i made a tiny table for Vtm Redemption: :arrow: -Transfer XP to Christof After a umpteenth part i remember how it was frustrating to invest Xp in teamate who *leave team* because of plot, so i made a kind of tweak who allow you to transfer "earned XP" from team mates to your beloved tormen...
by Shizuma
Thu Mar 16, 2023 9:22 pm
Forum: Tables
Topic: Freelancer version1.0 +3 table
Replies: 4
Views: 5881

Re: Freelancer version1.0 +3 table

Just make a tiny table: :arrow: Kill make all faction in relation like you I really like to make peaceful exploration but during scenario some factions will suddenly hate you to death, this tweak have to goal to have a peacefull journey between senario plot-twitsts. How it's work: Just destroy a ves...
by Shizuma
Mon Feb 20, 2023 10:20 pm
Forum: Tables
Topic: Pharaoh & Cleopatra [GOG & Steam]
Replies: 78
Views: 30331

Re: Pharaoh & Cleopatra [GOG & Steam]

Well, it seems Pharaoh a new era use unity engine, according to my last attempts (and despite of goods advisors), it seems i'm not really good to make tables on this modern engine. So I recommend you to look on the side of people who are more talented than me on this engine,who are already provides ...
by Shizuma
Sun Feb 19, 2023 10:50 pm
Forum: Tables
Topic: Emperor : Rise of the Middle Kingdom (GoG and Box)
Replies: 26
Views: 8063

Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

[/quote]
Tungngann wrote:
Fri Jan 13, 2023 6:43 am
You can add Auto Build "Monuments " just build themself without workers or supplies ?
I look for a pointer who made it but i dont find it :/
tbriane365 wrote:
Sun Feb 19, 2023 8:00 pm
Thanks @Shizuma Thanks to you too ^^
by Shizuma
Mon Jan 09, 2023 1:30 pm
Forum: Tables
Topic: Emperor : Rise of the Middle Kingdom (GoG and Box)
Replies: 26
Views: 8063

Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Table v1.5 available Here :arrow: Army - God mod Edit enemy stat to give them 0Hp, 0 Armor, 0 Damage, etc. :arrow: Request - Auto validate Auto validate the requests, for goods, animals, gold, troops. (Sorry a dont actually find the good pointer to build fort without Elite houses or "Administrative ...
by Shizuma
Tue Jan 03, 2023 9:44 pm
Forum: Tables
Topic: Pharaoh & Cleopatra [GOG & Steam]
Replies: 78
Views: 30331

Re: Pharaoh & Cleopatra [GOG & Steam]

V0.23 is out: Here

:arrow: [Fix] Mission - Open Play
Now the trigger work again (just a typo error on trigger)

(May be the table is full enough to pass on v1.0 :D)
by Shizuma
Tue Jan 03, 2023 12:00 am
Forum: Tables
Topic: Zeus and Poseidon (GoG and Box)
Replies: 46
Views: 27440

Re: Zeus and Poseidon (GoG and Box)

V2.5 is out: Here :arrow: [Patch] Request always Validate Now before the requests event appear the "requests" of goods, money and army interventions are filled in the game data. Consequences "requests" do not have time to appear in the mail box, nor elsewhere, but the cities thank you for helping th...
by Shizuma
Mon Jan 02, 2023 12:42 pm
Forum: Tables
Topic: Zeus and Poseidon (GoG and Box)
Replies: 46
Views: 27440

Re: Zeus and Poseidon (GoG and Box)

Hello Carthagis, sorry for the late respond, Sadly it seems that the only way to edit the map of the parent city is when you do the mission in the parent city, and do your edition by using the 'Switch - Ingame <> Editor'. Because the editor need to load the corresponding "city.map" file from the "*Z...
by Shizuma
Mon Jan 02, 2023 10:52 am
Forum: Tables
Topic: Pharaoh & Cleopatra [GOG & Steam]
Replies: 78
Views: 30331

Re: Pharaoh & Cleopatra [GOG & Steam]

I borrowed a pc for a short time to temporarily install pharaoh and CE to quickly test the latest table on the 2nd campaign (I lost mychecklist :facepalm:) but I recall that everything seemed to work except the 'sandbox (openplay) ' and i don't have opportunity to test some Events triggers.
by Shizuma
Thu Dec 29, 2022 4:34 pm
Forum: Tables
Topic: Pharaoh & Cleopatra [GOG & Steam]
Replies: 78
Views: 30331

Re: Pharaoh & Cleopatra [GOG & Steam]

V0.22 is out: Here :arrow: Rollback to 0.19 (once again ^^) + update internal information now (Require CE 7.4 :!:) :arrow: [Patch] Gameplay - Maximum Desirability Everywhere Technically, I'm just adding a condition to avoid editing the data that was creating the bug. Thanks for your save, that's hel...
by Shizuma
Tue Dec 27, 2022 4:59 pm
Forum: Tables
Topic: Pharaoh & Cleopatra [GOG & Steam]
Replies: 78
Views: 30331

Re: Pharaoh & Cleopatra [GOG & Steam]

The version 0.21 is out HERE :arrow: redone the 0.20 modification from the 0.19, all seem functional (tested on Gog version 2.1.0.15 with pcgw widescreen patch) may be check Pharaoh executable is write "Pharaoh.exe". ... Also, I tested the following combination: [X] <= Buildings - Autofill Workers +...
by Shizuma
Thu Sep 22, 2022 8:03 pm
Forum: Tables
Topic: Zeus and Poseidon (GoG and Box)
Replies: 46
Views: 27440

Re: Zeus and Poseidon (GoG and Box)

Example : Request can 8 wood, when activating the trainer, it cannot be done. Can you precise the campaign / mission this happen? (or share a save just before the bug happen) Incredible Table, Shizuma! I took the freedom to upload this Table within the CESHare function, if you don't mind. I can't c...
by Shizuma
Wed Sep 07, 2022 10:52 am
Forum: Tables
Topic: Emperor : Rise of the Middle Kingdom (GoG and Box)
Replies: 26
Views: 8063

Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Table v1.4.4 available Here :arrow: A lots of trigger under "Houses - Fill Goods & Visitors" for manage filling for each goods or visitors. By triggering "Houses - Fill Goods & Visitors" fill all the goods and visitors required for evolve all houses. Now you can disalow each ressources or visitors '...
by Shizuma
Sat Sep 03, 2022 8:34 am
Forum: Tables
Topic: Emperor : Rise of the Middle Kingdom (GoG and Box)
Replies: 26
Views: 8063

Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Tungngann wrote:
Sat Sep 03, 2022 5:35 am
"Build Monuments" without "Clocktower"
Thanks, fixed in 1.4.3 :)