Search found 130 matches
- Mon Feb 27, 2023 2:52 pm
- Forum: Tables
- Topic: z Atomic Heart
- Replies: 65
- Views: 23891
Re: z Atomic Heart
I have feeling that those was probably already founded, but didn't saw it in CT files. Calm Enemies (or invisibility in other words) injection point: AtomicHeart-Win64-Shipping.exe+168E909: 48 89 87 C0 01 00 00 - mov [rdi+000001C0],rax AtomicHeart-Win64-Shipping.exe+168E910: 48 8B CF - mov rcx,rdi A...
- Tue Nov 22, 2022 4:15 pm
- Forum: Tables
- Topic: Microsoft Flight Simulator 2020
- Replies: 0
- Views: 1377
Microsoft Flight Simulator 2020
https://i.imgur.com/BcnCMDe.jpg - Script to control time of the day ("Display time" is showing in table in-game local time just for fun); - Script to get rid off this annoying white dot in the center of the screen; - Script for stable exterior cameras (no swings); - "Warm" (adjustable) interior lig...
- Sat Jan 16, 2021 1:29 am
- Forum: Tables
- Topic: Cyberpunk 2077 [Patch 2.01]
- Replies: 451
- Views: 516524
Re: Cyberpunk 2077 [+16.5]
Thanks! Yeah, noclip for the poses would be useful when specific pose doesn't want to stay close enough to the wall or car... tried to find how to deal with it couple of times and have no luck :/ No noclip byte value or any other sort of flag value. Or maybe I'm doing something wrong during scans. T...
- Mon Jan 11, 2021 6:11 pm
- Forum: Tables
- Topic: Cyberpunk 2077 [Patch 2.01]
- Replies: 451
- Views: 516524
Re: Cyberpunk 2077 [+16.5]
Try another table from below then. Still can't guarantee that this will work, but since it's used another injection point, maybe this will do the trick if other scripts working well... Also I've made changes to the logic of "Separate Head Rotations (Alt)" script here. For now it require to press/hol...
- Sun Jan 10, 2021 3:43 pm
- Forum: Tables
- Topic: Cyberpunk 2077 [Patch 2.01]
- Replies: 451
- Views: 516524
Re: Cyberpunk 2077 [+16.5]
Try to re-download it if you downloaded it more like 45 mins ago and script can be activated, just doesn't have any affect on walking... I just figured out my mistake with the compare after I've shared it (I just used old compare from previous injection point experiments), so I've updated CT file. B...
- Sun Jan 10, 2021 1:29 pm
- Forum: Tables
- Topic: Cyberpunk 2077 [Patch 2.01]
- Replies: 451
- Views: 516524
Re: Cyberpunk 2077 [+16.5]
So everything I've got atm in one place. I'm actually will keep it up-to-date for some amount of time since I'm personally started to feel the pleasure just by walking around and taking screenshots. Features: - Time of day - Slower walking speed - Auto Walk script (no need to hold W key) - Separate ...
- Sat Dec 26, 2020 12:10 pm
- Forum: Tables
- Topic: Cyberpunk 2077 [Patch 2.01]
- Replies: 451
- Views: 516524
Re: Cyberpunk 2077 [+16.5]
So the solution was easier than I thought. Seems like everything works fine for now, but need more tests. Anyway, at least as sharing of injection points to switch weather and one of possible solutions for scripts.
- Thu Dec 24, 2020 1:07 pm
- Forum: Tables
- Topic: Cyberpunk 2077 [Patch 2.01]
- Replies: 451
- Views: 516524
Re: Cyberpunk 2077 [+16.5]
In case if anyone want to mess with weather system in this game. I still working on it, but since my experience is very limited, maybe someone who interested in it will be able find proper solution much faster than me. I was able to find instruction that change weather preset, but things are not so ...
- Mon Dec 21, 2020 9:35 am
- Forum: Tables
- Topic: Cyberpunk 2077 [Patch 2.01]
- Replies: 451
- Views: 516524
Re: Cyberpunk 2077 [+16.5]
Time of Day and script for adjusting throttle and brakes (plus, cruise control) for vehicles for those who playing this game on keyboard. Created on GOG version 1.05 Time : could be freeze; changed to specific day time; rewind forward and backward. Time freeze probably can affect some missions progr...
- Tue May 12, 2020 6:01 pm
- Forum: Tables
- Topic: Generation Zero [Engine: APEX Engine]
- Replies: 85
- Views: 61464
Re: Generation Zero [Engine: APEX Engine]
Yes, please. It would be awesome! Table updated. With some experiments I've ended up with the solution when you can switch between two free cameras, one for ordinal (as before) and one for bicycle. I tried to make "ultimate" single script, but it's affected player model all the time in such case an...
- Sat May 09, 2020 1:42 pm
- Forum: Tables
- Topic: Generation Zero [Engine: APEX Engine]
- Replies: 85
- Views: 61464
Re: Generation Zero [Engine: APEX Engine]
Really amazing table for screenshotters, thanks again! I wonder is there any possibility to make flying with camera while my character is riding a bike? Still need this? Sorry for long response. For sure that's possible. I just thought it's pretty specific and decided do not mess with it before. Bu...
- Sat May 09, 2020 1:10 am
- Forum: Tables
- Topic: theHunter™: Call of the Wild
- Replies: 256
- Views: 248985
Re: theHunter™: Call of the Wild
after teleporting and disabling free cam to the desired location cannot interact with ''E" i.e action key except for opening doors of an outpost cannot survey lookout point via action key as well as cannot interact with mission objects like tracking animal tracks etc You mean, you traveled somewher...
- Tue Apr 07, 2020 5:09 pm
- Forum: Tables
- Topic: theHunter™: Call of the Wild
- Replies: 256
- Views: 248985
Re: theHunter™: Call of the Wild
Updated first message in this topic with the last table update and description for the scripts. For the future I'll keep share tables in the same first message here. As it was mentioned in the updated message (decided to duplicate it here, just in case), if anyone will want to "stick" particular mes...
- Fri Mar 13, 2020 3:56 pm
- Forum: Tables
- Topic: theHunter™: Call of the Wild
- Replies: 256
- Views: 248985
Re: theHunter™: Call of the Wild
Usurper I remember I was able to find weight values for the animals, but hard to say where it "comes from". I mean, exactly when you killed animal or when you just started the game... Here is AOB and code snippet for the instruction that read animals weight (seems like not overall, but those that y...
- Sun Feb 23, 2020 4:15 pm
- Forum: Tables
- Topic: theHunter™: Call of the Wild
- Replies: 256
- Views: 248985
Re: theHunter™: Call of the Wild
Usurper, no, it's just me, sorry. I just want to focus on various visual stuff and avoid anything else. Because if there is was no strong changes from devs, it already took ~1 hour to update that cheat table after the game update. Otherwise, it can took even longer. I mean, I'm fully updating every ...