Search found 48 matches

by pigeon
Tue Feb 13, 2018 8:35 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 297
Views: 106615

Re: Assassin's Creed: Origins

For more experiments and SunBeam, free camera that follow mouse in all XYZ directions and that use only Left and Right Mouse Buttons to move forward and Back.
by pigeon
Tue Feb 13, 2018 5:41 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 297
Views: 106615

Re: Assassin's Creed: Origins

@ SunBeam , thanks, joined in. Didn't know about Discord channel before :) About the camera by F3, i mention it here earlier, you probably miss this because i'm not native English speaker and i know my English could be very bad sometimes, sorry for that:) I think disabling radius will not really hel...
by pigeon
Tue Feb 13, 2018 2:26 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 297
Views: 106615

Re: Assassin's Creed: Origins

^ How about you use mouse orientation instead of W/W-L etc. You could probably get the orientation quad and apply it in the camera movement. You will then not have to rely on all those calculations you're doing ;) I thought about it, but... You know... When i was in school, mathematics was not my f...
by pigeon
Tue Feb 13, 2018 1:52 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 297
Views: 106615

Re: Assassin's Creed: Origins

1) Use the pWorld + offset I mentioned to pause engine (if you don't want any movement at all). I think we can even control it from LUA with the movements... For example like this: if isKeyPressed(VK_T) then writeBytes("[pWorld]+1458", 1) -- Freeze World end if isKeyPressed(VK_SHIFT) and isKeyPress...
by pigeon
Mon Feb 12, 2018 6:13 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 297
Views: 106615

Re: Assassin's Creed: Origins

Figured out calculations for semi sides: globalalloc(speedmult,8) speedmult: db CD CC CC 3D {$lua} [ENABLE] function checkKeys(timer) local camx = readFloat("[[[ACOrigins.exe+4B139F0]+A8]+0]+90") -- Camera X local camy = readFloat("[[[ACOrigins.exe+4B139F0]+A8]+0]+98") -- Camera Y local camz = readF...
by pigeon
Mon Feb 12, 2018 1:51 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 297
Views: 106615

Re: Assassin's Creed: Origins

@ SunBeam i've found "render point"! :D Check this instruction, see what addresses this access, NOP it and change values of this addresses: "ACOrigins.exe"+14697CF: 48 8B 79 08 - mov rdi,[rcx+08] "ACOrigins.exe"+14697D3: 48 C1 E7 20 - shl rdi,20 "ACOrigins.exe"+14697D7: 48 C1 FF 3F - sar rdi,3F "ACO...
by pigeon
Mon Feb 12, 2018 12:23 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 297
Views: 106615

Re: Assassin's Creed: Origins

@ SunBeam can you check if those 2 pointers works for you? PhotoMode Camera On (1 byte): [ACOrigins.exe+4B8E6F0]+2A9 Freeze World (could be one or 4 byte): [["ACOrigins.exe"+04B8FFD0]+280]+38 Instruction that write to freeze world address and few more (mov [rdi+38],edx): "ACOrigins.exe"+895838: 0F 2...
by pigeon
Mon Feb 12, 2018 4:46 am
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 297
Views: 106615

Re: Assassin's Creed: Origins

Yes, sorry, that was super-stupid from me... :roll: You even wrote about "Numpad0" in description right after screenshot with your table... And yes, this is work:)
About [pWorld]+1458 i'm was bit overheated and do not pay attention for another [ ] around it, but it works even like that:)
by pigeon
Mon Feb 12, 2018 4:35 am
Forum: General Gamehacking
Topic: Crash when asm meet with the bad value at mov?
Replies: 9
Views: 259

Re: Crash when asm meet with the bad value at mov?

Yes! Works just great! And this proves that there is can be done proper compares that work with both versions... So i did something wrong in previous my attempts. And i'm especially like this one from you: push rcx lea rcx,[rax+rdx] mov [pBaseContrast],rcx pop rcx //movss xmm1,[rax+rdx] After i saw ...
by pigeon
Sun Feb 11, 2018 11:08 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 297
Views: 106615

Re: Assassin's Creed: Origins

Honestly, i can see on this your screenshot only some kind of magic, that i do not understand :D About both offsets to 1, i'm misunderstand you with that or it just doesn't work for CPY version. I've try three kind of "set to 1", but no one stop anyone: https://i.imgur.com/E2xgWf5.jpg But i get your...
by pigeon
Sun Feb 11, 2018 7:18 pm
Forum: General Gamehacking
Topic: Crash when asm meet with the bad value at mov?
Replies: 9
Views: 259

Re: Crash when asm meet with the bad value at mov?

Same thing was with another game theHunter:COTW, with a small difference. In COTW, for example, for fog Red color there was 2 values. One goes from instruction that control only fog RGB and another instruction as well control fog RBG and almost all graphic settings like SSAO settings, water settings...
by pigeon
Sun Feb 11, 2018 1:19 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 297
Views: 106615

Re: Assassin's Creed: Origins

@ SunBeam , anyway, the more people work with free camera cheats, the more useful stuff we all will have :D BTW, updated my post in previous page with the cheat table by adding spoiler with useful information and links. In case if someone already read it but interesting in experimenting with it in t...
by pigeon
Sun Feb 11, 2018 12:17 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 297
Views: 106615

Re: Assassin's Creed: Origins

@SunBeam sure, you or anyone else can change it at your own taste and share with your own cheat tables :)
by pigeon
Sun Feb 11, 2018 3:49 am
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 297
Views: 106615

Re: Assassin's Creed: Origins

Testing of free fly camera and some others for CPY 1.21 version. https://i.imgur.com/x96CrmN.jpg Currently, this free camera is useless because of two reasons : 1) if you go away more than 40 meters from Bayek - you will see that quality of the meshes and textures decreased "here". This is because, ...
by pigeon
Fri Feb 09, 2018 5:32 pm
Forum: General Gamehacking
Topic: Crash when asm meet with the bad value at mov?
Replies: 9
Views: 259

Re: Crash when asm meet with the bad value at mov?

@sbryzl Still crash. In my guess, it's looks like at [rax+34] (second level) happens something very bad, that crash the game when it try to access for it. But i'm not sure about it :) @SunBeam Plus am not fully sure (I could check) if the CMP is perhaps used by some code higher in the chain that wo...