Search found 5 matches

by vohk
Tue Sep 17, 2019 8:05 am
Forum: Tables
Topic: Endless Space 2 v1.0.1/1.5.8 S5 CODEX/STEAM (GM and More) 2019-Oct-13
Replies: 268
Views: 200809

Re: Endless Space 2 v1.0.1/1.53 S5 CODEX/STEAM (GM and More) 2019-Sep-15

I think there may have been a small patch. I have the current Steam version, English/all expansions (1.5.3 S5 Gold-Public) but the main script wouldn't enable with either table.

With the version check removed, all the functions I checked still worked fine.
by vohk
Wed Mar 21, 2018 4:36 am
Forum: Tables
Topic: Hearts of Iron IV v1.6.2 Steam (GM and More) 2019-Apr-06
Replies: 441
Views: 459797

Re: Hearts of Iron IV v1.5.1 Steam (GM and More) 2018-Mar-15

Bosnianus wrote:
Mon Mar 19, 2018 6:50 pm
It seems too much of a hassle to do.
You can also use:

Code: Select all

ale [#]
or

Code: Select all

add_latest_equipment [#]
which adds the specified amount of the best researched version of all equipment types.
by vohk
Sun Dec 03, 2017 2:06 am
Forum: Tables
Topic: Seven: The Days Long Gone +5 (table Update2.3)
Replies: 78
Views: 45335

Re: Seven: The Days Long Gone +5

fireundubh wrote:
Sat Dec 02, 2017 11:15 pm
The Inventory Editor does not work. Changing the item slot shows the wrong quantity, and the weight and value always remain ??.
Strange, it's working for me. Steam version.
by vohk
Sat Dec 02, 2017 10:22 pm
Forum: Tables
Topic: Seven: The Days Long Gone +5 (table Update2.3)
Replies: 78
Views: 45335

Re: Seven: The Days Long Gone +5

Thanks for the table! Has anyone had any luck with increasing the nectar pool? The inventory editor is able to change the value for the inventory item but it doesn't seem to be tied to the value on the skill page. Editing the inventory value right before picking up a new vial doesn't seem to work ei...
by vohk
Thu Sep 14, 2017 11:28 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 798
Views: 832510

Re: Divinity Original Sin 2

Pongozila wrote:
Thu Sep 14, 2017 10:15 pm
Updated to V3.0.141.822

Enjoy!

Please report errors.
"Available points don't decrease" for Talents doesn't seem to be working for me, although the rest do along with Set XP Gain per Enemy.