Search found 6 matches

by Martell
Thu Jun 04, 2020 8:56 am
Forum: Tables
Topic: Battle Brothers
Replies: 180
Views: 180285

Battle Brothers

[QUOTE="McLeod, post: 136204, member: 41056"]<br /> I need action point (AP) value change table. Thanks...<br /> [/QUOTE]<br /> <br /> This table works perfectly on the last version of Battle Brothers. To change your AP, open up Stats, then click on HP (Max). It's a dropdown table.<br /> <br /> I ju...
by Martell
Thu Dec 13, 2018 3:25 pm
Forum: Tables
Topic: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07
Replies: 858
Views: 793241

Re: Stellaris v1.0.2-2.2.1 Steam/Paradox/GOG (GM and More) 2018-Dec-10

@All, Is anyone else facing the same problem as Vargur is? Cheers! I can confirm that Quick Building don't work on planetside stuff. Everything else works as intended. Ok fine, Quick Research and Quick Survey might have some weird side effects, but rarely and probably because how some anomalies are...
by Martell
Fri Aug 03, 2018 2:55 am
Forum: Tables
Topic: Pillars of Eternity II: Deadfire (Steam) (Release Version)
Replies: 495
Views: 358847

Pillars of Eternity II: Deadfire (Steam) (Release Version)

Now that's fast. Thank you so much!
by Martell
Sat May 05, 2018 3:42 am
Forum: Tables
Topic: Pillars of Eternity II : Deadfire (Steam) (Backer Beta)
Replies: 10
Views: 8946

Pillars of Eternity II : Deadfire (Steam) (Backer Beta)

Are you under an NDA? Otherwise, how is it compared to the first one?
by Martell
Sat Apr 28, 2018 12:24 pm
Forum: Specific Game Discussions
Topic: Battletech
Replies: 133
Views: 155660

Battletech

[QUOTE="tontsa00, post: 43795, member: 846"]Experience is easy to get, just edit "SimGameConstants.json" with notepad on "BATTLETECHBattleTech_DataStreamingAssetsdatasimGameConstants" folder and change "BaseXPGainPerMission" : 400 to any amount, think 1 million should be enough for max every skill. ...
by Martell
Fri Jun 02, 2017 9:02 am
Forum: Tables
Topic: StarCrawlers (2017-08-07)
Replies: 20
Views: 11842

Re: StarCrawlers (2017-05-26)

Let me second this. The dev is taking a break post-release too, so can get a good 3 weeks of play in before the game updates again. Also, has anyone had any luck creating a class specific Autocraft drop item using the InventoryItem script? I literally have half a dozen Smuggler Tote Bags and nothing...