Search found 7 matches
- Sun Aug 21, 2022 1:56 pm
- Forum: Tables
- Topic: z Farthest Frontier
- Replies: 65
- Views: 41627
Re: z Farthest Frontier
thx for the table :) no food decay (in storage buildings) [ENABLE] aobscanmodule(INJECT,GameAssembly.dll,E8 32 9A D2 FF) // should be unique alloc(newmem,$1000,INJECT) label(code) label(return) newmem: code: jmp return INJECT: jmp newmem return: registersymbol(INJECT) [DISABLE] INJECT: db E8 32 9A D...
- Wed Apr 28, 2021 2:19 pm
- Forum: Single Player Cheat Requests
- Topic: Humankind
- Replies: 42
- Views: 66551
Re: Humankind
I managed to do free buyout with coin with dnSpy ILcode edit by replacing the cost with FixedPoint.Zero. the number of coins in game is a struct with a int value inside and a bunch of other stuff like overriden math operators, it is possible to simply replace the struct instead of doing math over th...
- Mon Aug 03, 2020 8:36 am
- Forum: Tables
- Topic: Steel Division 2
- Replies: 26
- Views: 40490
Re: Steel Division 2
I edited Fenix's script to restrict to player only (ONLY works with 1st option!!!) Once the computers don't have money, it doesn't matter if they have unlimited units. SteelDivision2.CT Fenix's AOB position is correct, but every team runs that code. After comparing I found player has a single 4 byte...
- Mon Mar 23, 2020 1:08 pm
- Forum: Single Player Cheat Requests
- Topic: [COMPLETED] REQ: Panzer Corps 2
- Replies: 24
- Views: 20984
Re: REQ: Panzer Corps 2
money unit cap unit resource for 'prototype' units This is NOT a finished cheat table, some functionality maybe broken on your machine but the method used should be OK. Search those values in 4 bytes, you get 2 results, try to edit one to find which is real. Attach a debugger on write to the addr. F...
- Sun Jun 04, 2017 1:22 pm
- Forum: General Discussions
- Topic: Cheat question: How to track values behind shared buffer zones?
- Replies: 0
- Views: 1564
Cheat question: How to track values behind shared buffer zones?
Hi guys, lately I have been trying to cheat this game: Steel Division Normandy 44. I was wondering if a game design similiar to this can be unhackable? I'll explain in detail: In most games, when A shoots at B, the steps of computation like hit-miss, armor mitigation, hp reduction are done in a sequ...
- Wed May 31, 2017 12:13 pm
- Forum: Tables
- Topic: Steel Division Normandy 44
- Replies: 39
- Views: 35334
Re: Steel Division Normandy 44
So guys the STN table is working with which version of the game ? And the ShadowOps table I see works only with 80581. Hmm and that table from fearlesscafe works with ? Thanks for info :) Mine says 80581 too. If you use AOB scan it should be functional with other versions regardless of build NO, un...
- Mon May 29, 2017 9:30 pm
- Forum: Tables
- Topic: Steel Division Normandy 44
- Replies: 39
- Views: 35334
Re: Steel Division Normandy 44
Hi guys, glad to see everything back to normal :D I made some progress on locating codes, but I can't tell which unit is on the player side. I've been digging memory for two days, plz help ----------SPOILER ALERT---------- here's the AOBs: for ammo: 44 29 79 04 45 38 AE C8 07 00 00 SteelDivision.exe...