Search found 321 matches

by l0wb1t
Sat Apr 20, 2019 10:49 am
Forum: Tables
Topic: World War Z CODEX +2 (table Update 2)
Replies: 15
Views: 3213

Re: World War Z CODEX +2 (table Update 2)

I'm going to check that alter after i understand how to use IsBadReadPointer API inside my script. It's so frustrating, i know where i have to compare but my game always crash because of NULL Pointers... Fuck me :( Foudn Player Collisions, and some other stuufff trying to make noclip now :D Can some...
by l0wb1t
Fri Apr 19, 2019 8:55 pm
Forum: Tables
Topic: World War Z CODEX +2 (table Update 2)
Replies: 15
Views: 3213

Re: World War Z CODEX +2 (table Update 2)

The one hit doesnt work on all gun like pistol In Theory it doesn't matter what weapon you use, because the cheat sets enemys health to 0. Anyways, thanks for the Info No Recoil [ENABLE] aobscanmodule(_NoRecoil,wwzRetailEgs.exe,F3 0F 10 8B 84 00 00 00 FF) // should be unique alloc(newmem,$1000,"wwz...
by l0wb1t
Fri Apr 19, 2019 8:21 pm
Forum: Tables
Topic: World War Z CODEX +2 (table Update 2)
Replies: 15
Views: 3213

Re: World War Z CODEX +2 (table Update 2)

Can someone test !? Inf Health + One Hit Kills [ENABLE] aobscanmodule(_HealthOHK,wwz_server_dllRetailEgs.dll,4C 8B 71 18 49 8B 56 60) // should be unique alloc(HealthOHKMem,$1000,"wwz_server_dllRetailEgs.dll"+E31F9C) alloc(_enableOneHitKills,8) alloc(_enableInfiniteHealth,8) registersymbol(_enableOn...
by l0wb1t
Fri Apr 19, 2019 12:54 pm
Forum: Tables
Topic: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)
Replies: 205
Views: 62864

Re: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)

Here are the updated Tables for latest Steam Version V1.7.1.41512
by l0wb1t
Thu Apr 11, 2019 4:38 pm
Forum: Tables
Topic: Far Cry New Dawn - table v: 1.0.11 CT
Replies: 98
Views: 25444

Re: Far Cry New Dawn - table v: 1.0.11 CT

So here's the rate of fire Rate of Fire, awesome Ok from what i saw MagazineBase+100+7C = Rate of Fire i'm using it that way in my Cheat. Thanks for sharing. Also, its so easy to find (when you really dig for it lol) All you have to do is checking the registers from a writing ammo opcode, and you w...
by l0wb1t
Wed Apr 10, 2019 8:38 pm
Forum: Tables
Topic: Far Cry 5 Megathread - EAC Bypass & Table Compilation
Replies: 619
Views: 495685

Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Fantasma wrote:
Wed Mar 06, 2019 6:08 am
I need super jump for codex version, any one? plz...

I'm going to relase this soon for CODEX release:
Image
by l0wb1t
Wed Apr 10, 2019 3:54 pm
Forum: Tables
Topic: Far Cry New Dawn - table v: 1.0.11 CT
Replies: 98
Views: 25444

Re: Far Cry New Dawn - table v: 1.0.10 CT

l0wb1t Distance is absolutely necessary. Enemies will then be drawn only at a short distance I noticed, you hook the same function where i do my hook for Enemy Health Bars, its the same function lol i also noticed you just posted a script twice, (this one) [ENABLE] aobscanmodule(Hook,FC_m64.dll,48 ...
by l0wb1t
Wed Apr 10, 2019 2:59 pm
Forum: Tables
Topic: Far Cry New Dawn - table v: 1.0.11 CT
Replies: 98
Views: 25444

Re: Far Cry New Dawn - table v: 1.0.11 CT

[*]Visible Icon Distance Hook { l0wb1t } Don't you think it would be better to seperate each icon type or atleast important ones? like notes and lootable objects? i think having them all enabled at once, is very annoying. And, if you check the opcode i just posted you will notice not all Icons goin...
by l0wb1t
Tue Apr 09, 2019 2:49 am
Forum: Tables
Topic: Far Cry New Dawn - table v: 1.0.11 CT
Replies: 98
Views: 25444

Re: Far Cry New Dawn - table v: 1.0.10 CT

I hook 2 places to make it work. I'm going to post mine later. Maybe I'm just missing the distance thing you posted. Those are the locations i hook: aobscanmodule(_ShowEnemyOnCompass,FC_m64.dll,0F B6 80 5B 01 00 00) aobscanmodule(_ShowEnemysOnCompass2,FC_m64.dll,44 0F B6 B8 59 01 00 00) in both of t...
by l0wb1t
Mon Apr 08, 2019 4:22 pm
Forum: Tables
Topic: Far Cry New Dawn - table v: 1.0.11 CT
Replies: 98
Views: 25444

Re: Far Cry New Dawn - table v: 1.0.10 CT

xorps wrote:
Mon Apr 08, 2019 1:03 pm
...
Howdid you made, that all Enemys become their arrow above the head, like you aimed on them. The One i have made, works for some enemys, but not all. They will be shown on the compass :D Would be cool if you can give some infos.

Magazine Base + 7E0 = Bullet Drop (gravity)
by l0wb1t
Mon Apr 08, 2019 10:31 am
Forum: Tables
Topic: Far Cry New Dawn - table v: 1.0.11 CT
Replies: 98
Views: 25444

Re: Far Cry New Dawn - table v: 1.0.10 CT

Today I will look for the function of the burner, its distance! Just bypass Civilian Kill Penalty. I already posted it here. :) By burner, do you mean the welding Torch or flamethrower? If you mean welding torch, I already posted the distance of the welding torch as well. :) BTW nice finds, going t...
by l0wb1t
Sat Apr 06, 2019 4:23 pm
Forum: Tables
Topic: Far Cry New Dawn - table v: 1.0.11 CT
Replies: 98
Views: 25444

Re: Far Cry New Dawn - table v: 1.0.10 CT

Welding Torch Range Increase (already did that in Far Cry 4 :D ) FC_m64.dll+ED07185 - 4C 8D 45 B8 - lea r8,[rbp-48] FC_m64.dll+ED07189 - 31 D2 - xor edx,edx FC_m64.dll+ED0718B - E8 9081E4F2 - call FC_m64.dll+1B4F320 FC_m64.dll+ED07190 - 45 31 C0 - xor r8d,r8d FC_m64.dll+ED07193 - 48 8D 4D A0 - lea r...
by l0wb1t
Fri Apr 05, 2019 4:08 pm
Forum: Tables
Topic: Far Cry New Dawn - table v: 1.0.11 CT
Replies: 98
Views: 25444

Re: Far Cry New Dawn - table v: 1.0.10 CT

Icon ESP For all Game version:
by l0wb1t
Sat Mar 30, 2019 6:44 pm
Forum: Tables
Topic: Far Cry New Dawn - table v: 1.0.11 CT
Replies: 98
Views: 25444

Re: Far Cry New Dawn - table v: 1.0.10 CT

..... Its not just a flag, if i check the adresses, only if i aim on them they become valid, and pop up in the Debugger, i tried tracing back and checked if there are a place where a check happens that push the adress into the code, but i wasn't lucky at all. What about this? :) i know, this is Sex...
by l0wb1t
Sat Mar 30, 2019 4:22 pm
Forum: Tables
Topic: Far Cry New Dawn - table v: 1.0.11 CT
Replies: 98
Views: 25444

Re: Far Cry New Dawn - table v: 1.0.9 CT

TheyCallMeTim13 wrote:
Thu Mar 28, 2019 11:48 pm
...

I wonder if there's a way to force the health bars to be visible without needing to aiming on them to make them visible... hmm m