Search found 293 matches

by TheByteSize
Wed Dec 06, 2023 11:54 pm
Forum: Cheat Engine Lua Scripting
Topic: invoke overloaded mono method
Replies: 1
Views: 3748

Re: invoke overloaded mono method

This might help you if you trying to differentiate overload methods.
viewtopic.php?t=17722
by TheByteSize
Wed Nov 29, 2023 5:37 pm
Forum: Cheat Engine
Topic: Working with 2-byte
Replies: 14
Views: 2686

Re: Working with 2-byte

Here you going to see couple push and pop. When you have multiple of these, remember the concept of First In/Last Out or Last In/First Out. If you mess up the order, your game data could get wrong saved value in long run as worst case scenario. Immediately crash is better in this situation. Also, we...
by TheByteSize
Tue Nov 28, 2023 10:31 pm
Forum: Cheat Engine
Topic: Working with 2-byte
Replies: 14
Views: 2686

Re: Working with 2-byte

This should works. Also remember that you're converting from 4 bytes into 2 bytes so you might get negative number in game. if that the case, you will need to add number limit to 32767 before storing it back into pointer. push eax xor eax,eax movzx eax,word ptr [ecx+4] imul eax,#10 mov word ptr [ecx...
by TheByteSize
Tue Nov 28, 2023 8:20 pm
Forum: Tables
Topic: Disgaea 7 - Steam
Replies: 5
Views: 1465

Re: Disgaea 7 - Steam

nope
by TheByteSize
Tue Nov 28, 2023 12:53 am
Forum: Cheat Engine
Topic: Working with 2-byte
Replies: 14
Views: 2686

Re: Working with 2-byte

Assuming 10 is integer value.

Code: Select all

push eax  //save eax
xor eax,eax
mov eax,word ptr [ecx+4]
imul eax,a  // or imul eax,#10 or imul eax,(int)10
mov word ptr [ecx+6], eax
pop eax   //recall eax
by TheByteSize
Sun Nov 26, 2023 7:10 pm
Forum: Tables
Topic: Disgaea 7 - Steam
Replies: 5
Views: 1465

Re: Disgaea 7 - Steam

It's udpated above.
by TheByteSize
Sun Nov 26, 2023 5:57 pm
Forum: Tables
Topic: Disgaea 7 - Steam
Replies: 5
Views: 1465

Re: Disgaea 7 - Steam

One of the cheats seems to force my entire party directly to Lv. 9999 without the associated stat growth. Not sure which one, as once triggered it stays in memory until the game is closed. That's probably the max level option under Inf Mana at Assembly script. Leave that option to no unless you wan...
by TheByteSize
Fri Nov 17, 2023 5:06 am
Forum: Tables
Topic: Disgaea 7 - Steam
Replies: 5
Views: 1465

Disgaea 7 - Steam

Update - Add sorting to Property List and allow manual entry so you can type first couple letters then select the property that you want. Also reverse the display of the Innocent name and type ID so easier to identify what you're selecting. Nov 26-23 Remove max level from Inf Mana at Assembly script...
by TheByteSize
Thu Nov 02, 2023 11:58 pm
Forum: Tables
Topic: Sword Art Online Last Recollection (Steam). Working for 1.15
Replies: 293
Views: 33479

Re: Sword Art Online Last Recollection (Steam). Working for 1.04

Green123nebula wrote:
Thu Nov 02, 2023 8:13 am
The DB version works but the normal hunt quest one doesn't work.
The normal hunt script is same as the one that busy man has in his table. if you use both at the same time, that won't work.
by TheByteSize
Mon Oct 23, 2023 7:30 pm
Forum: Tables
Topic: Sword Art Online Last Recollection (Steam). Working for 1.15
Replies: 293
Views: 33479

Re: Sword Art Online Last Recollection (Steam). Working for 1.04

Updated: For DB you need to walk away from center point about 30M then walk back in for Cinematic to kick in. Added the rest of scripts that I usse. You might find Damage and Inf SP script to be useful. Some are redudant with busyman so don't use if they conflict. Damage Inf SP Inf Cash Fast Cool Do...
by TheByteSize
Fri Oct 20, 2023 3:00 pm
Forum: Tables
Topic: Sword Art Online Last Recollection (Steam). Working for 1.15
Replies: 293
Views: 33479

Re: Sword Art Online Last Recollection (Steam). Working for 1.03

@busy-man,
in your highlight item script at:

Code: Select all

alloc(iBase,4)
that need to change to 8; I think you forgot.
by TheByteSize
Thu Oct 19, 2023 7:19 pm
Forum: Tables
Topic: Sword Art Online Last Recollection (Steam). Working for 1.15
Replies: 293
Views: 33479

Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Here is timer for Longer Wait Hunt and DB. Script is set to 5 seconds respawn. If you have slow computer, you might want to increase it to 10. Don't set it to 0. <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>116557</ID> <Description>"Fast Hunt Respawn + DB"</Des...
by TheByteSize
Fri Oct 06, 2023 7:26 pm
Forum: Tables
Topic: Sword Art Online Last Recollection (Steam). Working for 1.15
Replies: 293
Views: 33479

Re: Sword Art Online Last Recollection (Steam). Working for 1.03

resapawn time. [ENABLE] aobscanmodule(sao_lr_respawn,$process,F3 0F 10 87 A8 31 00 00 F3 0F 5C) // should be unique alloc(newmem,$1000,sao_lr_respawn) label(code) label(return) newmem: cmp [rdi+000031A8],(float)300 //roughly 10 secs jng code mov [rdi+000031A8],(float)300 code: movss xmm0,[rdi+000031...
by TheByteSize
Thu Jan 26, 2023 7:09 am
Forum: Tables
Topic: MonochromeMobius Rights and Wrongs Forgotten - Steam
Replies: 0
Views: 542

MonochromeMobius Rights and Wrongs Forgotten - Steam

Some basic scripts for latest version on Steam.
  • Inf Zeal
  • Inf Halu Guage
  • Inf Halu AP
  • Inf MP Battle
  • Inf MP Field(out of combat)
  • Battle XP Mult
  • Battle Money Mult
  • BP Mult(level up)
  • Inf BP(BP Allocation)
  • Inf Dash Stamina