Search found 6 matches

by Omnomimous
Wed May 23, 2018 8:29 pm
Forum: Tables
Topic: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07
Replies: 858
Views: 794149

Stellaris v1.0.2-2.1.2 Steam (GM and More) 2018-Aug-07

Do a big monthly support for one month?
by Omnomimous
Sun Oct 22, 2017 11:20 pm
Forum: Tables
Topic: Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24
Replies: 410
Views: 506663

Re: Civilization VI Steam (GM and More) 2017-Oct-22

Spoiler
The script loads now but none of the items in the script don't seem to be functioning. Gonna try it on a fresh game real quick.
Nevermind, everything works fine. Thanks bro~
by Omnomimous
Wed Sep 13, 2017 10:28 pm
Forum: Tables
Topic: Final Fantasy XIII-2 (2015-01-29)
Replies: 15
Views: 26128

Re: Final Fantasy XIII-2 (2015-01-29)

If you look in my post, I mention that you can't replace an ability with one that has less characters in its code, for that exact reason. You could, for example, change auto_rol into auto_matt_8, but attempting to change back will cause the issue you observed. I have encountered this issue in all th...
by Omnomimous
Wed Jul 26, 2017 7:31 pm
Forum: Tables
Topic: Final Fantasy XIII-2 (2015-01-29)
Replies: 15
Views: 26128

Re: Final Fantasy XIII-2 (2015-01-29)

I'm working on a list of ability names (and also monster passives) like I made for FFXIII Should have it within the week. After that, you should be able to freely switch out monster passives, including locked ones, and give all of the chaser and feeder abilities along with Bloodthirsty and Stagger: ...
by Omnomimous
Sun Jul 16, 2017 11:36 pm
Forum: Tables
Topic: Final Fantasy XIII (2014-12-16)
Replies: 11
Views: 31426

Re: Final Fantasy XIII (2014-12-16)

Here's a list of ability codes for the characters. Not entirely complete, as I didn't bother with a few of the character-specific abilities like Highwind and Vanille's special Attack command. What I'd really like is to see if it's possible to learn some monster-exclusive skills like Anathema and suc...
by Omnomimous
Fri May 26, 2017 4:36 am
Forum: Tables
Topic: LIGHTNING RETURNS: FINAL FANTASY XIII +14 (table Update13.6)
Replies: 41
Views: 65438

Re: LIGHTNING RETURNS: FINAL FANTASY XIII +14 (table Update13.6)

I've been having issues with editing the auto abilities. Certain ones, if you apply them to an ability, will cause the game to think the ability doesn't have any auto abilities, and will also mess up the ability so you can't add most other ones. From what I can tell, it seems like many auto abilitie...