Search found 10 matches

by Daijobu
Thu Feb 22, 2018 9:27 am
Forum: Tables
Topic: Subnautica
Replies: 62
Views: 9589

Re: Subnautica

Thanks for the table. Works fine on the original Steam release.
Only x5 crafting crashes the game. I'll look for a fix and send the results later.

Edit, addendum:
Traced the cheat from scratch. Nothing apparent and after a reboot of the game is doesn't crash.

Thanks again for the table!
by Daijobu
Sat Nov 11, 2017 11:33 am
Forum: Tables
Topic: Call of Duty WWII
Replies: 62
Views: 16484

Re: Call of Duty WWII

Was in reply to @doshe. Forgot to quote, my mistake.
by Daijobu
Sat Nov 11, 2017 11:28 am
Forum: Tables
Topic: Call of Duty WWII
Replies: 62
Views: 16484

Re: Call of Duty WWII

Hooking CheatEngine is sufficient to cause the crash with the legit Steam version. To test this: Started the game without CheatEngine running, played for 2 missions without game crash. Started the game with CheatEngine running, unhooked, no crashes. Started the game with CheatEngine running, hooked,...
by Daijobu
Sat Nov 11, 2017 9:00 am
Forum: Tables
Topic: Call of Duty WWII
Replies: 62
Views: 16484

Re: Call of Duty WWII

Thanks for the table!
by Daijobu
Sat Oct 28, 2017 7:43 pm
Forum: Tables
Topic: Wolfenstein II: The New Colossus (Steam)
Replies: 67
Views: 29909

Re: Wolfenstein II: The New Colossus (Steam)

Has anyone found a pointer to weapon upgrade kits yet? I added a script in the other Wolfenstein post to nullify the requirement for the Upgrade Kits. Tested on a fresh game. http://fearlessrevolution.com/viewtopic.php?f=4&t=5257#p22311 Alternatively the pointer can be loaded here when using RAX wi...
by Daijobu
Sat Oct 28, 2017 6:50 pm
Forum: Tables
Topic: Wolfenstein II The New Colossus
Replies: 8
Views: 6624

Re: Wolfenstein II The New Colossus

Another addition: Wolfenstein II - Ignore Upgrade Kits - this allows you to upgrade guns even if you have 0/zero kits. NewColossus_x64vk_IgnoreUpgradeKits.CT [ENABLE] aobscanmodule(pToolsCalculation,NewColossus_x64vk.exe,74 21 49 8B 87 08 1C 02 00) aobscanmodule(pToolsCheckSkip,NewColossus_x64vk.exe...
by Daijobu
Sat Oct 28, 2017 12:16 am
Forum: Tables
Topic: Wolfenstein II The New Colossus
Replies: 8
Views: 6624

Re: Wolfenstein II The New Colossus

In case anyone's interested. A cosmetic change to the Infinite Health script (can be applied to shield as well for example). Allow increase of health above maximum health. But don't allow decrease below maximum health. This is mainly handy for achievements and whatnot with the boosted health. label(...
by Daijobu
Sun Oct 22, 2017 9:02 pm
Forum: General Gamehacking
Topic: RISE OF THE TOMB RAIDER Health hacking
Replies: 45
Views: 6385

Re: RISE OF THE TOMB RAIDER Health hacking

I did this last year. I'm completely uncertain if this is any help since I haven't touched the game since the time stamp in the comment up top. Script 1 (primary): 1. Find player health global (accessed every frame) right from the get go after loading game or whatever 2. Find a static value (pseudo ...
by Daijobu
Sat Oct 21, 2017 1:26 pm
Forum: Tables
Topic: The Evil Within 2 +14 (table Update9)
Replies: 100
Views: 28847

Re: The Evil Within 2 +13 (table Update8.2)

Thanks for the table Cielos. I'm about to jump into this game.
by Daijobu
Thu Mar 02, 2017 11:15 pm
Forum: General Discussions
Topic: The main forum is down again.
Replies: 14
Views: 6129

Re: The main forum is down again.

Well this is jolly.