Search found 35 matches
- Sat Oct 28, 2017 11:40 am
- Forum: Tables
- Topic: Wolfenstein II: The New Colossus (Steam)
- Replies: 40
- Views: 8091
Re: Wolfenstein II: The New Colossus (Steam)
Not sure if this game has integrity checks, but apparently the code that decreases health in the first mission is used only for the player [ENABLE] {$lua} if readInteger('"NewColossus_x64vk.exe"+DBEB2C')==3244036083 then return [[define(GODMODE,"NewColossus_x64vk.exe"+DBEB2C)]] else return [[aobscan...
- Wed Oct 18, 2017 11:49 pm
- Forum: Single Player Cheat Requests
- Topic: [SOLVED] South Park The Fractured but Whole cheats
- Replies: 1
- Views: 1753
Re: South Park The Fractured but Whole cheats
here's a few pointers that may work <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>11</ID> <Description>"health of selected player"</Description> <VariableType>4 Bytes</VariableType> <Address>"SouthPark_TFBW.exe"+039280D0</Address> <Offsets> <Offset>24</Offset> <...
- Sun Aug 20, 2017 5:59 pm
- Forum: Cheat Engine
- Topic: How to Deactivating DBVM?
- Replies: 4
- Views: 484
Re: How to Deactivating DBVM?
are you sure you used DBVM and not DBK ?
Anyhow, run the kernelmodule unloader to unload DBK
Anyhow, run the kernelmodule unloader to unload DBK
Re: Everspace
here is a table for the current build of everscape
godmode
infinite energy
infinite ammo
godmode
infinite energy
infinite ammo
- Wed Jun 21, 2017 7:11 pm
- Forum: Cheat Engine
- Topic: Script causing game to crash
- Replies: 18
- Views: 1765
Re: Script causing game to crash
also, globalalloc supports the 3th parameter (allocate near) as well
- Thu May 18, 2017 6:25 pm
- Forum: Cheat Engine
- Topic: Pointer rescan huge time?(hours)
- Replies: 10
- Views: 1985
- Thu Apr 27, 2017 8:41 am
- Forum: Cheat Engine
- Topic: PULSAR Lost Colony Script Issue
- Replies: 5
- Views: 1157
Re: PULSAR Lost Colony Script Issue
has your injected code been executed at least once ? Else CoreTempValue will stay 0
what you can also do is:
mov [CoreTempValue],eax
and then as pointer give as base address CoreTempValue and as offset 74
what you can also do is:
mov [CoreTempValue],eax
and then as pointer give as base address CoreTempValue and as offset 74
- Sun Apr 23, 2017 5:48 pm
- Forum: Cheat Engine Lua Scripting
- Topic: What's the deal with labels?
- Replies: 5
- Views: 1398
Re: What's the deal with labels?
aobscan acts more like a define/alloc than a label label is declared (after alloc) and defined in deathpenalty: (6.5+ doesn't NEED the declare part though) spaces mean nothing and yup, deathpenalty doesn't need to be registered i think it's 'whack' myself, not because of labels/aobscans, but because...
- Mon Apr 03, 2017 12:09 am
- Forum: General Discussions
- Topic: Suggestion: Use https://
- Replies: 10
- Views: 2674
Re: Suggestion: Use https://
Just don't use the same password for everything so when someone sees your password it's no issue
- Sun Apr 02, 2017 1:40 pm
- Forum: General Discussions
- Topic: Suggestion: Use https://
- Replies: 10
- Views: 2674
Re: Suggestion: Use https://
it doesn't matter how this site stores passwords, but just because it's not using https it's 'unsafe' if this site where to use https but store all passwords in plain text in a passwords.txt readable by everyone, it would be classified as 'safe' to firefox. so think about that when your browser is s...
- Sun Apr 02, 2017 9:11 am
- Forum: General Discussions
- Topic: Promoting payed cheats.
- Replies: 50
- Views: 9857
Re: Promoting payed cheats.
On forum.cheatengine.org you could also post demo trainers for paid versions, but there where some rules 1: No time/run limited trainers. 2: If the full trainer has GodMode then the demo version MUST have that as well. Any other options (like unlimited ammo etc...) can be made paid if you like 3: On...
- Sun Mar 26, 2017 11:44 pm
- Forum: General Gamehacking
- Topic: Debugger Crashes game
- Replies: 1
- Views: 1428
Re: Debugger Crashes game
try veh with page exception breakpoints
- Mon Mar 20, 2017 12:51 am
- Forum: General Discussions
- Topic: [Request]Can a new forum rule/standard please be added
- Replies: 23
- Views: 4995
Re: [Request]Can a new forum rule/standard please be added
all those CT's where accompanied with a file containing quite detailed information including the post contents that came with each single attachment
But so far everyone has deleted that file before uploading
But so far everyone has deleted that file before uploading
- Sun Mar 19, 2017 10:53 am
- Forum: Tables
- Topic: Civilization VI Steam (GM and More) 2017-Oct-22
- Replies: 42
- Views: 32792
Re: Civilization VI Steam (GM and More) 2017-Mar-02
Had this one still lying around. It's the value type civ 6 uses for money and research and progress, and whatever alloc(ConvertRoutine,1024) alloc(ConvertBackRoutine,1024) alloc(TypeName,256) alloc(ByteSize,4) alloc(UsesFloat,1) alloc(CallMethod,1) TypeName: db 'Civ 6 Value',0 ByteSize: dd 4 UsesFlo...
- Fri Mar 17, 2017 9:35 pm
- Forum: Cheat Engine
- Topic: [Solved] DBK Error...
- Replies: 2
- Views: 1937
Re: DBK Error...
Looks like your cheat engine executable has been changed. The driver will not work when the CE exe file has been changed.