Search found 76 matches

by Eric
Thu Mar 21, 2019 8:45 pm
Forum: Cheat Engine
Topic: Cheat Engine crash on debugger attach!
Replies: 7
Views: 587

Re: Cheat Engine crash on debugger attach!

have you tried a different debugger interface, like VEH ?
by Eric
Tue Mar 12, 2019 3:51 pm
Forum: Cheat Engine
Topic: Odd Request!! Read About Odd Value Types, BUT PLEASE HELP.
Replies: 5
Views: 415

Re: Odd Request!! Read About Odd Value Types, BUT PLEASE HELP.

custom types only return values from 0 to 4294967295 5 bytes can go to 1099511627775 so when the value is 1099511627775 you'll have to come up with a different way to show it e.g every value divided by 256 (shifted by 1 byte) Anyhow, showing values exactly like that is not worth it anyhow, as those ...
by Eric
Mon Mar 11, 2019 1:04 pm
Forum: Cheat Engine
Topic: Odd Request!! Read About Odd Value Types, BUT PLEASE HELP.
Replies: 5
Views: 415

Re: Odd Request!! Read About Odd Value Types, BUT PLEASE HELP.

Here is a 3 byte type alloc(ConvertRoutine,1024) alloc(ConvertBackRoutine,1024) alloc(TypeName,256) alloc(ByteSize,4) alloc(UsesFloat,1) alloc(CallMethod,1) alloc(PREFEREDALIGNMENT,1) TypeName: db '3 Byte value',0 ByteSize: dd 3 UsesFloat: db 0 //Change to 1 if this custom type should be treated as ...
by Eric
Wed Feb 27, 2019 8:11 am
Forum: Generic Tutorials
Topic: DOSBox Static Addresses
Replies: 22
Views: 4703

Re: DOSBox Static Addresses

To make things 'easier', just add the base pointer
Then when adding entries make them children of the base pointer and use address notations like

Code: Select all

+xxxx
it will end up with the address of the pointer+xxxx
by Eric
Sun Feb 24, 2019 8:14 am
Forum: General Gamehacking
Topic: Question regarding replacing assembler instructions
Replies: 3
Views: 667

Re: Question regarding replacing assembler instructions

Do a code injection:
Before executing that code store the old Z, then execute, and then restore Target Z with the old value
by Eric
Fri Feb 01, 2019 11:09 am
Forum: Cheat Engine
Topic: Another DBK problem
Replies: 5
Views: 490

Re: Another DBK problem

Just do a physical memory scan, followed by DBVM's find what accesses/writes to that physical address, get the code and then cloakedit, which bypasses all, so yes, the driver can still be used to bypass any clientside anti cheat whatsoever (Of course you don't need the driver after loading DBVM so y...
by Eric
Wed Jan 30, 2019 10:03 am
Forum: General Discussions
Topic: My progress so far
Replies: 7
Views: 595

Re: My progress so far

What you describe is a 'set'(binary set) ,better known as "truefalsebitarraythingy"
by Eric
Wed Jan 30, 2019 9:11 am
Forum: General Discussions
Topic: My progress so far
Replies: 7
Views: 595

Re: My progress so far

I prefer to call boolean the truefalsethingy
by Eric
Wed Jan 30, 2019 7:01 am
Forum: General Discussions
Topic: Cheat Engine and PPSSPP (PSP Emulator)
Replies: 2
Views: 445

Re: Cheat Engine and PPSSPP (PSP Emulator)

also scan mem_mapped regions
by Eric
Sun Jan 27, 2019 11:03 pm
Forum: General Discussions
Topic: How do you earn the Table Makers and Talents ranks?
Replies: 4
Views: 555

Re: How do you earn the Table Makers and Talents ranks?

Actually you just need to pass the official gamehacking exam and win a 1 on 1 hacking battle with the elite 4 table posters
by Eric
Wed Jan 09, 2019 7:59 pm
Forum: Cheat Engine
Topic: aobscanmodule or any scan fails after enabling/disabling a script
Replies: 4
Views: 711

Re: aobscanmodule or any scan fails after enabling/disabling a script

Code: Select all

alloc(var1,4)
alloc(var2,8)
alloc(mycode,256)
still allocates 4096 bytes
by Eric
Sat Dec 22, 2018 11:18 am
Forum: Cheat Engine
Topic: CE UI in the game?
Replies: 2
Views: 476

Re: CE UI in the game?

If the game supports ce's direct3d hook mechanism you can create a custom gui in the game showing the cheats you like
by Eric
Thu Dec 20, 2018 12:32 pm
Forum: Cheat Engine
Topic: How to scan specific address
Replies: 1
Views: 379

Re: How to scan specific address

not in one turn. But you can tell it to end with 100 and then a second scan tell it to end with 102
(fast scan, last digits)
by Eric
Sun Dec 16, 2018 8:02 am
Forum: Cheat Engine
Topic: Simulate keystrokes
Replies: 2
Views: 446

Re: Simulate keystrokes

In Lua yes, in AA a bit more troublesome. You'll have to call keybd_event with the proper parameters , or invoke ce's lua engine from inside the target game