Search found 251 matches

by SunBeam
Fri Jul 21, 2017 7:33 am
Forum: General Discussions
Topic: Does hotmail not work?
Replies: 19
Views: 250

Re: Does hotmail not work?

The first phrase is OK. Second one isn't. Knock, knock, who's there? *shotgun sound* Reversing implies actual usage of the software's (game's) code (copying the original instruction(s) in a hook is not 'reversing') after having been mapped/understood what it does. Your definition of reversing is qui...
by SunBeam
Thu Jul 20, 2017 3:15 pm
Forum: Generic Tutorials
Topic: Absolute beginner: Your first ammo script
Replies: 10
Views: 141

Re: Absolute beginner: Your first ammo script

^ That should do it ;)
by SunBeam
Thu Jul 20, 2017 1:59 pm
Forum: Generic Tutorials
Topic: Absolute beginner: Your first ammo script
Replies: 10
Views: 141

Re: Absolute beginner: Your first ammo script

Ahh. If this is an Unity game and you want to hook some functions you find by AOB, it's hard to predict where these are allocated in memory. So even if you use the 3rd parameter in alloc , chances are Unity's JIT is allocated past the 2GB threshold, thus your jump will still end-up being a long one ...
by SunBeam
Thu Jul 20, 2017 1:56 pm
Forum: General Discussions
Topic: Does hotmail not work?
Replies: 19
Views: 250

Re: Does hotmail not work?

When you say "you did", what did you actually do? Map functions by names, figure out classes and naming conventions? I'm not referring to looking at some functions, figure out how they work, then get bored fast :) Actual close-to-SDK mapping of classes :P That's what interests me. Also, finding stru...
by SunBeam
Thu Jul 20, 2017 11:41 am
Forum: Generic Tutorials
Topic: Absolute beginner: Your first ammo script
Replies: 10
Views: 141

Re: Absolute beginner: Your first ammo script

Game's called Strafe? Will give it a go and return with feedback, just so we iron things out ;)
by SunBeam
Thu Jul 20, 2017 8:22 am
Forum: General Discussions
Topic: your all awesome
Replies: 1
Views: 37

Re: your all awesome

You're welcome! Glad you enjoy our company ;)
by SunBeam
Thu Jul 20, 2017 8:13 am
Forum: Generic Tutorials
Topic: Absolute beginner: Your first ammo script
Replies: 10
Views: 141

Re: Absolute beginner: Your first ammo script

What I meant is there's a difference between alloc with or without the near-image. Although correct either way, the calculated JMP falls in the 'normal' ASM opcodes (as opposed to the long form, jumping to a pointer reference). The script compiler checks if allocation is near the game's image and ca...
by SunBeam
Thu Jul 20, 2017 2:07 am
Forum: General Discussions
Topic: Does hotmail not work?
Replies: 19
Views: 250

Re: Does hotmail not work?

Try your magic with Ubi's AnvilNEXT. And link me to some of your work :P Am curious what you've done :)
by SunBeam
Thu Jul 20, 2017 12:00 am
Forum: General Discussions
Topic: Does hotmail not work?
Replies: 19
Views: 250

Re: Does hotmail not work?

Focus more on engines than games :P
by SunBeam
Wed Jul 19, 2017 11:47 pm
Forum: Generic Tutorials
Topic: Absolute beginner: Your first ammo script
Replies: 10
Views: 141

Re: Absolute beginner: Your first ammo script

Congrats for the tutorial! One observation: in order to have normal-jump references to your code cave, try to allocate close to game's module. As in, use alloc(x, size, game.exe) rather than alloc(x, size). Instead of this: http://i.imgur.com/YFgfC2l.png (see the FF 25 then following bytes?) You wil...
by SunBeam
Wed Jul 19, 2017 6:47 am
Forum: General Discussions
Topic: Does hotmail not work?
Replies: 19
Views: 250

Re: Does hotmail not work?

Check the spam folder. Else, let me know and I'll merge users/posts and change email to your main account (without the _2).
by SunBeam
Tue Jul 18, 2017 6:43 pm
Forum: Tables
Topic: River City Ransom: Underground - Developer Modes
Replies: 0
Views: 72

River City Ransom: Underground - Developer Modes

Hello folks. Attached table enables the developer modes along with the help menu . Press Tilde key to activate the help menu, Ctrl+Tilde to close it. Then just use the keys specified for each MODE (F1-F7). Note that when you're in any mode but None, keys are WASD for movement, Q punch, E grab, R kic...
by SunBeam
Mon Jul 17, 2017 9:15 am
Forum: Single Player Cheat Requests
Topic: Assasins Creed Tables
Replies: 12
Views: 2533

Re: Assasins Creed Tables

Issue's known :P I haven't got the chance to update the Unity one to a stable version, since Syndicate popped out :P Patience ;)
by SunBeam
Sun Jul 16, 2017 11:21 pm
Forum: Cheat Engine Lua Scripting
Topic: [SOLVED] Sneaky Hidden Pointer?
Replies: 3
Views: 131

Re: [HELP] Sneaky Hidden Pointer?

My impression is he's not looking at executable code, but the representation of HIS address in ASM code (his address looked at in top part of Memory Viewer).