Search found 229 matches

by SunBeam
Fri Jun 23, 2017 7:25 pm
Forum: Show Your Skills
Topic: Sniper: Ghost Warrior 3 (Running Console Commands)
Replies: 0
Views: 91

Sniper: Ghost Warrior 3 (Running Console Commands)

Tossing this for a quick watch :) * Replenishing Stamina * Unlocking all weapons * Unlocking all collectibles * Adding skill points per specialization * Completing current mission https://www.youtube.com/watch?v=uohrxcdjbiQ Will release the method at some point :P As well as a Mini-SDK. Hold tight. ...
by SunBeam
Thu Jun 22, 2017 7:19 am
Forum: General Discussions
Topic: Delete my own posts(?)
Replies: 7
Views: 111

Re: Delete my own posts(?)

^ Even youtube (I think) has that timer :) You can't edit your post later on. Or was it Facebook? o_O Hmm..
by SunBeam
Thu Jun 22, 2017 3:58 am
Forum: Cheat Engine
Topic: Script causing game to crash
Replies: 20
Views: 400

Re: Script causing game to crash

What's the point of using globalalloc when you're already allocating a block of memory for other purposes? Just define a label and set that label inside your already-allocated memory. See that alloc(newmem,$1000)? Well, do: label( myShit ) newmem: .. .. myShit: put it here Since myShit is place insi...
by SunBeam
Thu Jun 22, 2017 3:56 am
Forum: General Discussions
Topic: Delete my own posts(?)
Replies: 7
Views: 111

Re: Delete my own posts(?)

Usually, they edited or deleted the first post in the topic. Then some in-between. Then you don't fucking understand the remaining flow of text.
by SunBeam
Wed Jun 21, 2017 6:47 am
Forum: Cheat Engine
Topic: Script causing game to crash
Replies: 20
Views: 400

Re: Script causing game to crash

^ Indeed. Make it a rule to always allocate inside game process' memory space.
by SunBeam
Mon Jun 19, 2017 7:12 am
Forum: Cheat Engine
Topic: Can cheat engine be used to make mods of games?
Replies: 2
Views: 126

Re: Can cheat engine be used to make mods of games?

On the contrary, you can use CE for modding, but only for stuff that is in game's memory. The changes won't be permanent, they will apply only while process is active (so you'll have to redo everything each time you open the game). See Dark Souls 3 table where people use some parameter patcher on it...
by SunBeam
Mon Jun 19, 2017 7:10 am
Forum: Tables
Topic: Dishonored 2
Replies: 56
Views: 21445

Re: Dishonored 2

The moment I hear the game is in a final state, I will revise my table (or this one). Till then, with the frequent updates, not gonna happen.
by SunBeam
Mon Jun 19, 2017 7:08 am
Forum: Tables
Topic: Dying Light
Replies: 11
Views: 6330

Re: Dying Light

Is Any one Still supporting their tables for this game? There are going to be some patches and new dlc's In 2018, would be a shame if no one is interested in making any more cheats for Dying Light. :( People asking for cheats or playing Dying Light in 2018 (having already played it when first relea...
by SunBeam
Sun Jun 18, 2017 5:50 pm
Forum: General Discussions
Topic: The file name would be too long error
Replies: 4
Views: 243

Re: The file name would be too long error

All tools do the same thing; it's not like each are using separate functionalities of Windows APIs :P
by SunBeam
Sat Jun 17, 2017 11:46 pm
Forum: General Discussions
Topic: Posts require approval now!
Replies: 19
Views: 661

Re: Posts require approval now!

^ And I was messin' with ya :P
by SunBeam
Sat Jun 17, 2017 7:39 pm
Forum: General Discussions
Topic: Posts require approval now!
Replies: 19
Views: 661

Re: Posts require approval now!

^ You don't want to get hard on my nerves :D :D EDIT: Could only kill the checkbox for "Notify poster about approval". The rest is a redirect from viewtopic.php to mcp[_queue].php, which has to process the Yes/No (has an embedded case function). So, no, can't bypass that, as it needs to be called-in.
by SunBeam
Fri Jun 16, 2017 6:33 pm
Forum: General Gamehacking
Topic: Starcraft 2 Unit/ Building Stats.
Replies: 2
Views: 150

Re: Starcraft 2 Unit/ Building Stats.

StarCraft 2 comes with a lot of anti-debug. Including tiny scans of known locations people normally hook (health, instant build, etc.). It is possible, but you'll need some skill :P
by SunBeam
Fri Jun 16, 2017 2:10 pm
Forum: General Discussions
Topic: Posts require approval now!
Replies: 19
Views: 661

Re: Posts require approval now!

I'll look into it :) Problem is when phpBB updates, I'll have to redo it T_T
by SunBeam
Fri Jun 16, 2017 2:06 pm
Forum: Tables
Topic: Prey 2017
Replies: 148
Views: 44835

Re: Prey 2017

Thanks for the info and trick ;)

Thought I disabled the hotkeys (those were for personal use). Ah, shit. I left them in :D Will post one more update, then I'm done with this game. Will feature this:



BR,
Sun
by SunBeam
Thu Jun 15, 2017 1:39 pm
Forum: General Discussions
Topic: Posts require approval now!
Replies: 19
Views: 661

Re: Posts require approval now!

@STN: ..and you didn't want rules, eh? :D