Search found 13 matches
- Sun Dec 10, 2017 9:42 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 798
- Views: 832415
Re: Divinity Original Sin 2
Thanks Zanzer for working on this it's already awesome that other scripts work again .
- Sat Dec 02, 2017 6:54 pm
- Forum: Tables
- Topic: Seven: The Days Long Gone +5 (table Update2.3)
- Replies: 78
- Views: 45330
Re: Seven: The Days Long Gone +2
Cielos as always you and your tables are saving lives! Thanks for your work the inventory editor works flawlessly.
- Tue Oct 17, 2017 9:25 pm
- Forum: Tables
- Topic: ELEX Steam Version 10 17 2017
- Replies: 100
- Views: 76498
Re: ELEX Steam Version 10 17 2017
Thanks for tha table! Any chance we'll get the GoG version as well?
- Mon Oct 16, 2017 4:22 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 798
- Views: 832415
Re: Divinity Original Sin 2
You can use the remove durability mod it's on nexus.
Re: Grim Dawn
Yeah an update would be extremely appreciated .
- Tue Oct 10, 2017 11:51 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 798
- Views: 832415
Re: Divinity Original Sin 2
That should do it i'll try after I back up my save. It's only a matter of actually having to do that to every new item (upgrade) I get aka my own laziness I just though I might be doing something wrong with the latest table :) most probably because of the new hotfix. Thanks Zanzer for your awesome w...
- Tue Oct 10, 2017 7:46 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 798
- Views: 832415
Re: Divinity Original Sin 2
Anyone else having problems with activating the infinite durability in all tables on the newest patch? GoG latest patch here...Tried restarting the game and both tables that have the option included.
- Mon Oct 09, 2017 6:42 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 798
- Views: 832415
Re: Divinity Original Sin 2
Megaloot Mod I just made.... Looks like an awesome mod just a quick question it won't mess with quest related items found in crates/barrels/etc right? The lucky charm proc should add additional loot to the items which are supposed to be in that particular chest am I right? (Just double checking :))...
- Mon Oct 09, 2017 5:05 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 798
- Views: 832415
Re: Divinity Original Sin 2
Megaloot Mod I just made. Its based on the latest updated files. Uses lucky charm for the treasure table. As long as lucky charm is triggered every barrel,crate, chest, bag or whatever will have about 150 items items that are the max of your level. Rarity depends on level (like normal) but all are ...
- Tue Mar 28, 2017 1:03 am
- Forum: Tables
- Topic: Dying Light
- Replies: 95
- Views: 227254
Re: Dying Light
Anyone can please upload/update the game for GoG version of the game please? (1.12.1 if possible) Thanks in advance .
- Tue Mar 07, 2017 2:54 pm
- Forum: Tables
- Topic: Torment: Tides of Numenera (2017-04-01)
- Replies: 71
- Views: 79049
Re: Torment: Tides of Numenera (2017-03-05)
Okay I got the tier resetting to work but no luck with the abilities. I even downloaded the art money instead of CE to try but still no luck. I am following each step but maybe I am doing something wrong. I start with tier 1 midtier 0 then i search for 1 (now should i filter once with the number 1 ...
- Tue Mar 07, 2017 12:56 am
- Forum: Tables
- Topic: Torment: Tides of Numenera (2017-04-01)
- Replies: 71
- Views: 79049
Re: Torment: Tides of Numenera (2017-03-05)
Okay I got the tier resetting to work but no luck with the abilities. I even downloaded the art money instead of CE to try but still no luck. I am following each step but maybe I am doing something wrong. I start with tier 1 midtier 0 then i search for 1 (now should i filter once with the number 1 a...
- Sat Mar 04, 2017 9:39 pm
- Forum: Single Player Cheat Requests
- Topic: [Solved] Torment Tides of Numenera
- Replies: 7
- Views: 35112
Re: Torment Tides of Numenera
If you want to change stats during the character creation you have to look for the points spent on the specific stat...it was mentioned on the cheatengine forum before it went down... "Adding extra stat points is easy during creation. Just spend a point or two (up to 4 if you're a Jack), do a search...