Search found 145 matches

by ++METHOS
Fri May 26, 2017 8:24 am
Forum: General Discussions
Topic: Signatures
Replies: 5
Views: 80

Re: Signatures

Maybe an overlay that is completely fixed over the entire page, even when scrolling. Might be good to throw in some loud audio that auto-plays, too. :twisted:
by ++METHOS
Fri May 26, 2017 2:27 am
Forum: General Discussions
Topic: Signatures
Replies: 5
Views: 80

Re: Signatures

Can we use code in our signature? I'd like to set up a pop-up ad for personal donations that gets executed every 5 seconds or so. :evil: :mrgreen:
by ++METHOS
Sat May 20, 2017 2:57 am
Forum: General Discussions
Topic: Paid trainers
Replies: 39
Views: 2491

Re: Paid trainers

Again, not my site, so not my say. But we should also consider things from a site owner's perspective -- the one that has to pay all of the bills and carry nearly all of the associated risks. From a site owner's perspective, anyone that uses this site for their own self-interests is essentially pigg...
by ++METHOS
Fri May 19, 2017 6:06 am
Forum: General Gamehacking
Topic: Calling Function/Activating Functionality
Replies: 6
Views: 339

Re: Calling Function/Activating Functionality

It was my understanding that you wanted to be able to set ALL Boolean values, not just the one. That being said, the instruction that you find should access many addresses. Can you clarify what it is that you are trying to do here? By the way, when you check to see which instructions access an addre...
by ++METHOS
Thu May 18, 2017 5:29 pm
Forum: General Gamehacking
Topic: Calling Function/Activating Functionality
Replies: 6
Views: 339

Re: Calling Function/Activating Functionality

Ah. I see. In that case, yes, you may need to call (or jump to) that sub-routine manually. There are a few ways to do this, but before making things complicated, I would first look to see if there are any values within the same data structure that are being accessed by a more desirable instruction t...
by ++METHOS
Mon May 15, 2017 1:41 am
Forum: General Gamehacking
Topic: Calling Function/Activating Functionality
Replies: 6
Views: 339

Re: Calling Function/Activating Functionality

You need to learn how to properly segregate code. You have the instruction that checks for the toggle -- assuming that the boolean value works, as you say, then the instruction that handles those values is where you want to look at injecting your script. Last step of the CE tutorial covers this...bu...
by ++METHOS
Fri May 05, 2017 9:49 am
Forum: Cheat Engine
Topic: Pointer rescan huge time?(hours)
Replies: 12
Views: 520

Re: Pointer rescan huge time?(hours)

Phoenix_Spurs wrote: That's what may have been happening. Can you recommend any beginner tutorial or website to learn injection?
-I haven't really looked at this, but you may try:
http://forum.cheatengine.org/viewtopic. ... 87#5510987

Needless to say, there is a lot that can be learned just by reading through CEF.
by ++METHOS
Thu May 04, 2017 9:32 pm
Forum: Cheat Engine
Topic: Pointer rescan huge time?(hours)
Replies: 12
Views: 520

Re: Pointer rescan huge time?(hours)

You may be running out of disk space. I recommend learning injection so that you can avoid wasting your life away.
by ++METHOS
Thu May 04, 2017 1:20 pm
Forum: General Discussions
Topic: RE history brieffing of how cheat engine start
Replies: 9
Views: 509

Re: RE history brieffing of how cheat engine start

It is a youtube video. Maybe use a VPN or update your flash plugin.
by ++METHOS
Wed May 03, 2017 6:54 am
Forum: General Discussions
Topic: Re:Which type of group are better
Replies: 3
Views: 248

Re: Re:Which type of group are better

Tables are generally preferred by users since they can be easily updated; you can add to them and revise things as needed. Trainers are sometimes preferred for authors because it can help to protect their work. When the game version updates, we can avoid potential compatibility problems by incorpora...
by ++METHOS
Mon May 01, 2017 6:46 pm
Forum: Cheat Engine
Topic: Script Disable Reset
Replies: 3
Views: 240

Re: Script Disable Reset

The globally-allocated data does not get deallocated in this example, so yes to your first question. With regard to consuming memory, do not think that this would be an issue, either way, since the data will be placed inside the target's memory region that exists with or without your allocation and ...
by ++METHOS
Mon May 01, 2017 4:27 am
Forum: Cheat Engine
Topic: Script Disable Reset
Replies: 3
Views: 240

Re: Script Disable Reset

[ENABLE]
globalalloc(testnum,8)

testnum:
db 2

[DISABLE]
testnum:
db 1
by ++METHOS
Fri Apr 28, 2017 2:13 am
Forum: General Discussions
Topic: [Request]Can a new forum rule/standard please be added
Replies: 24
Views: 2579

Re: [Request]Can a new forum rule/standard please be added

sbryzl -- in such cases, you would simply provide the version that the table was made with. It should be understood that if AOB scanning is used, then the table may also work across other versions. That said, if you are able to test and/or confirm that the table works for other versions, then you ca...