Search found 89 matches

by Zanzer
Sun Dec 10, 2017 5:07 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 254071

Re: Divinity Original Sin 2

DarDreams wrote:
Sun Dec 10, 2017 4:32 pm
Zanzer,
Can i ask you ? why on divinity original sin there is an save editor, but divinity original sin 2 is not?
The same GR2 Converter LSLib tool is available for #2.
http://larian.com/forums/ubbthreads.php ... Post621940
by Zanzer
Sun Dec 10, 2017 2:54 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 254071

Re: Divinity Original Sin 2

Fixed several scripts.
Seems like they changed how GM mode works.
Not sure I can get Campaigns to load with GM interface.
Sorry all.
by Zanzer
Thu Nov 23, 2017 4:36 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 254071

Re: Divinity Original Sin 2

Use GM mode to edit items.
by Zanzer
Fri Nov 10, 2017 2:48 am
Forum: Tables
Topic: Hand of Fate 2 (2017-11-16)
Replies: 20
Views: 6443

Re: Hand of Fate 2 (2017-11-09)

Thought I was being helpful by letting you just paste while CE was opened.
But I guess even the novice user is more familiar with creating a custom script.
Updated the code block and added a second injection point for the script.
Use either one.
by Zanzer
Fri Nov 10, 2017 1:38 am
Forum: Tables
Topic: Hand of Fate 2 (2017-11-16)
Replies: 20
Views: 6443

Re: Hand of Fate 2 (2017-11-09)

Below are two auto assembler scripts for Always Huge Success . Either should enable the desired effect. Note: Since this is a Mono game, you cannot activate the script until AFTER the first chance card encounter. [ENABLE] // <GetChanceCardPrefab>c__AnonStorey2:<>m__0 aobscan(hugeSuccess,39 00 8B 80 ...
by Zanzer
Thu Nov 02, 2017 3:01 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 254071

Re: Divinity Original Sin 2

Yes, I'm experiencing the black screen as well.
Click on your character's portrait in the top left first.
This opens a little bar on the bottom right.
From there you can open the profile, backpack, and skills.
Not sure why you can no longer see the game world.
by Zanzer
Sat Oct 28, 2017 4:55 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 254071

Re: Divinity Original Sin 2

Fixed Unlimited Inventory Split and Last Item Moved Pointers.

Looks like the game may actually spin up a new thread to highlight an object.
Don't think I'll be able to highlight everything.
by Zanzer
Sun Oct 22, 2017 10:21 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 254071

Re: Divinity Original Sin 2

...but that would require me to find a vendor.
by Zanzer
Thu Oct 19, 2017 3:47 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 254071

Re: Divinity Original Sin 2

Not a clue. Don't play the game.
by Zanzer
Thu Oct 19, 2017 12:15 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 254071

Re: Divinity Original Sin 2

Added Set Treasure Level. Thanks to Lateralus.
I'm not experiencing any issue with the Find Item script.
by Zanzer
Mon Oct 16, 2017 10:33 pm
Forum: Tables
Topic: Dungeons 3
Replies: 16
Views: 8881

Re: Dungeons 3

With debug mode, why bother with hacks?
by Zanzer
Fri Oct 13, 2017 12:57 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 254071

Re: Divinity Original Sin 2

Only things not working are still Durability and Mouseover Item. Version 3.0.146.969.
The GM Skill Book (K) shows all spells.
by Zanzer
Tue Oct 10, 2017 9:55 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 254071

Re: Divinity Original Sin 2

Can you use the item editor to set the durability to 0 (indestructible)?
by Zanzer
Tue Oct 10, 2017 3:46 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 254071

Re: Divinity Original Sin 2

Nope, but I couldn't care less.
by Zanzer
Tue Oct 10, 2017 3:44 am
Forum: Tables
Topic: Dungeons 3
Replies: 16
Views: 8881

Dungeons 3

Gold Manager
Population Manager