Search found 18 matches

by bruticus0
Sat Oct 20, 2018 6:28 pm
Forum: Tables
Topic: Warriors Orochi 4
Replies: 105
Views: 18927

Re: Warriors Orochi 4

Had some PMs about this. If I'm gonna explain it again to one person, might as well post it here. Shouldn't hurt since there isn't a table that includes this option. Anyway, here it is. First thing you need is your OWN weapon code. Go to the game, and go to Weapon Fusion and select a weapon. You Hav...
by bruticus0
Fri Oct 19, 2018 10:56 pm
Forum: Tables
Topic: Warriors Orochi 4
Replies: 105
Views: 18927

Re: Warriors Orochi 4

Unlimited rage/deify? I found [Windstorm] element that make an explosion after enemy officer is defeated and it is not affected by the [max elements] cheat. I suppose there are even more of them. If you go into the Weapon Fusion screen like I described before, the Element Inscription storage amount...
by bruticus0
Thu Oct 18, 2018 11:46 am
Forum: Tables
Topic: Resonance of Fate 4K HD Edition
Replies: 84
Views: 15256

Re: Resonance of Fate 4K HD Edition

Tri Ace was always really bad at at meandering the code lines just to hide stuff. Just to be difficult for anyone touching the code. Prolly done really well to squeeze out what he did in this table.
by bruticus0
Thu Oct 18, 2018 10:31 am
Forum: Tables
Topic: Resonance of Fate 4K HD Edition
Replies: 84
Views: 15256

Re: Resonance of Fate 4K HD Edition

Thanks for this. I loved this game on ps3. First time I did eboot codes too. Good mems.
by bruticus0
Thu Oct 18, 2018 10:28 am
Forum: Tables
Topic: Warriors Orochi 4
Replies: 105
Views: 18927

Re: Warriors Orochi 4

You could use the Agility weapon inscription. I haven't tried, but you could apply it multiple times on the weapon and see if it stacks. Some characters are hard to control with Agility on also. Makes it hard to do the combos.
by bruticus0
Wed Oct 17, 2018 8:15 am
Forum: Tables
Topic: Warriors Orochi 4
Replies: 105
Views: 18927

Re: Warriors Orochi 4

Element List is complete. And just so you know, any Element that does not show a Element Value in game, ends up with FF FF FF FF for its value. Something to keep in mind when figuring out your code. Take a look at the list, really.....it just kept going and going.....friggin SuperGiant??! lol. I'm t...
by bruticus0
Wed Oct 17, 2018 7:02 am
Forum: Tables
Topic: Warriors Orochi 4
Replies: 105
Views: 18927

Re: Warriors Orochi 4

Nice table. For anyone who cares, I scrounged around and found some weapon modifying areas. It's just redneck chicken code cuz I can't do AoB for crap. Anyway. Go into "Weapon Fusion". Then pick your character, then pick a weapon. If you are at the right area, you'll see something like this. The fol...
by bruticus0
Sun Jun 03, 2018 4:45 pm
Forum: Tables
Topic: Pillars of Eternity II : Deadfire (2018-06-21)
Replies: 71
Views: 48716

Pillars of Eternity II : Deadfire (2018-06-21)

Wanted to say thanks for another great table. Been using it for weeks and am blown away by the depth of the options. Really though, thank you for continuing to do this for us. We always get a great amount of enjoyment out of your tables.
by bruticus0
Wed Feb 28, 2018 12:07 am
Forum: Tables
Topic: Dynasty Warriors 9 v1.01
Replies: 26
Views: 9731

Re: Dynasty Warriors 9 v1.01

Update 1.02 came out for PC. Wondering if Army has access to it if you'd care to convert the table for it. I know it's just a DW game, but the update has some things in it that might actually be worth it. But there's no way I'm updating without Inf Jump :P Anyway, thanks for current table and any up...
by bruticus0
Mon Nov 27, 2017 10:55 pm
Forum: Tables
Topic: Hand of Fate 2 (2017-11-16)
Replies: 33
Views: 13676

Re: Hand of Fate 2 (2017-11-16)

I'm using Shinkansen's v1004 on the original exe of the game. When trying to activate the "Chance" cards, we have to encounter a chance card situation in game first, then activate it. You miss out on that first Chance, but the rest should be no problem. The longer you play, the more stuff that seems...
by bruticus0
Wed Oct 04, 2017 4:27 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 747
Views: 482717

Re: Divinity Original Sin 2

The 909 version had the "Treasure IDs" that were off by 5. The "b" version fixed that.
by bruticus0
Tue Oct 03, 2017 9:08 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 747
Views: 482717

Re: Divinity Original Sin 2

Ok, is anyone having trouble with "Savegame load failed", Error 302? It happens when leaving Driftwood. Cutscene plays for a bit, then either error or CtD. We can tell it has something to do with Inventory Items. If you go to Crafting and see gaps in your items, then you may not be able to leave Dri...
by bruticus0
Sat Sep 30, 2017 9:26 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 747
Views: 482717

Re: Divinity Original Sin 2

I don't guess anyone has tinkered with Spirit Vision duration have you? They've taken off the infinite spirit vision duration from the Workshop and from Nexus. It's a really convenient thing to have. Doesn't have to be infinite, just a longer duration would be great. The problem is that even with i...
by bruticus0
Sat Sep 30, 2017 5:36 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 747
Views: 482717

Re: Divinity Original Sin 2

I don't guess anyone has tinkered with Spirit Vision duration have you? They've taken off the infinite spirit vision duration from the Workshop and from Nexus. It's a really convenient thing to have. Doesn't have to be infinite, just a longer duration would be great.
by bruticus0
Fri Sep 29, 2017 1:24 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 747
Views: 482717

Re: Divinity Original Sin 2

Ah ok, I see. I had thought that some of the bits were cut off or something due to the update. But ya, that does make more sense. On mine, you have to add 5 to whichever item you want. So Legendary is actually 531. That makes me feel a lot better, I appreciate you chiming in so quick. I've been mad ...