A lot of the table still works, and what doesn't can be overcome by Nexus Mods or save editing.dinoid9985 wrote: ↑Sat May 21, 2022 5:00 amSeems like a dead thread, is it alowed to make a new request thread of table for this game?
Search found 6 matches
- Sun May 22, 2022 12:12 am
- Forum: Tables
- Topic: No Mans Sky (Steam)
- Replies: 974
- Views: 835340
Re: No Mans Sky (Steam)
- Wed Jul 12, 2017 4:01 pm
- Forum: Tables
- Topic: Mass Effect Andromeda
- Replies: 639
- Views: 828612
Re: Mass Effect Andromeda
Ugh. I hate updates that break things.
- Sun Jun 11, 2017 4:28 pm
- Forum: Tables
- Topic: Mass Effect Andromeda
- Replies: 639
- Views: 828612
Re: Mass Effect Andromeda
Everything in 15.2 is working the same as it did through versions 1.05, 1.06, 1.07, and 1.08.
As well, the Weapon Editor posted by Merlini a page or two back for 1.06 is still working in 1.07 and 1.08.
As well, the Weapon Editor posted by Merlini a page or two back for 1.06 is still working in 1.07 and 1.08.
- Fri May 12, 2017 4:03 pm
- Forum: Tables
- Topic: Mass Effect Andromeda
- Replies: 639
- Views: 828612
Re: Mass Effect Andromeda
Results of scan: 1) No address found. 2) 145F9A50C There is no "no recoil" function since first scan didn't return any result. The weapon modder might still work. Since the no recoil isn't working, making guns with high rate of fire is going to frustrate. So I've tuned that down on the bfg script. ...
- Fri May 12, 2017 6:38 am
- Forum: Tables
- Topic: Mass Effect Andromeda
- Replies: 639
- Views: 828612
Re: Mass Effect Andromeda
@merlini Is there an easy way to get a new offset address for your weapon editor script (for patch 1.06)? It's not set up as an AOB scan... Thanks! Can you please do a "Array of byte" scan for these 1) 48 8B 03 48 8B CB FF 50 68 48 8B C8 48 8B 10 FF 92 2) F3 0F 10 04 B1 48 8B 5C 24 30 Make sure "Co...
- Fri May 12, 2017 12:28 am
- Forum: Tables
- Topic: Mass Effect Andromeda
- Replies: 639
- Views: 828612
Re: Mass Effect Andromeda
@merlini
Is there an easy way to get a new offset address for your weapon editor script (for patch 1.06)? It's not set up as an AOB scan...
Thanks!
Is there an easy way to get a new offset address for your weapon editor script (for patch 1.06)? It's not set up as an AOB scan...
Thanks!