Search found 5 matches

by Sunnie
Wed Jul 12, 2017 4:01 pm
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 622
Views: 300336

Re: Mass Effect Andromeda

Ugh. I hate updates that break things.
by Sunnie
Sun Jun 11, 2017 4:28 pm
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 622
Views: 300336

Re: Mass Effect Andromeda

Everything in 15.2 is working the same as it did through versions 1.05, 1.06, 1.07, and 1.08.
As well, the Weapon Editor posted by Merlini a page or two back for 1.06 is still working in 1.07 and 1.08.
by Sunnie
Fri May 12, 2017 4:03 pm
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 622
Views: 300336

Re: Mass Effect Andromeda

Results of scan: 1) No address found. 2) 145F9A50C There is no "no recoil" function since first scan didn't return any result. The weapon modder might still work. Since the no recoil isn't working, making guns with high rate of fire is going to frustrate. So I've tuned that down on the bfg script. ...
by Sunnie
Fri May 12, 2017 6:38 am
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 622
Views: 300336

Re: Mass Effect Andromeda

@merlini Is there an easy way to get a new offset address for your weapon editor script (for patch 1.06)? It's not set up as an AOB scan... Thanks! Can you please do a "Array of byte" scan for these 1) 48 8B 03 48 8B CB FF 50 68 48 8B C8 48 8B 10 FF 92 2) F3 0F 10 04 B1 48 8B 5C 24 30 Make sure "Co...
by Sunnie
Fri May 12, 2017 12:28 am
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 622
Views: 300336

Re: Mass Effect Andromeda

@merlini
Is there an easy way to get a new offset address for your weapon editor script (for patch 1.06)? It's not set up as an AOB scan...
Thanks!