Search found 65 matches
- Thu Jul 02, 2020 2:24 pm
- Forum: Tables
- Topic: Simple CE Designs
- Replies: 2
- Views: 1042
Re: Simple CE Designs
Thanks for sharing i might use it myself
- Tue Jun 30, 2020 2:15 pm
- Forum: Single Player Cheat Requests
- Topic: Realm Grinder [Request] [Contains anti-cheat measures]
- Replies: 5
- Views: 5043
Re: Realm Grinder [Request] [Contains anti-cheat measures]
Thats great glad you got it working
- Tue Jun 30, 2020 12:34 am
- Forum: Single Player Cheat Requests
- Topic: Realm Grinder [Request] [Contains anti-cheat measures]
- Replies: 5
- Views: 5043
Re: Realm Grinder [Request] [Contains anti-cheat measures]
ah i know it contains rubies. dont know about anything else, i will have a look tomorrow to see if i can find anything. i can promise anything. but will use your savedata
- Mon Jun 29, 2020 10:07 pm
- Forum: Single Player Cheat Requests
- Topic: Realm Grinder [Request] [Contains anti-cheat measures]
- Replies: 5
- Views: 5043
Re: Realm Grinder [Request] [Contains anti-cheat measures]
have you tried the save editor [Link]
- Sun Jun 28, 2020 11:55 am
- Forum: General Gamehacking
- Topic: Search array of byte
- Replies: 7
- Views: 3256
Re: Search array of byte
for a beginner might i suggest looking at rydian's guide. thats what i used when i started doing aob's . and happyTugs is right the more unique your signature the better changes are for an exact match
[Link]
[Link]
- Sat Jun 27, 2020 4:58 pm
- Forum: General Gamehacking
- Topic: mono how to resolve a method ?
- Replies: 0
- Views: 1074
mono how to resolve a method ?
Hi, I havent used mono dissector before and was wondering the best way to resolve a method once i have the correct one / and the correct instance of it. i have been trying to figure it out. so far i have only found out how to find the correct instance of the method im looking at, But i would like to...
- Thu Jun 25, 2020 8:02 pm
- Forum: Tables
- Topic: Little Witch Nobeta script and table
- Replies: 4
- Views: 3066
Little Witch Nobeta script and table
awesome table. only thing for me is stealth mode value is ?? as the address is showing as 0000003C. all other features work
restarted game. and this time it has worked
restarted game. and this time it has worked
- Thu Jun 25, 2020 3:37 pm
- Forum: General Discussions
- Topic: help with aa on/off varaible (dont know if this is the place to post)
- Replies: 6
- Views: 2770
help with aa on/off varaible (dont know if this is the place to post)
Thank you greenhouse :) it wortked. i may of been trying too hard. i wasnt putting (float) facepalm
i love your work :D hopefully i get this working so i can update my script with ohk
i love your work :D hopefully i get this working so i can update my script with ohk
- Thu Jun 25, 2020 2:47 pm
- Forum: General Discussions
- Topic: help with aa on/off varaible (dont know if this is the place to post)
- Replies: 6
- Views: 2770
help with aa on/off varaible (dont know if this is the place to post)
ohhhh, that would make it easier than changing it in a dropdown box. only issue is i can seem to make the
fstp dword ptr [edi+18] hold the varaible i want. I know im missing something obvious. Which makes this way funer :D
fstp dword ptr [edi+18] hold the varaible i want. I know im missing something obvious. Which makes this way funer :D
- Thu Jun 25, 2020 1:26 pm
- Forum: General Discussions
- Topic: help with aa on/off varaible (dont know if this is the place to post)
- Replies: 6
- Views: 2770
help with aa on/off varaible (dont know if this is the place to post)
thank you :)<br /> [automerge]1593095925[/automerge]<br /> i am really grateful for the code snippet above i can now switch between the 2 sections with on/off. only issue is writing the value i want for the ohk ( 0 ). with normal values im fine. but im am wondering if i could have some guidance on h...
- Thu Jun 25, 2020 1:07 pm
- Forum: General Discussions
- Topic: help with aa on/off varaible (dont know if this is the place to post)
- Replies: 6
- Views: 2770
help with aa on/off varaible (dont know if this is the place to post)
Hi, <br /> I dont know if this is the right place to post, ive checked the forum and havent found what i was looking for.<br /> i have a script that i am working on for enemy health in "little witch nobeta" but i would like to know how to code an on/off variable as so to enable or disable a ohk.<br ...
- Thu Jun 25, 2020 12:37 pm
- Forum: Tables
- Topic: Little Witch Nobeta script and table
- Replies: 4
- Views: 3066
Little Witch Nobeta script and table
Hi, I have been playing Little Witch Nobeta and have made a table for infinite Health (That only affects Nobeta), I havent had the chance to check if the aob is unique yet but the scirpt works for its intended purpose of only affecting the Health of Nobeta while leaving Enemy health to decrease. Hea...
- Sat Jun 01, 2019 2:45 pm
- Forum: Tables
- Topic: Ruine 0.1.3.0 Steam +5
- Replies: 1
- Views: 1008
Re: Ruine 0.1.2.0 Steam +1
Fixed issue, seems if you start the game with no items, you need to place items in the inventory first to use the aob
- Sat Jun 01, 2019 2:33 pm
- Forum: Tables
- Topic: Ruine 0.1.3.0 Steam +5
- Replies: 1
- Views: 1008
Ruine 0.1.3.0 Steam +5
I will be adding more features when i have the time, as of right now its an on / off project (Though) if the Aob breaks when im playing or dosent work ill update it Edit: Changed aob, as found another trigger that changes the address and the aob itself. Now saving the game and the campfire shouldnt ...
- Sun Apr 08, 2018 5:17 pm
- Forum: Tables
- Topic: Far Cry 5 Megathread - EAC Bypass & Table Compilation
- Replies: 630
- Views: 697280
Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation
Thanks , will take this into consideration when i do more aob's