Search found 42 matches
- Wed Oct 18, 2017 10:50 am
- Forum: Tables
- Topic: Middle-earth: Shadow of War (PATCH 11.10.2017)
- Replies: 284
- Views: 78274
Re: Middle-earth: Shadow of War (PATCH 11.10.2017)
cancel last. mixed up my results. using "sub rsp,28" and "test ax,ax" still doesn't solve it. EDIT: Ok figured it out, dumb me. the add rsp,28 instruction was clearing out my flags. shifted the position and it now works. thanks! :lol: EDIT2: Updated the script and removed the use of a separate threa...
- Wed Oct 18, 2017 10:08 am
- Forum: Tables
- Topic: Middle-earth: Shadow of War (PATCH 11.10.2017)
- Replies: 284
- Views: 78274
Re: Middle-earth: Shadow of War (PATCH 11.10.2017)
Am currently at work, can't test. Will test later on this evening. In the meantime, try this: sub rsp,28 (not sub rsp,8). That's the default setting for x64. thanks for helping me with testing and figuring this out. read up more on the reserving stack space, seems like i had a misconception of the ...
- Wed Oct 18, 2017 9:40 am
- Forum: Tables
- Topic: Middle-earth: Shadow of War (PATCH 11.10.2017)
- Replies: 284
- Views: 78274
Re: Middle-earth: Shadow of War (PATCH 11.10.2017)
I want to try it but its crashing my game... hmm....i'm guessing you have no controllers? my guess is i left out a valid pointer check causing it to crash for people with no controllers. updating the script now. EDIT: nope....doesn't seem like that's the case. game still finds the pointer even if n...
- Wed Oct 18, 2017 9:35 am
- Forum: Tables
- Topic: Middle-earth: Shadow of War (PATCH 11.10.2017)
- Replies: 284
- Views: 78274
Re: Middle-earth: Shadow of War (PATCH 11.10.2017)
haha my original plan was to do everything without threads but within the code cave.....but somehow GetAsyncKeyState doesn't seem to work if i write it within the hook. Check my post again ;) The answer to your question is in the first script: http://fearlessrevolution.com/viewtopic.php?f=19&t=5146...
- Wed Oct 18, 2017 8:24 am
- Forum: Tables
- Topic: Middle-earth: Shadow of War (PATCH 11.10.2017)
- Replies: 284
- Views: 78274
Re: Middle-earth: Shadow of War (PATCH 11.10.2017)
@ predprey : I scrolled a bit through the code and saw this: "mov dword ptr [result_keypressCheck],1". Was about to say: "why the F didn't you use a thread instead of check-up bools?" Then I took another look :D Fun times with Dick and Jane (my left and right eye) :) haha my original plan was to do...
- Wed Oct 18, 2017 7:39 am
- Forum: Tables
- Topic: Middle-earth: Shadow of War (PATCH 11.10.2017)
- Replies: 284
- Views: 78274
Re: Middle-earth: Shadow of War (PATCH 11.10.2017)
So now you're just reversing the focus algorithmns put of curiosity? Because toggling the booleans were by far the cleanest solution already. That is exactly what I am doing, since there's no visible value on screen (remember Batman at least told you some numbers for durations). As far as the bools...
- Wed Oct 18, 2017 7:26 am
- Forum: Tables
- Topic: Middle-earth: Shadow of War (PATCH 11.10.2017)
- Replies: 284
- Views: 78274
Re: Middle-earth: Shadow of War (PATCH 11.10.2017)
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1951</ID> <Description>"Multi Skill Upgrade Toggle (Modifier Key Ctrl/L2)"</Description> <LastState/> <Color>FF8000</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(...
- Wed Oct 18, 2017 3:15 am
- Forum: Tables
- Topic: Middle-earth: Shadow of War (PATCH 11.10.2017)
- Replies: 284
- Views: 78274
Re: Middle-earth: Shadow of War (PATCH 11.10.2017)
How about you read this? -> http://fearlessrevolution.com/viewtopic.php?p=20613#p20613. <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1945</ID> <Description>"Developer Booleans"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembl...
- Tue Oct 17, 2017 11:25 pm
- Forum: Tables
- Topic: Middle-earth: Shadow of War (PATCH 11.10.2017)
- Replies: 284
- Views: 78274
Re: Middle-earth: Shadow of War (PATCH 11.10.2017)
TEW2 is the evil within 2. That was just a check added by Kalas as shouldnt crash the game.MarianeElos wrote: ↑Tue Oct 17, 2017 4:42 pmThe table doesn't work anymore. It gives errors or crashes the game. 'expected process = TEW2.exe.'
- Tue Oct 17, 2017 11:22 pm
- Forum: Tables
- Topic: Middle-earth: Shadow of War (PATCH 11.10.2017)
- Replies: 284
- Views: 78274
Re: Middle-earth: Shadow of War (PATCH 11.10.2017)
Use Army of One's mount cooldown script to speed up testing for mounts. Was doing some tests last night, trying to figure out how Focus gets refilled. And I found a location (it's global, for multiple events) where a timer is generated using base floats. For Focus, value is 12.0. Can you name some ...
- Tue Oct 17, 2017 2:40 pm
- Forum: Tables
- Topic: Middle-earth: Shadow of War (PATCH 11.10.2017)
- Replies: 284
- Views: 78274
Re: Middle-earth: Shadow of War (PATCH 11.10.2017)
I wanted to report that I couldnt use both the brutal aggression skills together, its in the combat tree. One of them allows you to chain your executions together, the other makes it so you dont use both bars at the same time when using skills that require might. I dont see why we wouldnt be able t...
- Tue Oct 17, 2017 2:26 am
- Forum: Tables
- Topic: Middle-earth: Shadow of War (PATCH 11.10.2017)
- Replies: 284
- Views: 78274
- Mon Oct 16, 2017 9:56 pm
- Forum: Tables
- Topic: Middle-earth: Shadow of War (PATCH 11.10.2017)
- Replies: 284
- Views: 78274
Re: Middle-earth: Shadow of War (PATCH 11.10.2017)
Disable Skill Upgrade Toggle - Allows for multiple skill upgrades to be toggled on but also prevents upgrades from being disabled. Tested with Ground Finisher Fury and Wraith Shield upgrade. Not sure if there will be a conflict with mount summon upgrade. Please do report any bugs as the function ho...
- Mon Oct 16, 2017 12:21 pm
- Forum: Tables
- Topic: Middle-earth: Shadow of War (PATCH 11.10.2017)
- Replies: 284
- Views: 78274
Re: Middle-earth: Shadow of War (PATCH 11.10.2017)
@Kalas For the Stats script, the subroutine is also executed when activating/deactivating skill upgrades but the "jmp GemsCheck" catches all the cases unaccounted for including the skill upgrades, so the Gem ID pointer ends up pointing to a skill name when activating/deactivating skills. Which means...
- Sun Oct 15, 2017 6:41 pm
- Forum: Tables
- Topic: Middle-earth: Shadow of War (PATCH 11.10.2017)
- Replies: 284
- Views: 78274