Search found 10 matches

by Oridjinn
Wed Sep 29, 2021 11:53 pm
Forum: Tables
Topic: Potion Craft: Alchemist Simulator [+1] [DEBUG MENU]
Replies: 20
Views: 27019

Re: Potion Craft: Alchemist Simulator [+1] [DEBUG MENU]

I don't have the last version, so I can't fix it. You could try maybe editing the script, and on line 11, near the end change the +20 to something like +100, to see if that's the problem. Otherwise if someone can send me an image of the function "ObjectBased.UIElements.ButtonConsole:ButtonConsole:U...
by Oridjinn
Wed Sep 29, 2021 4:04 am
Forum: Tables
Topic: Potion Craft: Alchemist Simulator [+1] [DEBUG MENU]
Replies: 20
Views: 27019

Re: Potion Craft: Alchemist Simulator [+1] [DEBUG MENU]

naky wrote:
Tue Sep 28, 2021 6:02 pm
Updated table to works with latest version.
Yours doesn't seem to want to work for me on the latest steam version (0.4.4). The original script still works fine, don't know why we needed an update...
by Oridjinn
Wed Sep 22, 2021 7:52 pm
Forum: Tables
Topic: Potion Craft: Alchemist Simulator [+1] [DEBUG MENU]
Replies: 20
Views: 27019

Re: Potion Craft: Alchemist Simulator [+1] [DEBUG MENU]

The Early Access release is essentially the same as the Playtest Release- this is still working fine!
by Oridjinn
Wed Mar 10, 2021 4:08 am
Forum: Tables
Topic: Loop Hero
Replies: 65
Views: 77964

Re: Loop Hero

I will post an updated table in a bit but you can help me update the table for other classes pretty easily if you feel like it. Find the value normally (all of them are type double), take their address and search for 4 byte hex, should come up with only one result. If more than one just take the la...
by Oridjinn
Tue Mar 09, 2021 9:52 pm
Forum: Tables
Topic: Loop Hero
Replies: 65
Views: 77964

Re: Loop Hero

Would love to see the table updated for the stats for other characters. Haven't played Rogue yet, but there are a lot of missing stats for necromancer! Something to note: if you want to edit the max number of skeletons you can summon, the value is double (like most other things in this game), and yo...
by Oridjinn
Sun Mar 07, 2021 1:27 am
Forum: Tables
Topic: Loop Hero
Replies: 65
Views: 77964

Re: Loop Hero

Simple table with a few options, still trying to get the boss counter value but I'll get it eventually. Great table! Glad to see someone working on this game. Unfortunately, I don't think it works with the newest version of CE (7.2)? If I try and open it, I can't activate any of the options other t...
by Oridjinn
Mon Mar 01, 2021 11:22 am
Forum: Tables
Topic: Potion Craft: Alchemist Simulator (Steam Demo)
Replies: 0
Views: 3697

Potion Craft: Alchemist Simulator (Steam Demo)

Hey all! I liked the look of this demo, and thought it looked pretty neat! Coins and stuff are pretty easy to find (just search for the value), but the items can be a little more annoying (they tend to change a lot, and it's a little out of my depth at the moment to figure out how to deal with that....
by Oridjinn
Tue Feb 16, 2021 8:05 am
Forum: Single Player Cheat Requests
Topic: [30$ paid request] simple table for Merchant RPG
Replies: 13
Views: 11867

Re: [30$ paid request] simple table for Merchant RPG

Yeah, old table isn't working anymore, aob changed and I wasn't able to find anything remotely close to what is used to be in order to update it. It's a shame- this game definitely needs a table of some sort made for it, but unfortunately, I can't figure out much more beyond how to edit item quantit...
by Oridjinn
Mon Aug 10, 2020 12:29 am
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 618
Views: 425990

Re: Horizon Zero Dawn [Engine:Decima]

Hell yea, thank you SunBeam, because I can not get a burning sun in the log challenge to save my life Edit: I think I'm doing something wrong because the pointer for the engine is not showing up when I paste it i tried posting that script, but it wouldnt let me. The other scripts can be added fine,...
by Oridjinn
Sun Aug 09, 2020 4:24 am
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 618
Views: 425990

Re: Horizon Zero Dawn [Engine:Decima]

Hi, not really a professional with game-hacking or assembly or anything, (in fact, I hardly know anything but the basics...) but I put together two things I needed, and thought I'd share in case someone else wanted them. First is a script that finds the current amount of inventory spaces used (for m...