Search found 6 matches

by imbaFireFenix
Tue Jun 09, 2020 8:30 pm
Forum: Tables
Topic: Terraria 1.4 [Steam] [UPDATED]
Replies: 1005
Views: 809312

Terraria 1.4 [Steam] [UPDATED]

Added variable for delta time which allow to faster increase the world time.
by imbaFireFenix
Fri Dec 22, 2017 5:19 am
Forum: Single Player Cheat Requests
Topic: [SOLVED] They Are Billions
Replies: 61
Views: 61071

Re: [SOLVED] They Are Billions

I recommand Why you are just recommending? Just do it! Do you happen to know how to change energy amount? All left resources witour bars - calculate at runtime on updateresources loop if you want change total value - inject at fucntion and replace total resource if you want change generation perr m...
by imbaFireFenix
Tue Dec 19, 2017 10:32 pm
Forum: Single Player Cheat Requests
Topic: [SOLVED] They Are Billions
Replies: 61
Views: 61071

Re: They Are Billions

Aron wrote:
Tue Dec 19, 2017 9:14 pm
I take and deal damage, activate the table (for activating it needs 20 sec.) but after continuing, the game crashes.
may be you have x86 version of the game? I've tested only on x64 and by default thats table for x64
or you are tried first file - it was corrupted, sry
by imbaFireFenix
Tue Dec 19, 2017 8:06 pm
Forum: Single Player Cheat Requests
Topic: [SOLVED] They Are Billions
Replies: 61
Views: 61071

Re: They Are Billions

Odds are you're never going to get a trainer to keep working. Don't blame developers! All pointers is valid! The god mode crashes the game now as well Latest table was working with short jumps -> if found different address it will be large jump and trainer logic corrupt memory P.S. Keep in mid : to...
by imbaFireFenix
Wed Dec 06, 2017 9:38 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 798
Views: 828560

Re: Divinity Original Sin 2

Some update for v3.0.158.595
  • Half pointers/scripts - was normally works
  • Red scripts - not works
  • GM mode at normal play seems like broken by dev but variable/pointer seems is correct
by imbaFireFenix
Mon May 08, 2017 11:13 am
Forum: Tables
Topic: [DX12] Sliper Elite 4
Replies: 0
Views: 1311

[DX12] Sliper Elite 4

Based on the original SunBeam table - [Link]

modified for DX12 and restorte/change some pointers