Search found 73 matches

by gir489
Fri Jan 19, 2018 9:31 pm
Forum: General Gamehacking
Topic: Need help calling an imported function from within the DLL.
Replies: 7
Views: 139

Re: Need help calling an imported function from within the DLL.

I figured out I could abuse EIP as a landing point to figure out where to get the IAT address. Here's the code cave: FC3_d3d11.dll+130F3CA - 81 FF 00000010 - cmp edi,FC3_d3d11.RunGame+2FB300 { [2C0D8311] } FC3_d3d11.dll+130F3D0 - 7E 3B - jle FC3_d3d11.dll+130F40D FC3_d3d11.dll+130F3D2 - 81 FF 000000...
by gir489
Fri Jan 19, 2018 7:52 pm
Forum: General Gamehacking
Topic: Need help calling an imported function from within the DLL.
Replies: 7
Views: 139

Re: Need help calling an imported function from within the DLL.

.....I'm guessing the IAT also has a location of a bunch of places in memory ..... It's just abusing GetProcAddress, which if I could call that from User32, I'd just call GetKeyState instead and there'd be no problem. Still learning, but what you need is EAT instead of IAT. Sorry for the bad explan...
by gir489
Fri Jan 19, 2018 7:36 pm
Forum: General Gamehacking
Topic: Need help calling an imported function from within the DLL.
Replies: 7
Views: 139

Re: Need help calling an imported function from within the DLL.

That's for C++. I need ASM, and it's internalized to the same DLL. I'm guessing the IAT also has a location of a bunch of places in memory it needs to update the DLL for with the new FF15 XXXXXXXX locations. That article is just abusing GetProcAddress, which if I could call that from User32, I'd jus...
by gir489
Fri Jan 19, 2018 3:06 pm
Forum: General Gamehacking
Topic: Need help calling an imported function from within the DLL.
Replies: 7
Views: 139

Need help calling an imported function from within the DLL.

So, I'm trying to call GetKeyState inside the DLL, since it's part of the import address table at FC3_d3d11.dll+1AA43DD. I assembled a CALL ds:11AA43DD instruction with IDA's assembler, and it looks fine, but when I load it up with Cheat Engine, it gets a random offset each time. I noticed that othe...
by gir489
Sun Jan 14, 2018 11:34 pm
Forum: Tables
Topic: Far Cry 3 & Blood Dragon RELOADED +7
Replies: 2
Views: 801

Re: Far Cry 3 & Blood Dragon RELOADED +7

Added infinite ammo/magazine, tweaked XP as host to not spam Level 75 accolades every time, added Unlock All Weapon mods.
by gir489
Sat Jan 13, 2018 5:12 am
Forum: Tables
Topic: Far Cry 3 & Blood Dragon RELOADED +7
Replies: 2
Views: 801

Re: Far Cry 3 & Blood Dragon RELOADED +7

Here's a co-op version of the table I made.
by gir489
Wed Jan 10, 2018 9:03 pm
Forum: General Discussions
Topic: Far Cry 3 co-op.
Replies: 1
Views: 190

Re: Far Cry 3 co-op.

I found an exploit with the grid game on farcryoutpost.com I used Chrome for this. I recommend you do the same. Steps: Login to http://farcryoutpost.ubi.com Select The Grid. Select Hard. Press F12. Click Sources. Press CTRL+P. Type minigame.js Press ENTER. Press CTRL+G Type 417 Press ENTER. Press EN...
by gir489
Wed Jan 10, 2018 6:22 pm
Forum: General Discussions
Topic: What happened to SunBeam?
Replies: 9
Views: 698

Re: What happened to SunBeam?

RIP in spaghetti noodles. He probably had a few bitcoins, and when he found out about his new fortune he decided to restart his life. I have about 100,000 XRPs and 1,000 ETH. I guess you could say I'm rich? Doesn't change anything, TBH. I do the same thing I did before my "fortune" i just have more ...
by gir489
Tue Jan 02, 2018 10:55 pm
Forum: General Discussions
Topic: Far Cry 3 co-op.
Replies: 1
Views: 190

Far Cry 3 co-op.

I've been looking at how FC3 does co-op recently, and have found not much is client side when you're not the host. When you're the host, you can control armor/health/ammo, but when you're client, you can only just control spread,recoil which kinda sucks. Has anyone else looked at the co-op part of t...
by gir489
Wed Nov 29, 2017 2:41 pm
Forum: General Discussions
Topic: We are under a DDOS attack again!
Replies: 10
Views: 864

Re: We are under a DDOS attack again!

Services like cloudflare don't help much for a dynamic site like a forum. So you're pretty much SOL on the Q&D anti DoS services. But they do help mitigate requests from large ares of the world where DoS taffic comes from, like China, Russia and India. Most of the DDoS traffic I see are heavy ICMP a...
by gir489
Sat Oct 28, 2017 10:21 pm
Forum: Tables
Topic: Wolfenstein II: The New Colossus (Steam)
Replies: 63
Views: 20516

Re: Wolfenstein II: The New Colossus (Steam)

I fucking HATE this game. It's so stupid and dumb and boring. The only good portion of this game was the Enigma mini game they put in there, and a reimplementation of Wolf3D in the lounge. I wish someone makes that Enigma mini game into an iPhone game or something. It's so much fun.
by gir489
Sat Oct 28, 2017 3:55 pm
Forum: Tables
Topic: Wolfenstein II: The New Colossus (Steam)
Replies: 63
Views: 20516

Re: Wolfenstein II: The New Colossus (Steam)

Has anyone found a pointer to weapon upgrade kits yet?

In the meme time, I found the decrementer for the upgrade kits. Still requires you to find the first kit in the shooting range to work.
by gir489
Sat Oct 28, 2017 3:48 pm
Forum: Trainers
Topic: Wolfenstein II The New Colossus v1.0 / Update 1 +15 Trainer
Replies: 34
Views: 8475

Re: Wolfenstein II The New Colossus v1.0 +14 Trainer

Yeah, why not just upload it as a CE table? Suspicious as fuck.
by gir489
Fri Oct 27, 2017 2:55 pm
Forum: Trainers
Topic: Dead Rising 3 (AoBScan) +7
Replies: 2
Views: 562

Re: Dead Rising 3 (AoBScan) +7

Sure, as long as you only repost the direct Mediafire links to the binary.