Search found 232 matches

by gir489
Sun Feb 17, 2019 12:55 am
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 753
Views: 133585

Re: RESIDENT EVIL 2 +15 +3 (table Update11.4)

^ thanks! I'll have a look... EDIT: I've just tried to recreate the scenario but failed. I have both "no reload" and "ignore ammo pouch" off. have a full clip MAG, and 7 MAG ammo pouch on me. I fired whole clip from the MAG, then reload the gun to full and the 7 MAG ammo pouch were gone. the slide ...
by gir489
Sat Feb 16, 2019 3:17 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 753
Views: 133585

Re: RESIDENT EVIL 2 +15 +3 (table Update11.4)

[...] ignore ammo pouch .4 seems to not be working, everything else is fine. [...] it's been updated on table Update11.3. The new one doesn't reload the lightning hawk right. if you reload an entire magazine, the slide doesn't retract until you reload again. Confirmed this behaviour only happens wi...
by gir489
Fri Feb 15, 2019 9:51 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 753
Views: 133585

Re: RESIDENT EVIL 2 +15 +3 (table Update11.3)

Oh right, the DLC was released today. Time to play again. [Edit] Looks like the scriptless versions posted by members like Marcus101RR are broken for now. At least in the Ghost Survivors DLC, haven't tried the normal campaigns yet. [Edit 2] Max pouch slots script is broken in Ghost Survivors. Mine ...
by gir489
Sat Feb 09, 2019 12:44 am
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 753
Views: 133585

Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

If that is the case there should be a way to change weapon scripts a way to have the infinite ammo sign right? like if the weapon has the sign and the game mode script sets it as a normal weapon it should be posible to reverse that option right now im using the script that doesnt decrease the weapo...
by gir489
Fri Feb 08, 2019 6:05 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 753
Views: 133585

Re: RESIDENT EVIL 2 +13 +3 (table Update9.1)

may i suggest adding a No recoil and Super Accuracy to the table, ive been mixing both this with Fling's Trainer, It the No Recoil well obvious and the Super Accuracy makes your crosshair freeze, just like if you aim for a few seconds and the aim gets steady, but this one makes it so that its super...
by gir489
Thu Feb 07, 2019 3:14 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 753
Views: 133585

Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Empress_Ravenna wrote:
Thu Feb 07, 2019 2:05 pm
ok i'll try that after i save Sherry from the evil Pedo monster Sheriff dude >;D.. i already lost one time now.. poor Sherry.. Femme must win! >;O
Image
by gir489
Thu Feb 07, 2019 2:11 am
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 753
Views: 133585

Re: RESIDENT EVIL 2 +12 +3 (table Update8)

What is the correct ID to set the minigun ammo when swapping the gun? I saw someone post 0000001D, but that isn't correct. Still can't reload. Also, the Anti-Tank rocket doesn't have an ammo dropdown either. https://i.imgur.com/QggT9om.jpg That's what I see from my Claire run. However, I'm out of a...
by gir489
Wed Feb 06, 2019 10:35 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 753
Views: 133585

Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Empress_Ravenna wrote:
Wed Feb 06, 2019 10:30 pm
no Reload isnt working
It's working fine for me. Make sure you don't have ammo to reload with and to turn off inf. sub weapons.
by gir489
Wed Feb 06, 2019 7:23 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 753
Views: 133585

Re: RESIDENT EVIL 2 +12 +3 (table Update8)

I just wanted to take a moment and thank everyone who participated in this Table. A lot of people demand things but they forget that OP and other members doing this for free and as a service to you and me and everyone else they are not obligated to do anything so I want to thank you OP and all memb...
by gir489
Wed Feb 06, 2019 5:25 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 753
Views: 133585

Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Thanks for the CT. I like slow motion, however in my case it simply cuts the frame rate. For example i have 60 fps normally, 25% slow motion changes fps to 15, and 10% slow motion to 6 fps which is a slide show. Can slow motion work without altering the fps ? Fluffly manager does what i mean for Re...
by gir489
Sat Feb 02, 2019 5:21 am
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 753
Views: 133585

Re: RESIDENT EVIL 2 +10 +3 (table Update7.4)

I lied. So, CODEX released a cracked version of RE2 along with a banger in the installer. This allowed me to create a repeatable test environment, since Steam would just forcibly revert my files from the Steam Cloud even though I turned it off and deleted all the user cache files. Anyway, the script...
by gir489
Sat Feb 02, 2019 12:56 am
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 753
Views: 133585

Re: RESIDENT EVIL 2 +10 +3 (table Update7.4)

Just confirmed that he stayed down so far and only took 1 bullet to take him down. I'll see how it goes as I progress through the building. [Edit] Seems to work like a charm. Normally he teleports close to you when you're doing stuff, but this time he does stay down for real. Epic stuff, thanks! [E...
by gir489
Fri Feb 01, 2019 11:05 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 753
Views: 133585

Re: RESIDENT EVIL 2 +10 +3 (table Update7.4)

Tyrant goes down in 1 shot and stays down. { Game : re2.exe Version: 1.0 Date : 2019-02-01 Author : gir489 Tyrant goes down in 1 shot and stays down. } [ENABLE] aobscanmodule(TyrantDownTimer,re2.exe,3C 0F 5A C0 F2 0F 5C F0 66 0F 5A CE) // should be unique aobscanmodule(TyrantDamageFunction,re2.exe,3...
by gir489
Thu Jan 31, 2019 8:50 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 753
Views: 133585

Re: RESIDENT EVIL 2 +10 +3 (table Update7.2)

where is your "no spread" script? I've just upload an update, will include yours on next update... (and I need to find Sun's reticle script as well...) also, did you forgot to include the lua script from my table? it's needed for easy time setting for the "game play time mod" script. Sun's is garba...
by gir489
Thu Jan 31, 2019 6:59 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 753
Views: 133585

Re: RESIDENT EVIL 2 +10 +3 (table Update7.2)

Here's the slimmed down version of 7.2 (again). IDK why he keeps leaving my No Spread script out. Also make it so these options execute asynchronously. The EXE is like 300MBs large, I have an i7 9900K, and it takes Cheat Engine 3 seconds to scan for all of these features to enable at once. I can't i...