it seems the same in old zero no kiseki table, you can try to copy the mira address, and in pointer edit the value:
elie = 44d4+1bf5
tio = 44d4+1bf6
randy = 44d4+1bf7
then change the type to byte.
Search found 2 matches
- Tue Oct 18, 2022 8:42 am
- Forum: Tables
- Topic: The Legend of Heroes: Trails from Zero [STEAM]
- Replies: 24
- Views: 14298
- Fri Apr 10, 2020 6:51 pm
- Forum: Tables
- Topic: Zero No Kiseki (Trails to Zero, JP PC Version, English Patched)
- Replies: 62
- Views: 48900
Re: Zero No Kiseki (Trails to Zero, JP PC Version, English Patched)
is it possible to add things that will change the bonding points for each character?
just found some bonding points probably from some SSG for spoilerAL and to worked it on the same table above just use the "MiraPtr" offset +1BF5 (Elie) / 1BF6 (Tio) / 1BF7 (Randy) all in byte.
just found some bonding points probably from some SSG for spoilerAL and to worked it on the same table above just use the "MiraPtr" offset +1BF5 (Elie) / 1BF6 (Tio) / 1BF7 (Randy) all in byte.