Search found 22 matches

by Otis_Inf
Thu Mar 29, 2018 9:04 am
Forum: Tables
Topic: Far Cry 5 [Engine:Dunia Engine 2]
Replies: 305
Views: 58596

Re: Far Cry 5 [Engine:Dunia Engine 2]

seraphim88 wrote:
Thu Mar 29, 2018 8:47 am
Hi! I followed all the steps for the crack correctly but it just brings up steam and the store page
It's not a crack, it's a way to circumvent EasyAntiCheat, to allow cheat tables. You still need to buy the game, it doesn't allow you to run a pirated copy of it.
by Otis_Inf
Sun Nov 05, 2017 8:18 am
Forum: Tables
Topic: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..
Replies: 75
Views: 46843

Re: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..

TIL trainermakers have bosses and deadlines. The world is a strange place at times... Anyone in for a timestop? Not that useful for trainers, but hey, it's important for everyone else ;) v1.0.3 ACOrigins.exe+11E2821 - 83 B9 58140000 00 - cmp dword ptr [rcx+00001458],00 <<< READ timestop. > 0 -> sto...
by Otis_Inf
Sat Nov 04, 2017 9:09 am
Forum: Tables
Topic: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..
Replies: 75
Views: 46843

Re: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..

TIL trainermakers have bosses and deadlines. The world is a strange place at times... Anyone in for a timestop? Not that useful for trainers, but hey, it's important for everyone else ;) v1.0.3 ACOrigins.exe+11E2821 - 83 B9 58140000 00 - cmp dword ptr [rcx+00001458],00 <<< READ timestop. > 0 -> stop...
by Otis_Inf
Wed Nov 01, 2017 3:44 pm
Forum: Tables
Topic: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..
Replies: 75
Views: 46843

Re: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..

Camera coords are written here: v1.0.2: ACOrigins.exe+138A2B4 - 0F29 47 60 - movaps [rdi+60],xmm0 v1.0.3: ACOrigins.exe+13933D4 - 0F29 47 60 - movaps [rdi+60],xmm0 (quaternion is right next to it. Photomode uses a different pair, but it's not hard to find either). If you browse in memory and scroll ...
by Otis_Inf
Tue May 23, 2017 2:03 pm
Forum: Tables
Topic: Prey 2017
Replies: 132
Views: 90740

Re: Prey 2017

You can use AOBs too for the non-AOB :D Just implement a function that calculates the x64 address (can provide that), then just scan for an AOB where that static is used ;) Heh yeah I know. I have implemented that function somewhere in a Assassin's creed syndicate cheat table (the timestop one), I ...
by Otis_Inf
Tue May 23, 2017 10:25 am
Forum: Tables
Topic: Prey 2017
Replies: 132
Views: 90740

Re: Prey 2017

ETA3minutes wrote:
Tue May 23, 2017 8:59 am
Update 1.03 is officially released. No push, but, would there be an update on table?
ugh... I see I have to update the camera tools then too. (the not-AOB scanned offsets likely, the rest should move over properly now)
by Otis_Inf
Fri May 12, 2017 4:45 pm
Forum: Tables
Topic: Prey 2017
Replies: 132
Views: 90740

Re: Prey 2017

Thanks SunBeam as always, for updating the cvar finder script! I didn't even realize they had patched the game. Tried the camera... wtf... not working!? ah, patched... the one thing I didn't write down was teh code reading the sys_flash var so I couldn't aob scan that :) Fixing now. (edit) Fixed: ht...
by Otis_Inf
Tue May 09, 2017 7:30 am
Forum: Tables
Topic: Prey 2017
Replies: 132
Views: 90740

Re: Prey 2017

Camera tools updated with hud toggle based on sys_flash. Credited to Jonas Beckman and SunBeam: https://github.com/FransBouma/InjectableGenericCameraSystem/tree/master/Cameras/Prey Hey, Otis, I got a small request, if you may :) Whenever you enter Camera mode (INS) and travel, make it so that when ...
by Otis_Inf
Mon May 08, 2017 6:20 pm
Forum: Tables
Topic: Prey 2017
Replies: 132
Views: 90740

Re: Prey 2017

Camera tools updated with hud toggle based on sys_flash. Credited to Jonas Beckman and SunBeam: https://github.com/FransBouma/Injectabl ... meras/Prey
by Otis_Inf
Mon May 08, 2017 4:53 pm
Forum: Tables
Topic: Prey 2017
Replies: 132
Views: 90740

Re: Prey 2017

Small bouts of cold so I have not been very active these last few days but I'm feeling better and decided to try sys_flash and it's working here to toggle the UI, just grab Sunbeams updated table from page 2 of this thread and start the query function and enter "sys_flash" as the value and press nu...
by Otis_Inf
Sun May 07, 2017 5:06 pm
Forum: Tables
Topic: Prey 2017
Replies: 132
Views: 90740

Re: Prey 2017

Awesome work. Love how shooting works even in camera mode. I was able to kill the first Weaver you see in Psychotronics (after you get the Psychoscope). Just enabled camera, flew to it and killed it :P Thanks :) Oh because the hud stuff is still available? Interesting! :D Yeah I see the game simply...
by Otis_Inf
Sun May 07, 2017 4:06 pm
Forum: Tables
Topic: Prey 2017
Replies: 132
Views: 90740

Re: Prey 2017

I've released the camera tools: https://github.com/FransBouma/InjectableGenericCameraSystem/tree/master/Cameras/Prey (freecam/fov/timestop/supersampling factor) @Sunbeam: I'm completely burned out at the moment from staring at asm all day but will look at that info as soon as my mind will work again...
by Otis_Inf
Sun May 07, 2017 3:48 pm
Forum: Tables
Topic: Prey 2017
Replies: 132
Views: 90740

Re: Prey 2017

Not necessarily. It likely uses a gadget/widget system similar to UE, where the dev adds widgets to render on the 'UI', and a subsystem renders the ones that are currently 'active'. As they don't use the CryEngine UI code, it's likely another, custom solution, but where it is located, I have no idea...
by Otis_Inf
Sun May 07, 2017 11:40 am
Forum: Tables
Topic: Prey 2017
Replies: 132
Views: 90740

Re: Prey 2017

Hmm. still crashes. If you use reshade as well, that might make it work, at least the game starts, but 3dmigoto's hunting feature is then disabled (at least I can't filter out shaders anymore, nothing is displayed). Will try a few things and then give up.
by Otis_Inf
Sun May 07, 2017 10:11 am
Forum: Tables
Topic: Prey 2017
Replies: 132
Views: 90740

Re: Prey 2017

Another nice one is r_Supersampling. It's located at 0x1424B174C. It's set to 1 by default, but cranking it up to e.g. 3, will render the game at 3*the window resolution. Of course this kills your framerate when you specify a larger value, but it can be nice for people who want to take screenshots ...