Search found 54 matches

by Otis_Inf
Thu Jun 16, 2022 10:19 am
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)
Replies: 1011
Views: 1482076

Re: RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)

You mean reloading from an already set savegame, or trying to reload with the cheats turned on? Reloading your gun. Since you're the only one who wants it and I don't even know who you are and/or care and I already put 100 hours into the game I'm not going to update the table, you'll either have to...
by Otis_Inf
Sun May 09, 2021 10:26 am
Forum: Tables
Topic: Metro Exodus [STEAM/EPIC]
Replies: 221
Views: 225387

Re: Metro Exodus [STEAM/EPIC]

I can't attach a debugger in CE to the game exe when running. (VEH). So I think it'll be a bit hard to port tables over to this new exe. Or some setting might make it difficult, not sure. X64dbg attaches fine...
by Otis_Inf
Fri May 07, 2021 7:49 am
Forum: Single Player Cheat Requests
Topic: [Request]Resident Evil Village
Replies: 15
Views: 11080

Re: [Request]Resident Evil Village

Had one crash 4-5 minutes after injecting / altering code in the exe, but no anti-cheat code found like in RE3.
by Otis_Inf
Sun May 02, 2021 9:41 am
Forum: Single Player Cheat Requests
Topic: [Request] Resident Evil Village Gameplay Demo
Replies: 63
Views: 24921

Re: [Request] Resident Evil Village Gameplay Demo

re8demo.exe+33E8C6F - 90 - nop re8demo.exe+33E8C70 - E8 6BCC0B00 - call re8demo.AK::WriteBytesMem::Bytes+14F0 << call query performance counter. result in rax re8demo.exe+33E8C75 - F3 44 0F10 83 60030000 - movss xmm8,[rbx+00000360] re8demo.exe+33E8C7E - 0F57 C0 - xorps xmm0,xmm0 re8demo.exe+33E8C81...
by Otis_Inf
Sun May 02, 2021 9:11 am
Forum: Single Player Cheat Requests
Topic: [Request] Resident Evil Village Gameplay Demo
Replies: 63
Views: 24921

Re: [Request] Resident Evil Village Gameplay Demo

Time dilation is read here: re8demo.exe+33E8E34 - F3 0F59 83 48030000 - mulss xmm0,[rbx+00000348] << Read time dilation. So setting that value to 0.1 makes the game run very slow. However the timer runs normally. But, it could lead to where the timer source is, as the time dilation is usually used i...
by Otis_Inf
Sun May 02, 2021 7:50 am
Forum: Single Player Cheat Requests
Topic: [Request] Resident Evil Village Gameplay Demo
Replies: 63
Views: 24921

Re: [Request] Resident Evil Village Gameplay Demo

They either use a server side timer (which would be pretty tedious for them to use, as it might fail and people get upset to not be able to p lay at all) or they use something that uses a format that's not obvious, like a timer that runs up, not down, or uses ticks for time or similar. Code paths ut...
by Otis_Inf
Sat Apr 24, 2021 7:14 pm
Forum: Tables
Topic: NieR Replicant ver.1.22474487139 (Steam)
Replies: 88
Views: 69141

Re: NieR Replicant ver.1.22474487139 (Steam)

To list all the functions in the game: function ListFunctions(startAddress, length) local offset=0 while offset < length do local nameAddress = readQword(startAddress + offset) if nameAddress > 0x140000000 and nameAddress < 0x160000000 then local functionName = readString(nameAddress) local realFunc...
by Otis_Inf
Tue Dec 22, 2020 10:20 am
Forum: Tables
Topic: Cyberpunk 2077 misc scripts (Update.1)
Replies: 13
Views: 30916

Re: Cyberpunk 2077 misc scripts (Update.1)

Someone posted this as their own on Nexus: https://www.fearlessrevolution.com/cyberpunk2077/mods/378
by Otis_Inf
Mon Nov 02, 2020 1:35 pm
Forum: Tables
Topic: Watch Dogs: Legion [Engine:Disrupt 2]
Replies: 62
Views: 61101

Re: Watch Dogs: Legion [Engine:Disrupt 2]

Thanks :) The lua init code is quite verbose in the game, at least to me, and it wasn't clear to me where the addresses are, so it's not a simple Bind() call sadly. But I'll see what I can dig up, thanks :)
by Otis_Inf
Mon Nov 02, 2020 10:20 am
Forum: Tables
Topic: Watch Dogs: Legion [Engine:Disrupt 2]
Replies: 62
Views: 61101

Re: Watch Dogs: Legion [Engine:Disrupt 2]

@Expired6978 Is there any way to get the address in memory of the function that's called by a lua function? My stuff works at the C++/asm level and I can't find a way to get the lua stuff in memory, e.g. the CEnvironmentManager_getinstance singleton function's location would be nice... so if I have ...
by Otis_Inf
Fri Aug 21, 2020 9:34 am
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 619
Views: 416185

Re: Horizon Zero Dawn [Engine:Decima]

shoni89 wrote:
Thu Aug 20, 2020 8:16 pm
Has there been any progress about a photomode hack that removes restrictions in settlements and cutscenes?
Yes, but it's not free: [Link]
by Otis_Inf
Tue Nov 19, 2019 8:44 am
Forum: Single Player Cheat Requests
Topic: PAID REQUESTS - CAMERA HACKS (ONGOING COMMISSION)
Replies: 9
Views: 7517

Re: PAID REQUESTS - CAMERA HACKS (ONGOING COMMISSION)

I've created a lot of camera mods ( 30 or so now), even wrote a whole system for it. These things aren't easy, it can take several days at minimum to create one. (that's 8+ hours a day), especially if the engine is custom. Not sure if you're willing to pay me by the hour the fee a regular software d...
by Otis_Inf
Mon Nov 18, 2019 8:35 am
Forum: General Discussions
Topic: Star Wars Jedi: Fallen Order
Replies: 117
Views: 34103

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Still no answers for FOV ? FOV, no black bars in cutscenes and a proper smooth controllable camera are coming later today. You can already control fov using the universal unreal console unlocker made by me and Sunbeam (see guide/dl: https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlo...
by Otis_Inf
Fri Nov 15, 2019 12:57 pm
Forum: Tables
Topic: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..
Replies: 127
Views: 227883

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

The UE4 .h handler generates code to handle the functions in the cheatmanager.h file from a table. This table with function names is present in the game's memory, however the code parsing the input is so convoluted at times that I got lost along the way to see if it indeed uses that table or that it...
by Otis_Inf
Fri Nov 15, 2019 9:59 am
Forum: Tables
Topic: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..
Replies: 127
Views: 227883

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

What's strange is that when you enable the console, 'toggledebugcamera' is switched off: "Command not recognized", but the flags are set to 0x20600, same as e.g. 'fov' which is accepted fine. It's not even read for 'toggledebugcamera'. Enablecheats 1 doesn't help, the code which checks if cheats are...