Search found 21 matches
- Sun Nov 05, 2017 8:18 am
- Forum: Tables
- Topic: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..
- Replies: 71
- Views: 20836
Re: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..
TIL trainermakers have bosses and deadlines. The world is a strange place at times... Anyone in for a timestop? Not that useful for trainers, but hey, it's important for everyone else ;) v1.0.3 ACOrigins.exe+11E2821 - 83 B9 58140000 00 - cmp dword ptr [rcx+00001458],00 <<< READ timestop. > 0 -> sto...
- Sat Nov 04, 2017 9:09 am
- Forum: Tables
- Topic: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..
- Replies: 71
- Views: 20836
Re: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..
TIL trainermakers have bosses and deadlines. The world is a strange place at times... Anyone in for a timestop? Not that useful for trainers, but hey, it's important for everyone else ;) v1.0.3 ACOrigins.exe+11E2821 - 83 B9 58140000 00 - cmp dword ptr [rcx+00001458],00 <<< READ timestop. > 0 -> stop...
- Wed Nov 01, 2017 3:44 pm
- Forum: Tables
- Topic: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..
- Replies: 71
- Views: 20836
Re: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..
Camera coords are written here: v1.0.2: ACOrigins.exe+138A2B4 - 0F29 47 60 - movaps [rdi+60],xmm0 v1.0.3: ACOrigins.exe+13933D4 - 0F29 47 60 - movaps [rdi+60],xmm0 (quaternion is right next to it. Photomode uses a different pair, but it's not hard to find either). If you browse in memory and scroll ...
Re: Prey 2017
You can use AOBs too for the non-AOB :D Just implement a function that calculates the x64 address (can provide that), then just scan for an AOB where that static is used ;) Heh yeah I know. I have implemented that function somewhere in a Assassin's creed syndicate cheat table (the timestop one), I ...
Re: Prey 2017
ugh... I see I have to update the camera tools then too. (the not-AOB scanned offsets likely, the rest should move over properly now)ETA3minutes wrote: ↑Tue May 23, 2017 8:59 amUpdate 1.03 is officially released. No push, but, would there be an update on table?
Re: Prey 2017
Thanks SunBeam as always, for updating the cvar finder script! I didn't even realize they had patched the game. Tried the camera... wtf... not working!? ah, patched... the one thing I didn't write down was teh code reading the sys_flash var so I couldn't aob scan that :) Fixing now. (edit) Fixed: ht...
Re: Prey 2017
Camera tools updated with hud toggle based on sys_flash. Credited to Jonas Beckman and SunBeam: https://github.com/FransBouma/InjectableGenericCameraSystem/tree/master/Cameras/Prey Hey, Otis, I got a small request, if you may :) Whenever you enter Camera mode (INS) and travel, make it so that when ...
Re: Prey 2017
Camera tools updated with hud toggle based on sys_flash. Credited to Jonas Beckman and SunBeam: https://github.com/FransBouma/Injectabl ... meras/Prey
Re: Prey 2017
Small bouts of cold so I have not been very active these last few days but I'm feeling better and decided to try sys_flash and it's working here to toggle the UI, just grab Sunbeams updated table from page 2 of this thread and start the query function and enter "sys_flash" as the value and press nu...
Re: Prey 2017
Awesome work. Love how shooting works even in camera mode. I was able to kill the first Weaver you see in Psychotronics (after you get the Psychoscope). Just enabled camera, flew to it and killed it :P Thanks :) Oh because the hud stuff is still available? Interesting! :D Yeah I see the game simply...
Re: Prey 2017
I've released the camera tools: https://github.com/FransBouma/InjectableGenericCameraSystem/tree/master/Cameras/Prey (freecam/fov/timestop/supersampling factor) @Sunbeam: I'm completely burned out at the moment from staring at asm all day but will look at that info as soon as my mind will work again...
Re: Prey 2017
Not necessarily. It likely uses a gadget/widget system similar to UE, where the dev adds widgets to render on the 'UI', and a subsystem renders the ones that are currently 'active'. As they don't use the CryEngine UI code, it's likely another, custom solution, but where it is located, I have no idea...
Re: Prey 2017
Hmm. still crashes. If you use reshade as well, that might make it work, at least the game starts, but 3dmigoto's hunting feature is then disabled (at least I can't filter out shaders anymore, nothing is displayed). Will try a few things and then give up.
Re: Prey 2017
Another nice one is r_Supersampling. It's located at 0x1424B174C. It's set to 1 by default, but cranking it up to e.g. 3, will render the game at 3*the window resolution. Of course this kills your framerate when you specify a larger value, but it can be nice for people who want to take screenshots ...
Re: Prey 2017
Would you mind adding ur 3dmigoto file for Prey, the one you tried to make beacuse my 3dmigoto works to run the game. I haven't made a HUD toggle Yet but it seems i can run the game without any problem with 3dmigoto inside the folder. I simply changed all settings which had comments with respect to...