updated! I've added 'Combat Speeds' and 'Monsters Are Vulnerable' scripts
now you can kill those pesky-monster-super-immunes (including bosses)
edit: I've slightly arranged the table. Don't worry, nothing's removed. You can see the Table Extras for more info.
Search found 27 matches
- Fri Feb 16, 2024 3:05 am
- Forum: Tables
- Topic: Diablo II: Median XL
- Replies: 48
- Views: 14914
- Sun Feb 11, 2024 6:01 am
- Forum: Tables
- Topic: Diablo II: Median XL
- Replies: 48
- Views: 14914
Re: Diablo II: Median XL
Lock all chests (lol) does not function if you see an unlocked chest and you activate the script. Though, when it was on, all chests i came across were locked, which could be unlocked with the no key needed script. May be lock chests affects the creation of chests and no key affects if key is neede...
- Sat Feb 10, 2024 3:17 pm
- Forum: Tables
- Topic: Diablo II: Median XL
- Replies: 48
- Views: 14914
Re: Diablo II: Median XL
updated, it's not much but enjoy ;) I lazily coded the 'Stop Ethereal Items from Dropping' and 'No Durability Loss.' It's a bit crude; please let me know the results on your end when using it. /nopickup, a classic chat command, I don't know why they remove this from the game, I'm bringing it back :)...
- Fri Feb 09, 2024 5:01 pm
- Forum: Tables
- Topic: Diablo II: Median XL
- Replies: 48
- Views: 14914
Re: Diablo II: Median XL
the ''Take No Damage'' script doesn't work with poison damage (for example, when the character get hit by a zombie or some poison proyectiles) yea, I noticed that.. I should change the name of that one. It should be "Can't be killed" The waypoints bytes were incorrect for current mod version 2.8.1,...
- Fri Apr 28, 2023 1:28 am
- Forum: Tools
- Topic: AOB Wildcard Generator (v4)
- Replies: 26
- Views: 29399
Re: AOB Wildcard Generator (v4)
Is that when there is a module or without ie you are generating an aob from game.exe+00852584 or from just an address Did you try my suggested fix to that error as aSwedishMagyar just made it error out if there's no module. I did and still does not work.. well, now I've reformatted/refreshed my PC ...
- Sat Apr 22, 2023 4:50 pm
- Forum: Tools
- Topic: AOB Wildcard Generator (v4)
- Replies: 26
- Views: 29399
- Tue Apr 11, 2023 12:25 pm
- Forum: Tables
- Topic: Diablo II: Median XL
- Replies: 48
- Views: 14914
- Sun Apr 09, 2023 3:06 pm
- Forum: Tools
- Topic: AOB Wildcard Generator (v4)
- Replies: 26
- Views: 29399
Re: AOB Wildcard Generator (v4)
Hello, thanks for this, 've been using this for a while now, but after I update CE to 7.5 I think it's not working anymore.. or is it just on my end? can you fix it? sorry don't know lua (yet)
- Tue Aug 02, 2022 2:38 pm
- Forum: Single Player Cheat Requests
- Topic: Into the Breach (Steam)
- Replies: 44
- Views: 50330
Re: Into the Breach (Steam)
I've updated it, take a look
- Fri Jul 29, 2022 11:58 am
- Forum: Tables
- Topic: Diablo II: Median XL
- Replies: 48
- Views: 14914
- Fri Jul 29, 2022 4:45 am
- Forum: Tables
- Topic: Diablo II: Median XL
- Replies: 48
- Views: 14914
Re: Diablo II: Median XL
I got a magicfind hack working on CE. My discord is "Scott#5275" i can send you the CE I have; Here is the lua code for it. wow, but no thanks really. I already figured the MF thing out. I don't want to post my script just yet. I'm still polishing it :) [ENABLE] alloc(coefficient,4) registersymbol(...
- Wed Jul 27, 2022 9:41 am
- Forum: Single Player Cheat Requests
- Topic: Into the Breach (Steam)
- Replies: 44
- Views: 50330
Re: Into the Breach (Steam)
My maan! My head hurts reading through this code. Well, I'm still new to this lua/ce coding.
Anyway, I did make of my own, a bit of an update of yours (readable for anyone i guess). Here!
- Wed Jul 27, 2022 9:40 am
- Forum: Tables
- Topic: Into the Breach v.1.2.76b (07-29-2022)
- Replies: 1
- Views: 7510
Into the Breach v.1.2.76b (07-29-2022)
This is only based on this version.
Credits to him for the ideas.
If some script won't activate, maybe you forgot to tick the Symbols script.
Here's a video in action: (outdated but similar)
Credits to him for the ideas.
If some script won't activate, maybe you forgot to tick the Symbols script.
Here's a video in action: (outdated but similar)
- Wed Jul 27, 2022 2:54 am
- Forum: Tables
- Topic: No Man's Sky (GOG)
- Replies: 18
- Views: 14674
Re: No Man's Sky (GOG)
That would require a "Save Editor" (for now, i guess)
Here's what I noticed:
The game breaks your saved and learned language into pieces, then puts them into a dynamic array of memory. It's non-static. I may be wrong.
- Mon Jul 25, 2022 7:42 am
- Forum: Tables
- Topic: No Man's Sky (GOG)
- Replies: 18
- Views: 14674