Search found 45 matches

by VirgilSouth
Fri Feb 01, 2019 12:02 pm
Forum: Tables
Topic: Battlefleet Gothic Armada II v10106 CODEX (GM and More) 2019-May-04
Replies: 28
Views: 13354

Re: Battlefleet Gothic Armada II v8822 CODEX (GM and More) 2019-Jan-28

Credits for the cheat table goes to Recifense. I found a pointer to upgrade points thanks to Recifense's pointer. Added that under Player Information. I also found a way to null losing construction points when adding ships. You still need more points to build expansive ships, and you need to confir...
by VirgilSouth
Wed Jan 30, 2019 5:33 am
Forum: Tables
Topic: Battlefleet Gothic Armada II v10106 CODEX (GM and More) 2019-May-04
Replies: 28
Views: 13354

Re: Battlefleet Gothic Armada II v8822 CODEX (GM and More) 2019-Jan-28

Thanks for table! Any chance to no cooldown for skills and maneuvers options?
by VirgilSouth
Mon Jul 16, 2018 10:19 am
Forum: Tables
Topic: Exanima
Replies: 25
Views: 13887

Exanima

[QUOTE="JDimensional, post: 51910, member: 13492"]Working on a GodMode script just need to do some cmp stuff cos that opcode is tied to all characters player and npcs.[/QUOTE]<br /> May i ask u to make pointers for character height and physical condition in creation menu? They are simple floats from...
by VirgilSouth
Sat Jul 14, 2018 8:20 am
Forum: Tables
Topic: Exanima
Replies: 25
Views: 13887

Exanima

[QUOTE="JDimensional, post: 51879, member: 13492"]My contribution. Working on scripts for it at the moment.[/QUOTE]

hotkey for "always max health" dont work cos max health on another pointer. at least for me
by VirgilSouth
Fri Jul 13, 2018 8:04 pm
Forum: Tables
Topic: Exanima
Replies: 25
Views: 13887

Exanima

Tried to update health and shield pointers. It work for me, so may work for u too
by VirgilSouth
Sat May 19, 2018 11:27 pm
Forum: Tables
Topic: Pillars of Eternity II : Deadfire (2018-06-21)
Replies: 71
Views: 53518

Pillars of Eternity II : Deadfire (2018-06-21)

[QUOTE="Lgn, post: 46357, member: 16484"]Any way to enable "Level scaling" or change the difficulty to PotD? i'd really love that[/QUOTE]

Try "Unity Console" mod from nexus
by VirgilSouth
Sat May 19, 2018 7:17 am
Forum: Tables
Topic: Pillars of Eternity II : Deadfire (2018-06-21)
Replies: 71
Views: 53518

Pillars of Eternity II : Deadfire (2018-06-21)

[QUOTE="Nibelton, post: 46316, member: 3677"]you can't since AbilitySelectionStates is missing in v1007 stop sending people on the wild goose chase[/QUOTE]

Look at the date of this post
by VirgilSouth
Mon May 14, 2018 5:35 pm
Forum: Tables
Topic: Pillars of Eternity II : Deadfire (2018-06-21)
Replies: 71
Views: 53518

Pillars of Eternity II : Deadfire (2018-06-21)

[QUOTE="rhoen, post: 45902, member: 17295"]is there anyway to edit ability points/ weapon proficiency points on level up?[/QUOTE]

Yes u can do it by this table look closely in first post
by VirgilSouth
Sun May 13, 2018 12:12 pm
Forum: Tables
Topic: Pillars of Eternity II: Deadfire (Steam) (Release Version)
Replies: 450
Views: 161029

Pillars of Eternity II: Deadfire (Steam) (Release Version)

[QUOTE="Airavat, post: 45767, member: 10421"]Thanks for the quick reply. I'm guessing if you simply add abilities via console commands you shouldn't get this problem?[/QUOTE]

Yes you shouldn't
by VirgilSouth
Sun May 13, 2018 10:49 am
Forum: Tables
Topic: Pillars of Eternity II: Deadfire (Steam) (Release Version)
Replies: 450
Views: 161029

Pillars of Eternity II: Deadfire (Steam) (Release Version)

[QUOTE="Airavat, post: 45756, member: 10421"]Hey can you explain exactly what you mean by "doubling ability bug"?[/QUOTE]<br /> When u cheat ability points on levelup where u have 1 point for both classes learned abilities double and you get pairs of same abilities which means at least annoying visu...
by VirgilSouth
Sun May 13, 2018 8:43 am
Forum: Tables
Topic: Pillars of Eternity II: Deadfire (Steam) (Release Version)
Replies: 450
Views: 161029

Pillars of Eternity II: Deadfire (Steam) (Release Version)

[QUOTE="Vee_, post: 45743, member: 1174"]soo it's work then? :eek:[/QUOTE]

Yes i edited my previous post where i said that ur table works
by VirgilSouth
Sun May 13, 2018 8:28 am
Forum: Tables
Topic: Pillars of Eternity II: Deadfire (Steam) (Release Version)
Replies: 450
Views: 161029

Pillars of Eternity II: Deadfire (Steam) (Release Version)

[S]Well it can be easier. Just hotkey JobTraitLearnedCount to set value to 0 then use GiveSailorTales than mouseover sailor then press hotkey to zero JobTraitLearnedCount then just drag sailor to new jobplace. Then mouseover sailor and press hotkey again then drag sailor to new place again[/S]<br />...
by VirgilSouth
Sun May 13, 2018 8:10 am
Forum: Tables
Topic: Pillars of Eternity II: Deadfire (Steam) (Release Version)
Replies: 450
Views: 161029

Pillars of Eternity II: Deadfire (Steam) (Release Version)

[QUOTE="Vee_, post: 45737, member: 1174"]Like what kind of useless? doesn't activate? wrong value? or what?[/QUOTE]<br /> It activates and i can edit values but at least editing SailorTales [Sailor Experiance] or JobTraitLearnedCount does nothing. SailorTales [Sailor Experiance] only visually change...
by VirgilSouth
Sun May 13, 2018 8:03 am
Forum: Tables
Topic: Pillars of Eternity II: Deadfire (Steam) (Release Version)
Replies: 450
Views: 161029

Pillars of Eternity II: Deadfire (Steam) (Release Version)

[QUOTE="Vee_, post: 45733, member: 1174"]I already found Sailor Experience + Other Stats if you hover your mouse on each sailor, i create this table with GoG version.<br /> Here is mya [URL='https://fearlessrevolution.com/threads/pillars-of-eternity-ii-deadfire-steam-release-version.6732/post-45553'...
by VirgilSouth
Sat May 12, 2018 11:46 am
Forum: Tables
Topic: Pillars of Eternity II: Deadfire (Steam) (Release Version)
Replies: 450
Views: 161029

Pillars of Eternity II: Deadfire (Steam) (Release Version)

[QUOTE="Eve, post: 45641, member: 17224"]Still doesnt work on gog version (1.0. 1.0064)...[/QUOTE]

It works