Any chance for a Field Of View toggle here ? The game's fov is horrible :/
Search found 51 matches
- Fri Dec 14, 2018 8:51 pm
- Forum: Tables
- Topic: Just Cause 4 [Engine:APEX]
- Replies: 29
- Views: 20222
- Fri Dec 14, 2018 8:45 pm
- Forum: Tables
- Topic: Just Cause 4 [Engine:APEX]
- Replies: 29
- Views: 20222
Re: Just Cause 4 [Engine:APEX]
Woah! A debug camera for the game ? Has anybody tested it yet to see if it works ?
- Thu Sep 13, 2018 6:52 am
- Forum: Tables
- Topic: Shadow of the Tomb Raider +18+1 (table Update12)
- Replies: 153
- Views: 139568
Re: Shadow of the Tomb Raider +4 (table Update1)
Thank you for the trainer (works great) Is it possible to fix the photomode boundary in the game so that we can move the camera further away ???
- Wed Sep 12, 2018 9:01 pm
- Forum: Tables
- Topic: Shadow of the Tomb Raider +18+1 (table Update12)
- Replies: 153
- Views: 139568
Re: Shadow of the Tomb Raider +4 (table Update1)
The photo mode is really cool in this game but i can't move more than a feet from the main character in the game. Is there anyway to make a CE Table so that we can move further away from the player ? ( like unlocking the freecamera movement )
- Thu Jan 18, 2018 7:19 pm
- Forum: Tables
- Topic: Seven: The Days Long Gone +5 (table Update2.3)
- Replies: 78
- Views: 45567
Re: Seven: The Days Long Gone +5 (table Update2.3)
can you add a freecamera mode for the game
- Tue Jan 16, 2018 5:32 pm
- Forum: Tables
- Topic: Ruiner (Updated 2019-10-02) (ver. 1.6c - 32838)
- Replies: 74
- Views: 43520
Re: Ruiner (Updated 2017-12-22)
Any freecamera working for this game ?
- Sun Dec 24, 2017 2:03 pm
- Forum: Tables
- Topic: Zelda: Breath of the Wild (CEMU)
- Replies: 310
- Views: 378693
Re: Zelda: Breath of the Wild (CEMU)
Any freecamera tool for zelda please ?
- Thu Nov 02, 2017 4:48 pm
- Forum: Tables
- Topic: Wolfenstein II - The New Colossus
- Replies: 20
- Views: 24566
Re: Wolfenstein II - The New Colossus
Cant find camera values for a freecamera.
- Thu Nov 02, 2017 3:16 pm
- Forum: Tables
- Topic: Wolfenstein II: The New Colossus (Steam)
- Replies: 75
- Views: 94923
Re: Wolfenstein II: The New Colossus (Steam)
Hud works, timestop and fov, just freecamera left
- Wed Nov 01, 2017 8:13 pm
- Forum: Tables
- Topic: Wolfenstein II: The New Colossus (Steam)
- Replies: 75
- Views: 94923
Re: Wolfenstein II: The New Colossus (Steam)
I had hoped it would be, it enables free camera per the cvar's description but there doesn't seem to be a key binding for actually toggling the feature after it has been enabled, perhaps the code itself is still in the game though even if it's not easily accessible. My guess is that it was either f...
- Wed Nov 01, 2017 8:03 pm
- Forum: Tables
- Topic: Wolfenstein II: The New Colossus (Steam)
- Replies: 75
- Views: 94923
Re: Wolfenstein II: The New Colossus (Steam)
I had hoped it would be, it enables free camera per the cvar's description but there doesn't seem to be a key binding for actually toggling the feature after it has been enabled, perhaps the code itself is still in the game though even if it's not easily accessible. My guess is that it was either f...
- Wed Nov 01, 2017 4:16 pm
- Forum: Tables
- Topic: Wolfenstein II: The New Colossus (Steam)
- Replies: 75
- Views: 94923
Re: Wolfenstein II: The New Colossus (Steam)
g_setting_photomode 1 ?? Is this a freecamera
- Wed Nov 01, 2017 3:38 am
- Forum: Tables
- Topic: Wolfenstein II - The New Colossus
- Replies: 20
- Views: 24566
- Tue Oct 31, 2017 8:28 pm
- Forum: Tables
- Topic: Wolfenstein II - The New Colossus
- Replies: 20
- Views: 24566
- Tue Oct 31, 2017 8:27 pm
- Forum: Tables
- Topic: Wolfenstein II - The New Colossus
- Replies: 20
- Views: 24566