Search found 108 matches

by Csimbi
Sun Sep 02, 2018 5:56 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 739
Views: 448916

Re: Divinity Original Sin 2

Done.
by Csimbi
Sun Sep 02, 2018 5:55 pm
Forum: Tables
Topic: Divinity Original Sin 2 Definitive Edition (Steam)
Replies: 18
Views: 11979

Re: Divinity Original Sin 2 Definitive Edition (Steam)

Got (re)started on the definitive edition yesterday. Here's a script I put together for v3.6.28.9969 on Steam. It's a first build, so there might be bugs. Description same as the previous table here . Probably good idea to move/post it here http://fearlessrevolution.com/viewtopic.php?f=4&t=7792 Her...
by Csimbi
Sun Sep 02, 2018 4:22 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 739
Views: 448916

Re: Divinity Original Sin 2

Got (re)started on the definitive edition yesterday.
Here's a script I put together for v3.6.28.9969 on Steam.
It's a first build, so there might be bugs.
Description same as the previous table here.

Still works on v3.6.29.390, v3.6.29.844, v3.6.29.1090, v3.6.29.1697.
by Csimbi
Fri Aug 24, 2018 6:38 pm
Forum: Tables
Topic: Spellforce III a.k.a Spellforce 3
Replies: 51
Views: 26686

Re: Spellforce III a.k.a Spellforce 3

Update #4
Updated to 1.38.
by Csimbi
Sun Aug 05, 2018 8:36 pm
Forum: Tables
Topic: MechWarrior 4: Mercenaries - MekTek
Replies: 5
Views: 2333

MechWarrior 4: Mercenaries - MekTek

Yes, it works. Just played it a few weeks ago.

You need the MekTek release patched to 0030c Hot Fix.
by Csimbi
Wed Jul 18, 2018 9:09 pm
Forum: Tables
Topic: BattleTech [Engine:Unity]
Replies: 289
Views: 173308

BattleTech [Engine:Unity]

I gave up on this game and I don't (and I didn't) play RougeTech.
by Csimbi
Wed Jul 18, 2018 12:14 pm
Forum: Tables
Topic: MechWarrior 3
Replies: 0
Views: 176

MechWarrior 3

I dug out this gem from the deepest pockets of my closet. I guess I want to feel young again... This is how I brought it to life on Windows 7 x64: - Patched to 1.2.22.0 - Set Threaded optimization to Off (NVidia Control Panel) - Set vSync to Adaptive (half refresh rate) (NVidia Control Panel) - Disa...
by Csimbi
Mon Jul 16, 2018 6:30 pm
Forum: Tables
Topic: Grim Dawn
Replies: 48
Views: 12329

Grim Dawn

I put my own table together for 1061 on Steam. It contains an AOB script that gives you: - Player stats ; basic pointers to cash, xp, levels, points and so on that I was too lazy to script ;-) - Faction Reputations ; I dunno how many factions there are, I just added a flat list of pointers here. Aga...
by Csimbi
Tue Jul 03, 2018 9:12 am
Forum: Tables
Topic: BattleTech [Engine:Unity]
Replies: 289
Views: 173308

BattleTech [Engine:Unity]

[QUOTE="gideon25, post: 50751, member: 1372"]Mechs locking up and unable to do any actions.[/QUOTE]<br /> Yeah, I said it may happen and reloading an older save would be required.<br /> <br /> For the record, mechs locked up for me even without using any cheats.<br /> All those Boolean flags the har...
by Csimbi
Sat Jun 30, 2018 1:52 pm
Forum: Tables
Topic: BattleTech [Engine:Unity]
Replies: 289
Views: 173308

BattleTech [Engine:Unity]

Thanks, useful, but sometimes that Reserve/Done button ain't there.<br /> Some pilots just get stuck in a weird state, and in these cases it'd be great to just force ending the turn (and put everyone into brace automatically - where available of course).<br /> And naturally, having to click 'brace' ...
by Csimbi
Sat Jun 30, 2018 1:51 pm
Forum: Tables
Topic: BattleTech [Engine:Unity]
Replies: 289
Views: 173308

BattleTech [Engine:Unity]

Thanks, useful, but sometimes that button ain't there. Some pilots get stuck in a weird state, it'd be great to just force ending the turn (and put everyone into brace automatically - where available of course). It should be a no brainer, really, even for a harebrain. :P
by Csimbi
Sat Jun 30, 2018 11:24 am
Forum: Tables
Topic: BattleTech [Engine:Unity]
Replies: 289
Views: 173308

BattleTech [Engine:Unity]

Here's a table for 1.1 - also works for 1.1.1.<br /> It comes with two scripts. One for the combat stage and one for the simulation stage.<br /> The [U]Combat Stage script[/U] can be enabled as soon as you start combat (or load a saved game), no specific action.<br /> This script gives you:<br /> - ...
by Csimbi
Sat Jun 23, 2018 6:19 pm
Forum: Tables
Topic: Wreckfest
Replies: 3
Views: 3123

Wreckfest

Steam, original unpatched



That screenshot shows that script is enabled.

The registered symbols should, therefore show up.

I wonder if it's some sort of bug.
by Csimbi
Tue Jun 19, 2018 9:11 pm
Forum: Single Player Cheat Requests
Topic: Warcraft 3
Replies: 2
Views: 770

Warcraft 3

Have you tried[URL='https://fearlessrevolution.com/threads/warcraft-iii-frozen-throne-v1-26a-v1-27a-v1-27b-v1-28-4-1-28-5-1-29.3192/'] this[/URL]?
by Csimbi
Fri Jun 15, 2018 9:16 pm
Forum: Tables
Topic: Wreckfest
Replies: 3
Views: 3123

Wreckfest

Well, it's a nice Flatout clone from Bugbear, but a poor attempt. I did not bother with coins and XP, they are easy to find. So, here's something less straightforward: God mode . This script will ensure your car won't break even if it's already flat :D A very excessive sudden damage could still, in ...