Search found 117 matches

by Csimbi
Tue Nov 13, 2018 3:24 pm
Forum: Tables
Topic: The Bard's Tale
Replies: 0
Views: 17

The Bard's Tale

Here's a simple table for The Bard's Tale (released in 2005) on Steam . File/Product version in EXE: 2.7.2.7 / 3.0.0.0 Most stuff are static, so I scripted damage handling only. Contents: - God mode script - Silver - AdderStone - XP - Health (I added this so you can be beaten when it's required) - S...
by Csimbi
Sat Nov 03, 2018 6:47 pm
Forum: Tables
Topic: War for the Overworld
Replies: 23
Views: 7627

Re: War for the Overworld

Here's a script for 2.0.6 (or whatever the current version is on Steam today). It will ruin all the fun in the game real quick so I'd recommend you tweak the default vars a bit. The script gives you: - FOW Toggle ; allows you to toggle the Fog of War by leveraging native game code. Tap CTRL+ALT+F to...
by Csimbi
Wed Oct 31, 2018 5:34 pm
Forum: Tables
Topic: Oxygen Not Included
Replies: 52
Views: 33191

Re: Oxygen Not Included

I decided to try this game again. Here is a table I built. It's the "debug" version so it should be easier to update for anyone interested in the future. It includes a few scripts (I kept them separate for now), important code locations, structures and so on. A few words on those scripts: - aobCellM...
by Csimbi
Tue Oct 23, 2018 6:39 pm
Forum: Tables
Topic: Drakensang: The Dark Eye
Replies: 0
Views: 214

Drakensang: The Dark Eye

A highly underrated game, this one.
I wish they'd make more of these.
Here's a script for the current Steam version (whatever that is because it does not display any version number).
Enjoy.
by Csimbi
Fri Oct 19, 2018 9:55 pm
Forum: Single Player Cheat Requests
Topic: Kingdom Rush Origins
Replies: 22
Views: 5421

Re: Kingdom Rush Origins

Have a look-see here.
Not much yet, but easily expandable.
by Csimbi
Fri Oct 19, 2018 9:54 pm
Forum: Tables
Topic: Kingdom Rush Origins
Replies: 1
Views: 1419

Kingdom Rush Origins

A simple script with just the basics: Stars, gold and lives . You can't lose with these. Well, technically, you can't lose because of the lives. If you have a look at the script (and the game), you will find that all values are read by the same code (LUA). Have a look at the offset after the value -...
by Csimbi
Sun Oct 14, 2018 5:42 pm
Forum: Tables
Topic: Phantom Doctrine
Replies: 40
Views: 19194

Re: Phantom Doctrine

Here are two scripts for 1.07 on Steam. One for the strategic and another for the tactical stage. Strategic script: - JBOP ; just a bunch of pointers (Cash, Income, Danger Level, Danger Level Cap1, Danger Level Cap2) - XP Gain Mod ; so you can haz more from missions - Research/Job/Treatment progress...
by Csimbi
Thu Sep 20, 2018 8:12 pm
Forum: Tables
Topic: Everspace - Encounters
Replies: 57
Views: 15200

Re: Everspace - Encounters

Here's a basic table for 1.3.2 x64 on Steam. A single AOB script which gives you: - God mode ; enables the built-in cheat so it should be pretty reliable - Infinite energy ; enables the built-in cheat so it should be pretty reliable - Infinite ammo ; enables the built-in cheat so it should be pretty...
by Csimbi
Sun Sep 02, 2018 5:56 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 744
Views: 473527

Re: Divinity Original Sin 2

Done.
by Csimbi
Sun Sep 02, 2018 5:55 pm
Forum: Tables
Topic: Divinity Original Sin 2 Definitive Edition (Steam)
Replies: 21
Views: 24184

Re: Divinity Original Sin 2 Definitive Edition (Steam)

Got (re)started on the definitive edition yesterday. Here's a script I put together for v3.6.28.9969 on Steam. It's a first build, so there might be bugs. Description same as the previous table here . Probably good idea to move/post it here http://fearlessrevolution.com/viewtopic.php?f=4&t=7792 Her...
by Csimbi
Sun Sep 02, 2018 4:22 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 744
Views: 473527

Re: Divinity Original Sin 2

Got (re)started on the definitive edition yesterday.
Here's a script I put together for v3.6.28.9969 on Steam.
It's a first build, so there might be bugs.
Description same as the previous table here.

Still works on v3.6.29.390, v3.6.29.844, v3.6.29.1090, v3.6.29.1697.
by Csimbi
Fri Aug 24, 2018 6:38 pm
Forum: Tables
Topic: Spellforce III a.k.a Spellforce 3
Replies: 52
Views: 28886

Re: Spellforce III a.k.a Spellforce 3

Update #4
Updated to 1.38.
by Csimbi
Sun Aug 05, 2018 8:36 pm
Forum: Tables
Topic: MechWarrior 4: Mercenaries - MekTek
Replies: 5
Views: 2572

MechWarrior 4: Mercenaries - MekTek

Yes, it works. Just played it a few weeks ago.

You need the MekTek release patched to 0030c Hot Fix.
by Csimbi
Wed Jul 18, 2018 9:09 pm
Forum: Tables
Topic: BattleTech [Engine:Unity]
Replies: 290
Views: 178767

BattleTech [Engine:Unity]

I gave up on this game and I don't (and I didn't) play RougeTech.