Search found 37 matches
- Sun Mar 20, 2022 3:50 am
- Forum: Tables
- Topic: ELEX 2 [STEAM]
- Replies: 82
- Views: 32349
Re: ELEX 2 [STEAM]
so i have added to myself the berserker skills but cannot make them work ? how do i cast / use skills ? You need the spawner script to give yourself the actual spells/abilities to use, set your maximum mana and actual mana to a sufficient value to use them, then you need to set the pointes for the ...
- Sun Mar 06, 2022 9:45 pm
- Forum: Tables
- Topic: ELEX 2 [STEAM]
- Replies: 82
- Views: 32349
Re: ELEX 2 [STEAM]
So that's why spells and alb abilities are not in the spawner, without the tag it doesn't appear? Or they are just missing as of yet? For what i understood abilities are supposed to appear in the weapon tab, but no dice as of yet I did found the pointers for faction, but they don't do anything. It ...
- Fri Mar 04, 2022 5:42 pm
- Forum: Tables
- Topic: ELEX 2 [STEAM]
- Replies: 82
- Views: 32349
Re: ELEX 2 [STEAM]
So that's why spells and alb abilities are not in the spawner, without the tag it doesn't appear? Or they are just missing as of yet?
For what i understood abilities are supposed to appear in the weapon tab, but no dice as of yet
For what i understood abilities are supposed to appear in the weapon tab, but no dice as of yet
- Thu Feb 25, 2021 3:31 pm
- Forum: Single Player Cheat Requests
- Topic: [Request] Geneforge 1 - Mutagen
- Replies: 3
- Views: 3043
Re: [Request] Geneforge 1 - Mutagen
Personal basic table with abilities editor, static values may not work for your ver.
This was done with the MC in the first slot and selected with the ability window open, try to put your avatar there if it seems to not work.
This was done with the MC in the first slot and selected with the ability window open, try to put your avatar there if it seems to not work.
- Mon Feb 08, 2021 7:29 am
- Forum: Tables
- Topic: Nioh 2 - The Complete Edition [STEAM]
- Replies: 1433
- Views: 642647
Re: Nioh 2 Complete Edition CT
For the people that say that item editing crash, it's because some genius forgot that hex value are represented in reverse when interpreted in CE, while the ID table on the sheet is raw, to simplify: RAW:6538 ID ON TABLE NEED TO BE:3865 Either remember to invert it, change the sheet or just open man...
- Sat Oct 24, 2020 1:33 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6949
- Views: 2281988
Re: z Baldur's Gate 3
Just getting back into this game now. I haven't had a chance to read through all 36 pages yet, but I have a question regarding these file edits. Is it possible to add all of the passives exclusively to your custom character yet? Such as the skill, weapon and armor proficiencies, traits and stat boo...
- Sat Oct 17, 2020 9:11 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6949
- Views: 2281988
Re: z Baldur's Gate 3
Are the PetPal, Comprehend Languages, and Detect Thoughts Tag invisible? I triggered the command under Permanent Cheats but didn't see the tag on the character sheet. If anyone would have bothered reading the script for permanent boost, it would have found out this important titbit: writePointer(cm...
- Wed Oct 14, 2020 10:35 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6949
- Views: 2281988
Re: z Baldur's Gate 3
Would like to find arcane recovery charges if possible but who knows if there's an option for that. Just edit the "Spell_Shout" file, look for Shout_ArcaneRecovery and set the parameters UseCosts to 0: data "UseCosts" "ActionPoint:1;ArcaneRecoveryPoint:0" Can also alter how many points you get back...
- Tue Oct 13, 2020 5:54 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6949
- Views: 2281988
Re: z Baldur's Gate 3
Work just fine, my mage have 44 dex and is stable, ability modifiers are ok.
This is the same engine of OS2, so modding should allow to change pretty much every base character defined core values, including how many spells, carry , and even abilities their basic proprieties
This is the same engine of OS2, so modding should allow to change pretty much every base character defined core values, including how many spells, carry , and even abilities their basic proprieties
- Mon Nov 25, 2019 8:54 pm
- Forum: Tables
- Topic: Sniper Ghost Warrior Contracts
- Replies: 44
- Views: 49397
Re: Sniper Ghost Warrior Contracts
My small contribution for this game, a way to activate all upgrades at the same time without having to choose the preferred ones, not a table just the necessary instruction and the note on how to safely use it "SGWContracts.exe"+166C4D5 - movzx eax,byte ptr [r8+rcx*8+69] - 41 0F B6 44 C8 69 (Next By...
- Wed Feb 27, 2019 3:27 pm
- Forum: Tables
- Topic: Yakuza Kiwami (Steam) - Cheat Table
- Replies: 71
- Views: 108214
- Sun Dec 16, 2018 5:45 pm
- Forum: Tables
- Topic: Yakuza 0 Cheat Engine Table v1.0
- Replies: 153
- Views: 286465
Re: Yakuza 0 Cheat Engine Table v1.0
Is there anyway to hack Kamoji's training?maybe something like instant time. Just slow down the game with the speedhack and run around constantly, do not heed the game hint to keep locked and dodge, just run around and dodge when needed, at the last round, remember that then npc cannot point the gu...
- Thu Oct 18, 2018 1:41 am
- Forum: Tables
- Topic: Hollow Knight 1.5.68.11808 (GOG & Steam)
- Replies: 90
- Views: 158989
Re: Hollow Knight 1.4.2.4 (Steam)
@Dat Frame Rate
Did you try to move around? As said before, do not stay on the bench when the table is activated, move around a bit
Did you try to move around? As said before, do not stay on the bench when the table is activated, move around a bit
- Thu Oct 18, 2018 1:40 am
- Forum: Tables
- Topic: Hollow Knight 1.5.68.11808 (GOG & Steam)
- Replies: 90
- Views: 158989
Re: Hollow Knight 1.4.2.4 (Steam)
Does this work with the latest patch? Also is the trailer safe to use? Because it's not a table you can download, but it points to an external site, I downloaded it and it's an .exe, which I didn't run yet because I'm afraid to get some viruses. Download the attachment in the first page, don't need...
- Sun Sep 23, 2018 5:51 am
- Forum: Tables
- Topic: Star Control Origins
- Replies: 28
- Views: 24412
Re: Star Control Origins
anyone figure out the stats bonus' for the lander or the ship? such as speed, resistance and such? You can go to the assets folder, then tables and some of the stuff is in there. (You can actually edit most the xml files for the game just don't try it in fleet battles) hopefully this works on a alr...