Search found 163 matches

by Sauce
Wed Dec 19, 2018 4:15 am
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 254
Views: 61251

Re: Assassin’s Creed® Odyssey - InventoryEditor

^ It might be a story trigger. In game when you get the cultist disguise, it unequips all your gear for a mission, and then when it removes the disguise you get it all back.
by Sauce
Tue Dec 18, 2018 10:31 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] Valkyria Chronicles 4
Replies: 60
Views: 13253

Re: [COMPLETED] Valkyria Chronicles 4

I'm not far enough in the game to play the DLC yet, and I don't own the beach DLC (if that's where they are from). It also depends on where the weapons are in the memory as to if its just a matter of just adding to the list sequentially. So we'll see if it can just be easily added next time I'm play...
by Sauce
Tue Dec 18, 2018 5:03 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] Valkyria Chronicles 4
Replies: 60
Views: 13253

Re: Valkyria Chronicles 4

Because I updated it on my end I figured some others might want the easy way, all credit to @ronnen for the original values and @bucket for the updated addresses. Here is a quick CT with just the updated weapon codes. Edit: Until I have a chance to go through and look to see why severing the non-wor...
by Sauce
Fri Dec 07, 2018 7:51 pm
Forum: Tables
Topic: Atelier Rorona - The Alchemist of Arland DX
Replies: 24
Views: 3102

Re: Atelier Rorona - The Alchemist of Arland DX

Thanks for the table, but is there any chance of in battle codes, like inf hp/mp, since when i try to freeze the hp/mp value it still goes down. Set the max/current for both high enough to something stupid high, and they'll reset to that max amount at the start of every battle and every time you le...
by Sauce
Wed Dec 05, 2018 7:57 pm
Forum: Tables
Topic: Atelier Rorona - The Alchemist of Arland DX
Replies: 24
Views: 3102

Re: Atelier Rorona - The Alchemist of Arland DX

Thanks for the basic table. I recommend people not use the time cheat unless they are forest hunting for ingredients or getting close to the deadline. You get stuck in the same day (even if something would move your day forward, the time stop moves the day back) and shops won't refresh their ingredi...
by Sauce
Fri Nov 23, 2018 6:41 am
Forum: Tables
Topic: Assassin's Creed Odyssey +19 (table Update14.2)
Replies: 1095
Views: 519013

Re: Assassin's Creed Odyssey +19 (table Update14.2)

if under "PC damage" you mean "Player", then you may start troubleshooting that script. otherwise you refer to some other table. open script and copy aobscanmodule bytes, then search these bytes directly from CE as "Array of bytes". Make sure you tick all Memory options as Gray (Writable, Executabl...
by Sauce
Tue Nov 20, 2018 1:48 am
Forum: Tables
Topic: Assassin's Creed Odyssey +19 (table Update14.2)
Replies: 1095
Views: 519013

Re: Assassin's Creed Odyssey +19 (table Update14.2)

@budabum Not sure if something has changed with a recent update, but I'm completely unable to use the PC damage multiplier in your/sunbeam's table/script, it just will not let me toggle it on. The rest of the scripts activate fine, including the ship damage multiplier. Doesn't matter if I try to act...
by Sauce
Tue Nov 20, 2018 1:38 am
Forum: Tables
Topic: Shadow of the Tomb Raider +16+1 (table Update10.1)
Replies: 94
Views: 19671

Re: Shadow of the Tomb Raider +16+1 (table Update10.1)

I believe the CPY version is based on the latest Steam version, and the table is a few versions out of date at this point.
by Sauce
Mon Oct 08, 2018 10:31 pm
Forum: Tables
Topic: Shadow of the Tomb Raider +16+1 (table Update10.1)
Replies: 94
Views: 19671

Re: Shadow of the Tomb Raider +16+1 (table Update10.1)

Looks like I'm late to the party, they're rapidly updating the game and depots behind the scenes (as well as public patches), breaking the table. The main code activates but the game crashes as soon as I switch back to the game.
by Sauce
Fri Sep 07, 2018 8:16 pm
Forum: Tables
Topic: Dragon Quest XI (Steam)
Replies: 341
Views: 82301

Re: Dragon Quest XI (Steam)

Does the mini-medals pointer actually work for unlocking things though? I've tried doing it myself, and I can change the display, I've tried the fling trainer (which doesn't actually seem to do anything with the option), but when you talk to the medal stamp people, they just say you don't have any n...
by Sauce
Fri Sep 07, 2018 6:19 am
Forum: Tables
Topic: Dragon Quest XI (Steam)
Replies: 341
Views: 82301

Re: Dragon Quest XI (Steam)

Probably a simple pointer, you can just search it with 4 bytes and find it in a few searches.
by Sauce
Fri Sep 07, 2018 1:26 am
Forum: Tables
Topic: Dragon Quest XI: Echoes of an Elusive Age
Replies: 18
Views: 6647

Re: Dragon Quest XI: Echoes of an Elusive Age

And I posted the Fling trainer in the Trainer section of this site.
by Sauce
Thu Sep 06, 2018 10:10 pm
Forum: Tables
Topic: Dragon Quest XI: Echoes of an Elusive Age
Replies: 18
Views: 6647

Re: Dragon Quest XI: Echoes of an Elusive Age

batf247 wrote:
Thu Sep 06, 2018 9:50 pm
It would be nice if there was a table for always having pep or at least getting it easier
You can buy the pep items from the store using the store override in the other table, or the fling trainer has the option for always pep'd.
by Sauce
Thu Sep 06, 2018 6:11 pm
Forum: Trainers
Topic: Dragon Quest XI Fling Trainer
Replies: 2
Views: 8647

Re: Dragon Quest XI Fling Trainer

Can you edit it with the stats editor in the cheat table? ---- There was a brief mention on another forum that the Fling trainer was stopping people from accessing certain Steam pages, I took it down in an abundance of caution. It turns out that it was a coincidence and there was an update to the St...
by Sauce
Thu Sep 06, 2018 8:23 am
Forum: Tables
Topic: Dragon Quest XI (Steam)
Replies: 341
Views: 82301

Re: Dragon Quest XI (Steam)

So are the mini-medals all individual flags? Giving yourself a ton of medals doesn't help at all.