Search found 20 matches
- Fri Nov 05, 2021 4:37 pm
- Forum: Tables
- Topic: MechWarrior 5: Mercenaries
- Replies: 331
- Views: 197309
Re: MechWarrior 5: Mercenaries
out of curiosity, I tried to use this, but I keep getting a error with all of these tablse. something about line 25 error: LuaCall(find_Nth_Result_AOB('aobReverseTopSpeedCalc',2,[=[aobTopSpeedCalc]=],"F3 0F 10 B9 ?? ?? 00 00 F3 0F 58 ?? ?? ?? ?? ?? 48 85 DB 74 ?? E8")). I don't know what it is aski...
- Tue Nov 02, 2021 6:40 pm
- Forum: Tables
- Topic: MechWarrior 5: Mercenaries
- Replies: 331
- Views: 197309
Re: MechWarrior 5: Mercenaries
Thank you for this information! I actually am using MercTech, and the GodMode function is having issues functioning. Any idea how to fix this? I have very low level skills with CE but I am willing to try and fix it with help. EDIT: Actually, as I try to follow the advice of removing the AOB calls a...
- Mon Nov 01, 2021 1:52 pm
- Forum: Tables
- Topic: MechWarrior 5: Mercenaries
- Replies: 331
- Views: 197309
Re: MechWarrior 5: Mercenaries
Thank you for this information! I actually am using MercTech, and the GodMode function is having issues functioning. Any idea how to fix this? I have very low level skills with CE but I am willing to try and fix it with help. EDIT: Actually, as I try to follow the advice of removing the AOB calls a...
- Sun Oct 31, 2021 3:05 pm
- Forum: Tables
- Topic: MechWarrior 5: Mercenaries
- Replies: 331
- Views: 197309
Re: MechWarrior 5: Mercenaries
Any plan on updating to 1.1.308? It seems to cause crashes on MechLab Window. Edit : It seems it only crashes when using mods. Don't know which one though. Previously worked just fine with mods on 1.1.303. I'm guessing you're using either MercTech or YAML that overhauls the MechLab, so you're likel...
- Mon Oct 04, 2021 6:23 pm
- Forum: Tables
- Topic: MechWarrior 5: Mercenaries
- Replies: 331
- Views: 197309
Re: MechWarrior 5: Mercenaries
For anyone who wants anything close to this table, honestly, go to Nexus and get some cheaty mods. "Purchase Salvage" can act as a modified salvage hack, allows you to buy salvage over your share amount for c-bills "Zulu Equipment" and/or "Nutsack's Emporium" have cheaty add-ons that reduce mech wei...
- Thu Sep 23, 2021 7:34 pm
- Forum: Tables
- Topic: MechWarrior 5: Mercenaries
- Replies: 331
- Views: 197309
Re: MechWarrior 5: Mercenaries
Hey CSIMBI, are you going to possibly update the cheats now that the new game-changing update and DLC are available?
- Fri Sep 03, 2021 3:50 pm
- Forum: Tables
- Topic: MechWarrior 5: Mercenaries
- Replies: 331
- Views: 197309
Re: MechWarrior 5: Mercenaries
It's not so much gitting gud for me, but to stop the idiot AI from suiciding themselves at times. lol That was a joke, and if you're looking for the AI lancemates to be less completely stupid, I highly recommend TTRulz_AI mod from Nexus. Also: Csimbi's God Mode only applies to the player, not the l...
- Fri Sep 03, 2021 1:42 am
- Forum: Tables
- Topic: MechWarrior 5: Mercenaries
- Replies: 331
- Views: 197309
Re: MechWarrior 5: Mercenaries
Literally everything else works: God Mode, Player Speed, Salvage, etc all work now as far as I can tell. So how does God Mode work exactly? Some cheats I've found make you invincible, the issue with that is that you don't gain experience towards the armor skill (that reduces damage you take) becaus...
- Wed Sep 01, 2021 10:10 pm
- Forum: Tables
- Topic: MechWarrior 5: Mercenaries
- Replies: 331
- Views: 197309
Re: MechWarrior 5: Mercenaries
So I took it upon myself to use my expert neanderthal skills to kludge my way to a working script. NOOB SMASH! Basically, what I did was opened up the script in the in-CE editor and CTRL+F'ed "Cash", deleting EVERYTHING relating to the cash modifier. Rinse and repeat with "Pilot" and "Refit". Comple...
- Wed Jun 16, 2021 4:54 pm
- Forum: Tables
- Topic: MechWarrior 5: Mercenaries
- Replies: 331
- Views: 197309
Re: MechWarrior 5: Mercenaries
https://fearlessrevolution.com/viewtopic.php?p=195068#p195068 Front page table doesn't work, but this one does. Of course the front page one doesn't work, it hasn't been properly updated since the major change to the game in May with the massive update and multi-platform release. The reason that pe...
- Tue Jun 15, 2021 2:09 pm
- Forum: Tables
- Topic: MechWarrior 5: Mercenaries
- Replies: 331
- Views: 197309
Re: MechWarrior 5: Mercenaries
Bump. Still needs an updated table, the last patch killed the previous table.
- Mon Jun 14, 2021 4:03 pm
- Forum: Tables
- Topic: MechWarrior 5: Mercenaries
- Replies: 331
- Views: 197309
Re: MechWarrior 5: Mercenaries
Bump so this doesn't get lost.
Also, sidenote: When are they ever going to fix the Search feature so it actually shows what you're typing? Or is that only a glitch I'm running into?
Also, sidenote: When are they ever going to fix the Search feature so it actually shows what you're typing? Or is that only a glitch I'm running into?
- Wed Jun 02, 2021 10:29 pm
- Forum: Tables
- Topic: MechWarrior 5: Mercenaries
- Replies: 331
- Views: 197309
Re: MechWarrior 5: Mercenaries
Quick question: We have a salvage maxer, and there are "salvage revamp" mods that are/were available on ModNexus that changes salvage values to where legged mechs are more likely to be salvageable, but... Would there possibly be a way to make ANY mech (cored, Crit, legged, or weapon-stripped) salvag...
- Sun May 30, 2021 3:21 pm
- Forum: Tables
- Topic: MechWarrior 5: Mercenaries
- Replies: 331
- Views: 197309
Re: MechWarrior 5: Mercenaries
can confirm that all options except for bEnableDeployAnyTons (like above, just shows ??) appear to be working In addition to that, lancemates appear to still take damage when godmode is on. Is that supposed to apply to the whole lance, or just the player's mech? God Mode is -JUST- for the player. I...
- Sun May 30, 2021 12:59 am
- Forum: Tables
- Topic: MechWarrior 5: Mercenaries
- Replies: 331
- Views: 197309
Re: MechWarrior 5: Mercenaries
Here's a test version for 1.1.278 on Steam. I am on the first mission so only a few things are working at this point. Problem is, game crashes at the end of the mission (after you are picked up by the dropship). I'd appreciate if volunteers could identify which script causes the crash. You know, co...