Search found 93 matches

by porcalete
Mon Mar 25, 2024 6:33 pm
Forum: Tables
Topic: Between the Stars (Steam)
Replies: 14
Views: 11162

Re: Between the Stars (Steam)

+1 please
by porcalete
Mon Oct 31, 2022 5:04 am
Forum: Single Player Cheat Requests
Topic: [REQ]The Universim BETA
Replies: 302
Views: 195033

Re: [REQ]The Universim BETA

+1 for 0.1.58
by porcalete
Tue Aug 30, 2022 5:16 pm
Forum: Tables
Topic: Black Skylands 0.2.7
Replies: 23
Views: 5174

Re: Black Skylands 0.2.7

Yooyoo wrote:
Mon Aug 29, 2022 7:41 pm
BlackSkylands table for V0.3.3 (not taking credit, just updated what I could, I'm a noob)
original credits to bluepanda

Features:
Spoiler
Inf health / ship health
Inf ammo (*current ammo*)
raid weapon inf ammo
Thank you!
by porcalete
Sat Jul 23, 2022 5:48 am
Forum: Tables
Topic: Black Skylands 0.2.7
Replies: 23
Views: 5174

Re: Black Skylands 0.2.7

+1 pls pls for 0.3.3 !
by porcalete
Fri Jun 10, 2022 12:17 pm
Forum: Tables
Topic: Trigon: Space Story
Replies: 25
Views: 11132

Re: Trigon: Space Story

an update for 1.0.4.2256 would be very nice, thank you!
by porcalete
Sat May 21, 2022 6:44 am
Forum: Tables
Topic: z The Riftbreaker
Replies: 44
Views: 37909

Re: z The Riftbreaker

+1 for update please!
by porcalete
Sat May 07, 2022 5:12 am
Forum: Tables
Topic: King Arthur: Knight's Tale
Replies: 116
Views: 37903

Re: King Arthur: Knight's Tale

So does your table allow editing of Spellcraft/Perception so that we can detect hidden things? You can mod a trait in the traits.cfg adding this line: Modifiers [ Spellcraft,8,additive_fix Perception,8,additive_fix ] Change the value as you see fit. After that give that trait to your heroes in the ...
by porcalete
Fri May 06, 2022 6:53 pm
Forum: Tables
Topic: King Arthur: Knight's Tale
Replies: 116
Views: 37903

Re: King Arthur: Knight's Tale

So does your table allow editing of Spellcraft/Perception so that we can detect hidden things? You can mod a trait in the traits.cfg adding this line: Modifiers [ Spellcraft,8,additive_fix Perception,8,additive_fix ] Change the value as you see fit. After that give that trait to your heroes in the ...
by porcalete
Fri May 06, 2022 6:48 pm
Forum: Tables
Topic: King Arthur: Knight's Tale
Replies: 116
Views: 37903

Re: King Arthur: Knight's Tale

Loot types cfg. just change all common/uncommon words with relic. you won't see any other type of equip in game except relic Just an FYI, If you do that you won't be looting tomes or potions/scrolls since tomes are common and potions are common/uncommon. Since both scrolls and potions fall under "S...
by porcalete
Fri May 06, 2022 6:43 pm
Forum: Tables
Topic: King Arthur: Knight's Tale
Replies: 116
Views: 37903

Re: King Arthur: Knight's Tale

Well, i tested alot of modifications and the most useful in my opinion is to have 1 trait overpowered and the drop rate. I modded the mission conscious to this: MissionConscious { Positive=1 Modifiers [ mental_resistance,85,additive_fix physical_resistance,85,additive_fix vitality_from_trinket,2,ad...
by porcalete
Thu May 05, 2022 4:49 am
Forum: Tables
Topic: King Arthur: Knight's Tale
Replies: 116
Views: 37903

Re: King Arthur: Knight's Tale

Well, i tested alot of modifications and the most useful in my opinion is to have 1 trait overpowered and the drop rate. I modded the mission conscious to this: MissionConscious { Positive=1 Modifiers [ mental_resistance,85,additive_fix physical_resistance,85,additive_fix vitality_from_trinket,2,add...
by porcalete
Thu May 05, 2022 4:42 am
Forum: Tables
Topic: King Arthur: Knight's Tale
Replies: 116
Views: 37903

Re: King Arthur: Knight's Tale

King Arthur Knight's Tale\Cfg\Config\SkillTree open notepad++ change Cost=2=Cost=1 Thank you. I modded the loyalty, loyalty bonuses(+22 ap lol), every chest is dropping relic, will see after i test tonight if the merchant will drop only relics, etc, etc. Modded the mind conscious trait to give alot...